import pygame import random import sys import math pygame.init() pygame.mixer.init() pygame.joystick.init() # Constants WIDTH, HEIGHT = pygame.display.Info().current_w, pygame.display.Info().current_h SCREEN_SIZE = (WIDTH, HEIGHT) CAT_INITIAL_SIZE = [160, 160] CAT_MAX_SIZE = [320, 320] SUSHI_SIZE = (50, 50) CLOUD_SIZE = (200, 120) PETAL_SIZE = (30, 30) GAME_OVER_DELAY = 3000 # ms WASABI_CHANCE = 0.1 # Helper Functions def quit_game(): pygame.quit() sys.exit() class Cat: def __init__(self, cat_right_img, pos, speed): self.cat_right_base = cat_right_img # Only right-facing base image self.size = CAT_INITIAL_SIZE.copy() self.speed = speed self.facing = "right" # Prepare the right-facing scaled image self.image_right = pygame.transform.smoothscale(self.cat_right_base, self.size) # Prepare flipped left-facing image self.image_left = pygame.transform.flip(self.image_right, True, False) self.image = self.image_right self.rect = self.image.get_rect() self.rect.centerx, self.rect.bottom = pos self.grow_step = 1 def update_image(self): if self.facing == "left": # Flip the right image horizontally to face left self.image = pygame.transform.flip(self.image_right, True, False) else: self.image = self.image_right def move(self, dx): self.rect.x += dx * self.speed self.rect.x = max(0, min(WIDTH - self.rect.width, self.rect.x)) self.rect.bottom = HEIGHT def grow(self): # Increase size but clamp self.size[0] = min(self.size[0] + self.grow_step, CAT_MAX_SIZE[0]) self.size[1] = min(self.size[1] + self.grow_step, CAT_MAX_SIZE[1]) self.image_right = pygame.transform.smoothscale(self.cat_right_base, self.size) self.update_image() # Reset rect to bottom center mid_x = self.rect.centerx self.rect = self.image.get_rect() self.rect.centerx = mid_x self.rect.bottom = HEIGHT def draw(self, surface): surface.blit(self.image, self.rect) class Sushi: def __init__(self, image, pos, wasabi=False, speed=5): self.image = image self.rect = self.image.get_rect(midtop=pos) self.wasabi = wasabi self.speed = speed def update(self, dt): self.rect.y += self.speed * dt / 16.67 def draw(self, surface): surface.blit(self.image, self.rect) def off_screen(self): return self.rect.top > HEIGHT class Cloud: def __init__(self, image, speed_multiplier=1.0): self.image = image self.speed_multiplier = speed_multiplier self.size = self.image.get_size() self.y = 50 self.phase = random.uniform(0, 2 * math.pi) self.speed = random.choice([-1.5, 1.5]) * speed_multiplier if self.speed > 0: self.rect = self.image.get_rect(topleft=(-self.size[0], self.y)) else: self.rect = self.image.get_rect(topleft=(WIDTH + self.size[0], self.y)) self.base_y = self.y def update(self, dt, now): self.rect.x += self.speed * dt / 16.67 vertical_offset = 10 * math.sin(2 * math.pi * now / 1000 + self.phase) self.rect.y = self.base_y + vertical_offset def off_screen(self): if self.speed > 0: return self.rect.left > WIDTH else: return self.rect.right < 0 def draw(self, surface): surface.blit(self.image, self.rect) class Petal: def __init__(self, image, pos, petal_toggle, speed_multiplier=1.0): self.image = image self.rect = self.image.get_rect(topleft=pos) self.speed_multiplier = speed_multiplier self.drift = random.uniform(-0.5, 0.5) self.phase = random.uniform(0, 2 * math.pi) self.base_x = pos[0] self.spawn_time = pygame.time.get_ticks() self.petal_toggle = petal_toggle def update(self, dt, now): self.rect.y += 3 * self.speed_multiplier * dt / 16.67 sway = 15 * math.sin(0.5 * now / 1000 + self.phase) time_since_spawn = (now - self.spawn_time) / 1000 drift_speed = 0.5 * self.speed_multiplier self.rect.x = self.base_x + sway + self.drift * self.speed_multiplier + drift_speed * time_since_spawn * 60 def off_screen(self): return self.rect.top > HEIGHT def draw(self, surface): surface.blit(self.image, self.rect) class Spawner: def __init__(self, spawn_interval_ms): self.spawn_interval = spawn_interval_ms self.last_spawn = 0 def can_spawn(self, now): return now - self.last_spawn > self.spawn_interval def update_spawn_time(self, now): self.last_spawn = now class Game: def __init__(self): self.screen = pygame.display.set_mode(SCREEN_SIZE, pygame.FULLSCREEN) pygame.mouse.set_visible(False) pygame.display.set_caption("Maguro!") # Load assets self.wallpaper = pygame.image.load("wallpaper.jpg").convert() self.wallpaper = pygame.transform.scale(self.wallpaