const path = require("path"); require("dotenv").config({ path: path.join(__dirname, ".env") }); const fs = require("fs"); const cron = require("node-cron"); const yaml = require("js-yaml"); const { Client, GatewayIntentBits, MessageFlags, EmbedBuilder } = require("discord.js"); const rawLog = console.log.bind(console); const rawError = console.error.bind(console); console.log = (...args) => rawLog(new Date().toISOString(), ...args); console.error = (...args) => rawError(new Date().toISOString(), ...args); const DISCORD_BOT_TOKEN = process.env.DISCORD_BOT_TOKEN; const ITAD_API_KEY = process.env.ITAD_API_KEY; const STEAM_API_KEY = process.env.STEAM_API_KEY; const AI_ENABLED = process.env.AI_ENABLED !== "false"; const OLLAMA_URL = process.env.OLLAMA_URL || "http://localhost:11434"; const OLLAMA_MODEL = process.env.OLLAMA_MODEL || "llama3.2"; const AI_COOLDOWN_MS = 5000; const GREETING_CHANNEL_NAME = "general"; const ITAD_BASE = "https://api.isthereanydeal.com"; const GAMES_PATH = path.join(__dirname, "games.json"); const OWNED_PATH = path.join(__dirname, "owned.json"); const STEAMLINKS_PATH = path.join(__dirname, "steamlinks.json"); const GREETINGS_PATH = path.join(__dirname, "greetings.yaml"); const GOODBYES_PATH = path.join(__dirname, "goodbyes.yaml"); const README_PATH = path.join(__dirname, "README.md"); const PERSONALITY_PATH = path.join(__dirname, "personality.yaml"); const MEMORY_PATH = path.join(__dirname, "memory.yaml"); const MAX_MEMORIES_PER_USER = 20; const MAX_MEMORY_LENGTH = 300; const MONTH_NAMES = [ "January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December" ]; if (!DISCORD_BOT_TOKEN || !ITAD_API_KEY) { console.error("DISCORD_BOT_TOKEN and ITAD_API_KEY must be set in .env"); process.exit(1); } function loadReadme() { try { return fs.readFileSync(README_PATH, "utf8"); } catch (err) { return ""; } } const README_CONTENT = loadReadme(); function escapeRegex(str) { return str.replace(/[.*+?^${}()|[\]\\]/g, "\\$&"); } function loadPersonality() { const data = yaml.load(fs.readFileSync(PERSONALITY_PATH, "utf8")); return { name: (data && data.name) || "Assistant", trigger: (data && data.trigger) || "assistant", persona: (data && data.persona) || "" }; } const PERSONALITY = loadPersonality(); const TRIGGER_MENTION = new RegExp("\\b" + escapeRegex(PERSONALITY.trigger) + "\\b", "i"); const AI_SYSTEM_PROMPT = PERSONALITY.persona.trim() + "\n\n" + "You are running inside a Discord bot and you are the resident expert on it - you know every command " + "and feature described in the README below, and can help people figure out how to use the bot. " + "Reply in character, and keep it extremely short: never more than one sentence, ideally just a few " + "words. Stay in character and do not mention that you are an AI, a language model, or any of the " + "technical details behind you (Ollama, models, prompts, tokens, code, servers, and so on) - as far as " + "you're concerned you just know things, the same way a real character would. If the person you are " + "talking to has told you their name, a preference, or asked you to stop doing something (like using a " + "certain nickname), always follow that - it overrides your default personality habits from then on in " + "this conversation.\n\n" + "Here is the bot's README, for reference when someone asks how to use something:\n" + README_CONTENT; const aiCooldowns = new Map(); const aiHistories = new Map(); const AI_HISTORY_EXCHANGES = 3; const AI_HISTORY_TTL_MS = 30 * 60 * 1000; function canUseAI(userId) { const now = Date.now(); const last = aiCooldowns.get(userId) || 0; if (now - last < AI_COOLDOWN_MS) return false; aiCooldowns.set(userId, now); return true; } function getAiHistory(userId) { const entry = aiHistories.get(userId); if (!entry) return []; if (Date.now() - entry.lastActive > AI_HISTORY_TTL_MS) { aiHistories.delete(userId); return []; } return entry.messages; } function rememberAiExchange(userId, question, reply) { const messages = getAiHistory(userId).concat( { role: "user", content: question }, { role: "assistant", content: reply } ); while (messages.length > AI_HISTORY_EXCHANGES * 2) { messages.shift(); } aiHistories.set(userId, { messages, lastActive: Date.now() }); } function trimIncompleteSentence(text) { const trimmed = text.trim(); if (/[.!?]["')]*$/.test(trimmed)) return trimmed; const lastEnd = Math.max(trimmed.lastIndexOf("."), trimmed.lastIndexOf("!"), trimmed.lastIndexOf("?")); if (lastEnd === -1) return trimmed; return trimmed.slice(0, lastEnd + 1); } async function askAI(question, history, displayName, memories) { const messages = [ { role: "system", content: AI_SYSTEM_PROMPT }, { role: "system", content: "The Discord member you are talking to is called " + displayName + ". Do not address them by any other name." } ]; if (memories && memories.length > 0) { messages.push({ role: "system", content: "Permanent facts this member has asked you to remember about them - always follow these, " + "they override your default personality habits:\n" + memories.map((m) => "- " + m).join("\n") }); } messages.push(...history, { role: "user", content: question }); const res = await fetch(OLLAMA_URL + "/api/chat", { method: "POST", headers: { "Content-Type": "application/json" }, body: JSON.stringify({ model: OLLAMA_MODEL, stream: false, options: { num_predict: 120 }, messages: messages }) }); if (!res.ok) { const body = await res.text(); throw new Error("Ollama request failed: " + res.status + " " + body); } const data = await res.json(); const reply = data.message && data.message.content; return reply ? trimIncompleteSentence(reply) : null; } function loadGreetings() { const data = yaml.load(fs.readFileSync(GREETINGS_PATH, "utf8")); return (data && data.greetings) || []; } const GREETINGS = loadGreetings(); function loadGoodbyes() { const data = yaml.load(fs.readFileSync(GOODBYES_PATH, "utf8")); return (data && data.goodbyes) || []; } const GOODBYES = loadGoodbyes(); function loadGames() { return JSON.parse(fs.readFileSync(GAMES_PATH, "utf8")); } function saveGames(games) { fs.writeFileSync(GAMES_PATH, JSON.stringify(games, null, 2) + "\n"); } function loadOwned() { return JSON.parse(fs.readFileSync(OWNED_PATH, "utf8")); } function saveOwned(owned) { fs.writeFileSync(OWNED_PATH, JSON.stringify(owned, null, 2) + "\n"); } function loadSteamLinks() { return JSON.parse(fs.readFileSync(STEAMLINKS_PATH, "utf8")); } function saveSteamLinks(links) { fs.writeFileSync(STEAMLINKS_PATH, JSON.stringify(links, null, 2) + "\n"); } function loadMemory() { try { const data = yaml.load(fs.readFileSync(MEMORY_PATH, "utf8")); return data || {}; } catch (err) { return {}; } } function saveMemory(memory) { fs.writeFileSync(MEMORY_PATH, yaml.dump(memory)); } async function searchGame(title) { const url = ITAD_BASE + "/games/search/v1?key=" + ITAD_API_KEY + "&title=" + encodeURIComponent(title) + "&results=5"; const res = await fetch(url); if (!res.ok) throw new Error("search failed: " + res.status); return res.json(); } function normalizeTitle(str) { return str.toLowerCase().replace(/[®™©]/g, "").replace(/\s+/g, " ").trim(); } function pickSearchMatch(query, results) { if (!results || results.length === 0) return null; const needle = normalizeTitle(query); const exact = results.find((r) => normalizeTitle(r.title) === needle); if (exact) return exact; const containing = results.filter((r) => normalizeTitle(r.title).includes(needle)); if (containing.length > 0) { containing.sort((a, b) => a.title.length - b.title.length); return containing[0]; } return results[0]; } async function fetchPrices(ids) { const url = ITAD_BASE + "/games/prices/v3?key=" + ITAD_API_KEY + "&country=US"; const res = await fetch(url, { method: "POST", headers: { "Content-Type": "application/json" }, body: JSON.stringify(ids) }); if (!res.ok) throw new Error("prices failed: " + res.status); return res.json(); } async function fetchShops() { const url = ITAD_BASE + "/service/shops/v1?key=" + ITAD_API_KEY; const res = await fetch(url); if (!res.ok) throw new Error("shops failed: " + res.status); return res.json(); } function toItadDateTime(date) { return date.toISOString().split(".")[0] + "+00:00"; } async function fetchSteamDetails(appid) { const url = "https://store.steampowered.com/api/appdetails?appids=" + appid + "&cc=us&filters=categories,platforms"; const res = await fetch(url); if (!res.ok) throw new Error("steam appdetails failed: " + res.status); const data = await res.json(); const entry = data && data[appid]; if (!entry || !entry.success || !entry.data) return null; const categories = (entry.data.categories || []).map((c) => c.description); const flags = entry.data.platforms || {}; const platforms = []; if (flags.windows) platforms.push("Windows"); if (flags.mac) platforms.push("Mac"); if (flags.linux) platforms.push("Linux"); return { categories: categories, platforms: platforms }; } function parseSteamProfileInput(input) { const trimmed = input.trim(); let m = trimmed.match(/steamcommunity\.com\/profiles\/(\d{17})/i); if (m) return { type: "id", value: m[1] }; m = trimmed.match(/steamcommunity\.com\/id\/([^\/\s]+)/i); if (m) return { type: "vanity", value: m[1] }; if (/^\d{17}$/.test(trimmed)) return { type: "id", value: trimmed }; return { type: "vanity", value: trimmed }; } async function resolveSteamId(input) { const parsed = parseSteamProfileInput(input); if (parsed.type === "id") return parsed.value; const url = "https://api.steampowered.com/ISteamUser/ResolveVanityURL/v0001/?key=" + STEAM_API_KEY + "&vanityurl=" + encodeURIComponent(parsed.value); const res = await fetch(url); if (!res.ok) throw new Error("resolve vanity url failed: " + res.status); const data = await res.json(); if (data.response && data.response.success === 1) return data.response.steamid; return null; } async function fetchOwnedAppIds(steamId) { const url = "https://api.steampowered.com/IPlayerService/GetOwnedGames/v0001/?key=" + STEAM_API_KEY + "&steamid=" + steamId + "&format=json&include_played_free_games=true"; const res = await fetch(url); if (!res.ok) throw new Error("owned games failed: " + res.status); const data = await res.json(); const games = (data.response && data.response.games) || []; return games.map((g) => g.appid); } async function fetchGameInfo(id) { const url = ITAD_BASE + "/games/info/v2?key=" + ITAD_API_KEY + "&id=" + encodeURIComponent(id); const res = await fetch(url); if (!res.ok) { const body = await res.text(); throw new Error("info failed: " + res.status + " " + body); } return res.json(); } async function fetchHistorySince(id, since) { const url = ITAD_BASE + "/games/history/v2?key=" + ITAD_API_KEY + "&id=" + encodeURIComponent(id) + "&country=US&since=" + encodeURIComponent(since); const res = await fetch(url); if (!res.ok) { const body = await res.text(); throw new Error("history failed: " + res.status + " " + body); } return res.json(); } async function fetchHistory(id) { const since = toItadDateTime(new Date(Date.now() - 366 * 24 * 60 * 60 * 1000)); return fetchHistorySince(id, since); } async function fetchFullHistory(id) { const since = toItadDateTime(new Date("2000-01-01T00:00:00Z")); return fetchHistorySince(id, since); } function pickBestDeal(deals) { if (!deals || deals.length === 0) return null; return deals.reduce((best, d) => { if (!best) return d; return d.price.amountInt < best.price.amountInt ? d : best; }, null); } function formatMoney(cents) { return "$" + (cents / 100).toFixed(2); } async function handleWatch(message, query) { if (!query) { await message.reply("Usage: !watch GAME NAME"); return; } let results; try { results = await searchGame(query); } catch (err) { await message.reply("Search failed, try again in a moment."); return; } if (!results || results.length === 0) { await message.reply("Could not find a game called \"" + query + "\"."); return; } const match = pickSearchMatch(query, results); const games = loadGames(); if (games.some((g) => g.id === match.id)) { await message.reply("\"" + match.title + "\" is already being watched."); return; } games.push({ id: match.id, title: match.title, channelId: message.channel.id, addedDate: new Date().toISOString().slice(0, 10), lastAlertedPrice: null }); saveGames(games); let priceNote = ""; try { const priceData = await fetchPrices([match.id]); const entry = priceData && priceData[0]; const deal = entry && pickBestDeal(entry.deals); if (deal) { const cutNote = deal.cut > 0 ? " (" + deal.cut + "% off right now)" : ""; priceNote = " Current best price: " + formatMoney(deal.price.amountInt) + cutNote + " at " + deal.shop.name + ".\n" + deal.url; } else { priceNote = " Could not find a current listing for it yet."; } } catch (err) { priceNote = ""; } await message.reply({ content: "Now watching \"" + match.title + "\" for sales." + priceNote, flags: MessageFlags.SuppressEmbeds }); } async function handlePrice(message, query) { if (!query) { await message.reply("Usage: !price GAME NAME"); return; } let results; try { results = await searchGame(query); } catch (err) { await message.reply("Search failed, try again in a moment."); return; } if (!results || results.length === 0) { await message.reply("Could not find a game called \"" + query + "\"."); return; } const match = pickSearchMatch(query, results); try { const priceData = await fetchPrices([match.id]); const entry = priceData && priceData[0]; const deal = entry && pickBestDeal(entry.deals); if (!deal) { await message.reply("\"" + match.title + "\" - could not find a current listing for it."); return; } const cutNote = deal.cut > 0 ? " (" + deal.cut + "% off)" : ""; await message.reply({ content: "\"" + match.title + "\": " + formatMoney(deal.price.amountInt) + cutNote + " at " + deal.shop.name + "\n" + deal.url, flags: MessageFlags.SuppressEmbeds }); } catch (err) { await message.reply("Could not load the price right now."); } } async function handleHistory(message, query) { if (!query) { await message.reply("Usage: !history GAME"); return; } let results; try { results = await searchGame(query); } catch (err) { await message.reply("Search failed, try again in a moment."); return; } if (!results || results.length === 0) { await message.reply("Could not find a game called \"" + query + "\"."); return; } const match = pickSearchMatch(query, results); let history; try { history = await fetchHistory(match.id); } catch (err) { console.error("History fetch failed:", err.message); await message.reply("Could not load sale history right now."); return; } const sales = (history || []).filter((h) => h.deal && h.deal.cut > 0); if (sales.length === 0) { await message.reply("\"" + match.title + "\" has no recorded sales."); return; } sales.sort((a, b) => new Date(b.timestamp) - new Date(a.timestamp)); const lines = sales.map((h) => { const date = h.timestamp.slice(0, 10); const price = formatMoney(h.deal.price.amountInt); const regular = formatMoney(h.deal.regular.amountInt); return "- " + date + ": " + price + " (" + h.deal.cut + "% off, was " + regular + ") at " + h.shop.name; }); const header = "Sale history for \"" + match.title + "\", past 12 months (" + sales.length + " events):\n"; const full = header + lines.join("\n"); if (full.length <= 1900) { await message.reply(full); return; } let chunk = header; for (const line of lines) { const candidate = chunk + line + "\n"; if (candidate.length > 1900) { await message.reply(chunk); chunk = line + "\n"; } else { chunk = candidate; } } if (chunk) { await message.reply(chunk); } } function describeSaleTiming(sales) { const monthYears = {}; const monthDays = {}; const years = new Set(); const seenYearMonth = new Set(); for (const s of sales) { const d = new Date(s.timestamp); const year = d.getUTCFullYear(); const month = d.getUTCMonth() + 1; const day = d.getUTCDate(); years.add(year); const key = year + "-" + month; if (!seenYearMonth.has(key)) { seenYearMonth.add(key); monthYears[month] = (monthYears[month] || 0) + 1; } if (!monthDays[month]) monthDays[month] = []; monthDays[month].push(day); } const totalYears = years.size; const threshold = Math.max(1, Math.ceil(totalYears * 0.4)); const qualifying = Object.keys(monthYears) .map(Number) .filter((m) => monthYears[m] >= threshold); if (qualifying.length === 0) return null; const currentMonth = new Date().getUTCMonth() + 1; let targetMonth = null; for (let offset = 1; offset <= 12; offset++) { const candidate = ((currentMonth - 1 + offset) % 12) + 1; if (qualifying.includes(candidate)) { targetMonth = candidate; break; } } if (!targetMonth) return null; const days = monthDays[targetMonth]; const avgDay = days.reduce((a, b) => a + b, 0) / days.length; let qualifier; if (avgDay <= 10) qualifier = "early"; else if (avgDay <= 20) qualifier = "mid"; else qualifier = "late"; return qualifier + " " + MONTH_NAMES[targetMonth - 1]; } async function handlePredict(message, query) { if (!query) { await message.reply("Usage: !predict GAME"); return; } let results; try { results = await searchGame(query); } catch (err) { await message.reply("Search failed, try again in a moment."); return; } if (!results || results.length === 0) { await message.reply("Could not find a game called \"" + query + "\"."); return; } const match = pickSearchMatch(query, results); let history; try { history = await fetchFullHistory(match.id); } catch (err) { console.error("Predict history fetch failed:", err.message); await message.reply("Could not load sale history right now."); return; } const sales = (history || []).filter((h) => h.deal && h.deal.cut > 0); if (sales.length < 3) { await message.reply("\"" + match.title + "\" does not have enough sale history yet to make a good guess."); return; } const timing = describeSaleTiming(sales); if (!timing) { await message.reply("\"" + match.title + "\" does not show a clear enough sale pattern to predict."); return; } await message.reply( "Based on \"" + match.title + "\"'s full sale history, it might go on sale " + timing + "!" ); } const FEATURE_TAG_PATTERNS = { Multiplayer: /\bmulti-?player\b|\bmmo\b/i, "Co-Op": /\bco-?op\b/i, "Cross-Play": /\bcross-?(play|platform)\b/i }; async function findOwnerIds(gameId, appid) { const owned = loadOwned(); const ownerIds = new Set(); for (const userId of Object.keys(owned)) { if (owned[userId].some((g) => g.id === gameId)) { ownerIds.add(userId); } } if (appid && STEAM_API_KEY) { const links = loadSteamLinks(); for (const userId of Object.keys(links)) { if (ownerIds.has(userId)) continue; try { const appIds = await fetchOwnedAppIds(links[userId]); if (appIds.includes(appid)) { ownerIds.add(userId); } } catch (err) { console.error("Owned games check failed for " + userId + ":", err.message); } } } return Array.from(ownerIds); } async function countOwners(gameId, appid) { const ownerIds = await findOwnerIds(gameId, appid); return ownerIds.length; } async function handleWho(message, query) { if (!query) { await message.reply("Usage: !who GAME NAME"); return; } let results; try { results = await searchGame(query); } catch (err) { await message.reply("Search failed, try again in a moment."); return; } if (!results || results.length === 0) { await message.reply("Could not find a game called \"" + query + "\"."); return; } const match = pickSearchMatch(query, results); let appid = null; try { const info = await fetchGameInfo(match.id); appid = info.appid || null; } catch (err) { appid = null; } const ownerIds = await findOwnerIds(match.id, appid); if (ownerIds.length === 0) { await message.reply( "Nobody on this Discord server has confirmed owning \"" + match.title + "\" yet. (type !own GAME to confirm ownership)" ); return; } const lines = ["\"" + match.title + "\" has been marked owned by:"]; ownerIds.forEach((id) => lines.push("<@" + id + ">")); lines.push(""); lines.push("Type \"!own GAME\" or \"!my-steam-profile LINK\" to update your owned games."); await message.reply({ content: lines.join("\n"), allowedMentions: { users: [] } }); } async function handleInfo(message, query) { if (!query) { await message.reply("Usage: !info GAME NAME"); return; } let results; try { results = await searchGame(query); } catch (err) { await message.reply("Search failed, try again in a moment."); return; } if (!results || results.length === 0) { await message.reply("Could not find a game called \"" + query + "\"."); return; } const match = pickSearchMatch(query, results); let info; try { info = await fetchGameInfo(match.id); } catch (err) { console.error("Info fetch failed:", err.message); await message.reply("Could not load game info right now."); return; } let platforms = (info.platforms || []).map((p) => p.name).join(", "); let featureSource = info.tags || []; if (info.appid) { try { const steamDetails = await fetchSteamDetails(info.appid); if (steamDetails) { if (steamDetails.categories.length > 0) { featureSource = steamDetails.categories; } if (!platforms && steamDetails.platforms.length > 0) { platforms = steamDetails.platforms.join(", "); } } } catch (err) { console.error("Steam details fetch failed:", err.message); } } if (!platforms) platforms = "unknown"; let priceLine = "unavailable"; let dealUrl = null; try { const priceData = await fetchPrices([match.id]); const entry = priceData && priceData[0]; const deal = entry && pickBestDeal(entry.deals); if (deal) { const cutNote = deal.cut > 0 ? " (" + deal.cut + "% off)" : ""; priceLine = formatMoney(deal.price.amountInt) + cutNote; dealUrl = deal.url; } } catch (err) { priceLine = "unavailable"; } const embed = new EmbedBuilder() .setTitle(match.title) .addFields( { name: "Price", value: priceLine, inline: true }, { name: "Platform(s)", value: platforms, inline: true } ); for (const label of Object.keys(FEATURE_TAG_PATTERNS)) { const pattern = FEATURE_TAG_PATTERNS[label]; const hits = featureSource.filter((t) => pattern.test(t)); embed.addFields({ name: label, value: hits.length > 0 ? "✅" : "❌", inline: true }); } const storeUrl = dealUrl || (info.appid ? "https://store.steampowered.com/app/" + info.appid : null); if (storeUrl) { embed.addFields({ name: "Store page", value: "[🔗 link](" + storeUrl + ")", inline: true }); } if (info.urls && info.urls.game) { embed.addFields({ name: "More info", value: "[🔗 link](" + info.urls.game + ")", inline: true }); } const ownerCount = await countOwners(match.id, info.appid); embed.addFields({ name: "Owned by", value: ownerCount + " Member" + (ownerCount === 1 ? "" : "s"), inline: true }); await message.reply({ embeds: [embed] }); } async function handleOwn(message, query) { if (!query) { await message.reply("Usage: !own GAME NAME"); return; } let results; try { results = await searchGame(query); } catch (err) { await message.reply("Search failed, try again in a moment."); return; } if (!results || results.length === 0) { await message.reply("Could not find a game called \"" + query + "\"."); return; } const match = pickSearchMatch(query, results); const owned = loadOwned(); const list = owned[message.author.id] || []; if (list.some((g) => g.id === match.id)) { await message.reply("You already have \"" + match.title + "\" marked as owned."); return; } list.push({ id: match.id, title: match.title }); owned[message.author.id] = list; saveOwned(owned); await message.reply("Marked \"" + match.title + "\" as owned."); } async function handleUnown(message, query) { if (!query) { await message.reply("Usage: !unown GAME NAME"); return; } let results; try { results = await searchGame(query); } catch (err) { await message.reply("Search failed, try again in a moment."); return; } if (!results || results.length === 0) { await message.reply("Could not find a game called \"" + query + "\"."); return; } const match = pickSearchMatch(query, results); const owned = loadOwned(); const list = owned[message.author.id] || []; if (!list.some((g) => g.id === match.id)) { await message.reply("You don't have \"" + match.title + "\" marked as owned."); return; } owned[message.author.id] = list.filter((g) => g.id !== match.id); saveOwned(owned); await message.reply("Removed \"" + match.title + "\" from your owned list."); } async function handleRemember(message, text) { if (!text) { await message.reply("Usage: !remember SOMETHING (e.g. !remember my name is Justin, or !remember don't call me buddy)"); return; } const memory = loadMemory(); const list = memory[message.author.id] || []; if (list.length >= MAX_MEMORIES_PER_USER) { await message.reply( "I'm already remembering " + list.length + " things about you, that's my limit. " + "Use !memories to see them and !forget one first." ); return; } const fact = text.length > MAX_MEMORY_LENGTH ? text.slice(0, MAX_MEMORY_LENGTH) : text; if (list.some((m) => m.toLowerCase() === fact.toLowerCase())) { await message.reply("I already remember that."); return; } list.push(fact); memory[message.author.id] = list; saveMemory(memory); await message.reply("Got it, I'll remember: " + fact); } async function handleForget(message, text) { if (!text) { await message.reply("Usage: !forget SOMETHING (must match what you had me remember), or !forget all"); return; } const memory = loadMemory(); const list = memory[message.author.id] || []; if (list.length === 0) { await message.reply("I don't have anything remembered about you."); return; } if (text.toLowerCase() === "all") { delete memory[message.author.id]; saveMemory(memory); await message.reply("Forgot everything I knew about you."); return; } const index = list.findIndex((m) => m.toLowerCase() === text.toLowerCase()); if (index === -1) { await message.reply("I don't have that saved. Use !memories to see what I remember about you."); return; } list.splice(index, 1); if (list.length === 0) { delete memory[message.author.id]; } else { memory[message.author.id] = list; } saveMemory(memory); await message.reply("Forgot it."); } async function handleMemories(message) { const memory = loadMemory(); const list = memory[message.author.id] || []; if (list.length === 0) { await message.reply("I don't have anything remembered about you yet. Use !remember SOMETHING to teach me."); return; } await message.reply( "Here's what I remember about you:\n" + list.map((m, i) => (i + 1) + ". " + m).join("\n") ); } async function handleLinkSteam(message, input) { if (!STEAM_API_KEY) { await message.reply("Steam linking is not set up on this bot yet - it needs a Steam Web API key added to .env."); return; } if (!input) { await message.reply("Usage: !my-steam-profile YOUR_STEAM_PROFILE_URL"); return; } let steamId; try { steamId = await resolveSteamId(input); } catch (err) { console.error("Steam profile resolve failed:", err.message); await message.reply("Could not look up that Steam profile right now."); return; } if (!steamId) { await message.reply( "Could not find a Steam profile matching that. Use your full profile URL, like " + "https://steamcommunity.com/id/yourname or https://steamcommunity.com/profiles/7656119..." ); return; } const links = loadSteamLinks(); links[message.author.id] = steamId; saveSteamLinks(links); await message.reply( "Linked your Discord account to that Steam profile. !info will now count you automatically for any game " + "you own there, as long as your Steam profile's game details are set to public." ); } async function handleRemove(message, query, commandName) { if (!query) { await message.reply("Usage: " + (commandName || "!remove") + " GAME NAME"); return; } const games = loadGames(); const needle = query.toLowerCase(); const matches = games.filter((g) => g.title.toLowerCase().includes(needle)); if (matches.length === 0) { await message.reply("Nothing in the watchlist matches \"" + query + "\"."); return; } const remaining = games.filter((g) => !matches.includes(g)); saveGames(remaining); const titles = matches.map((g) => g.title).join(", "); await message.reply("Removed from the watchlist: " + titles); } async function handleList(message) { const games = loadGames(); if (games.length === 0) { await message.reply("Nothing is being watched yet. Use !watch GAME NAME to add one."); return; } let priceById = {}; try { const priceData = await fetchPrices(games.map((g) => g.id)); priceData.forEach((entry) => { priceById[entry.id] = entry; }); } catch (err) { console.error("List price fetch failed:", err.message); } const lines = games.map((g) => { const entry = priceById[g.id]; const deal = entry && pickBestDeal(entry.deals); if (!deal) { return "- **" + g.title + "** (price unavailable)"; } const price = formatMoney(deal.price.amountInt); return "- **" + g.title + "** - " + price + " at " + deal.shop.name + " - [🔗 link](" + deal.url + ")"; }); const chunks = []; let chunk = ""; for (const line of lines) { const candidate = chunk ? chunk + "\n" + line : line; if (candidate.length > 4000) { chunks.push(chunk); chunk = line; } else { chunk = candidate; } } if (chunk) chunks.push(chunk); for (let i = 0; i < chunks.length; i++) { const embed = new EmbedBuilder() .setTitle(i === 0 ? "Currently watching" : "Currently watching (continued)") .setDescription(chunks[i]); await message.reply({ embeds: [embed] }); } } async function handleShops(message) { let shops; try { shops = await fetchShops(); } catch (err) { console.error("Shops fetch failed:", err.message); await message.reply("Could not load the store list right now."); return; } if (!shops || shops.length === 0) { await message.reply("No store list available."); return; } console.log("Sample shop entry:", JSON.stringify(shops[0])); const names = shops .map((s) => s.name || s.title || s.label || (s.shop && s.shop.name) || "") .filter((n) => n) .sort((a, b) => a.localeCompare(b)); const header = "Stores I check prices at (" + names.length + "):\n"; const full = header + names.join(", "); if (full.length <= 1900) { await message.reply(full); return; } const perMessage = 30; for (let i = 0; i < names.length; i += perMessage) { const slice = names.slice(i, i + perMessage).join(", "); await message.reply(i === 0 ? header + slice : slice); } } async function handleHelp(message) { await message.reply( "Commands:\n" + "!watch GAME - start watching a game for sales\n" + "!remove GAME - stop watching a game (!unwatch also works)\n" + "!list - show everything being watched\n" + "!price GAME - check a game's current price without watching it\n" + "!history GAME - show every recorded sale over the past 12 months, with date and price\n" + "!predict GAME - guess when it might go on sale next, based on its full sale history\n" + "!info GAME - show price, platforms, multiplayer/co-op/cross-play info, a store link, and how many people here own it\n" + "!own GAME - mark a game as owned by you\n" + "!unown GAME - remove a game from your owned list\n" + "!my-steam-profile LINK - link your Steam profile so !info can count games you own automatically\n" + "!who GAME - list who has confirmed they own a game\n" + "!remember SOMETHING - permanently teach me a fact about you (a name, a preference), I'll remember it across restarts\n" + "!forget SOMETHING - make me forget something you had me remember (must match exactly), or !forget all\n" + "!memories - show everything I remember about you\n" + "!check - run the sale check right now instead of waiting for the daily run\n" + "!shops - list every store I check prices at" ); } async function checkPrices(client) { const games = loadGames(); if (games.length === 0) return { checked: 0, alerted: 0 }; let priceData; try { priceData = await fetchPrices(games.map((g) => g.id)); } catch (err) { console.error("Price check failed:", err.message); return { checked: 0, alerted: 0, failed: true }; } const priceById = {}; priceData.forEach((entry) => { priceById[entry.id] = entry; }); let changed = false; let alerted = 0; for (const game of games) { const entry = priceById[game.id]; const deal = entry && pickBestDeal(entry.deals); if (!deal) continue; if (deal.cut > 0) { const isNewAlert = game.lastAlertedPrice === null || game.lastAlertedPrice === undefined || deal.price.amountInt < game.lastAlertedPrice; if (isNewAlert) { try { const channel = await client.channels.fetch(game.channelId); await channel.send({ content: game.title + " is on sale at " + deal.shop.name + ": " + formatMoney(deal.price.amountInt) + " (" + deal.cut + "% off, was " + formatMoney(deal.regular.amountInt) + ")\n" + deal.url, flags: MessageFlags.SuppressEmbeds }); } catch (err) { console.error("Could not send alert for " + game.title + ":", err.message); } game.lastAlertedPrice = deal.price.amountInt; changed = true; alerted++; } } else if (game.lastAlertedPrice !== null && game.lastAlertedPrice !== undefined) { game.lastAlertedPrice = null; changed = true; } } if (changed) { saveGames(games); } return { checked: games.length, alerted: alerted }; } async function handleCheck(message, client) { await message.reply("Checking prices now..."); const result = await checkPrices(client); if (result.failed) { await message.reply("Price check failed, see bot.error.log."); return; } await message.reply( "Checked " + result.checked + " game" + (result.checked === 1 ? "" : "s") + ", sent " + result.alerted + " new sale alert" + (result.alerted === 1 ? "" : "s") + "." ); } const client = new Client({ intents: [ GatewayIntentBits.Guilds, GatewayIntentBits.GuildMessages, GatewayIntentBits.MessageContent, GatewayIntentBits.GuildMembers ] }); client.once("clientReady", () => { console.log("Logged in as " + client.user.tag); cron.schedule("0 15 * * *", () => checkPrices(client)); }); client.on("guildMemberAdd", async (member) => { if (GREETINGS.length === 0) return; const channel = member.guild.channels.cache.find( (c) => c.name === GREETING_CHANNEL_NAME && c.isTextBased && c.isTextBased() ); if (!channel) { console.error("Could not find a #" + GREETING_CHANNEL_NAME + " channel in " + member.guild.name); return; } const template = GREETINGS[Math.floor(Math.random() * GREETINGS.length)]; const text = template.replace(/\{user\}/g, member.toString()); try { await channel.send(text); } catch (err) { console.error("Could not send greeting:", err.message); } }); client.on("guildMemberRemove", async (member) => { if (GOODBYES.length === 0) return; const channel = member.guild.channels.cache.find( (c) => c.name === GREETING_CHANNEL_NAME && c.isTextBased && c.isTextBased() ); if (!channel) { console.error("Could not find a #" + GREETING_CHANNEL_NAME + " channel in " + member.guild.name); return; } const template = GOODBYES[Math.floor(Math.random() * GOODBYES.length)]; const name = member.user ? member.user.username : "someone"; const text = template.replace(/\{user\}/g, name); try { await channel.send(text); } catch (err) { console.error("Could not send goodbye:", err.message); } }); client.on("messageCreate", async (message) => { if (message.author.bot) return; const content = message.content.trim(); const lower = content.toLowerCase(); if (lower.startsWith("!watch ")) { await handleWatch(message, content.slice(7).trim()); } else if (lower.startsWith("!remove ")) { await handleRemove(message, content.slice(8).trim()); } else if (lower.startsWith("!unwatch ")) { await handleRemove(message, content.slice(9).trim(), "!unwatch"); } else if (lower.startsWith("!price ")) { await handlePrice(message, content.slice(7).trim()); } else if (lower.startsWith("!history ")) { await handleHistory(message, content.slice(9).trim()); } else if (lower.startsWith("!predict ")) { await handlePredict(message, content.slice(9).trim()); } else if (lower.startsWith("!info ")) { await handleInfo(message, content.slice(6).trim()); } else if (lower.startsWith("!own ")) { await handleOwn(message, content.slice(5).trim()); } else if (lower.startsWith("!unown ")) { await handleUnown(message, content.slice(7).trim()); } else if (lower.startsWith("!my-steam-profile ")) { await handleLinkSteam(message, content.slice(18).trim()); } else if (lower.startsWith("!who ")) { await handleWho(message, content.slice(5).trim()); } else if (lower.startsWith("!remember ")) { await handleRemember(message, content.slice(10).trim()); } else if (lower.startsWith("!forget ")) { await handleForget(message, content.slice(8).trim()); } else if (lower === "!memories") { await handleMemories(message); } else if (lower === "!check") { await handleCheck(message, client); } else if (lower === "!list") { await handleList(message); } else if (lower === "!shops") { await handleShops(message); } else if (lower === "!help") { await handleHelp(message); } else if (!content.startsWith("!") && TRIGGER_MENTION.test(content) && AI_ENABLED) { if (canUseAI(message.author.id)) { try { const history = getAiHistory(message.author.id); const displayName = (message.member && message.member.displayName) || message.author.globalName || message.author.username; const memory = loadMemory(); const memories = memory[message.author.id] || []; const aiReply = await askAI(content, history, displayName, memories); if (aiReply) { await message.reply(aiReply); rememberAiExchange(message.author.id, content, aiReply); } } catch (err) { console.error(PERSONALITY.name + " AI reply failed:", err.message); } } } }); process.on("unhandledRejection", (err) => { console.error("Unhandled error:", err && err.message ? err.message : err); }); client.login(DISCORD_BOT_TOKEN).catch((err) => { console.error("Login failed:", err && err.message ? err.message : err); process.exit(1); });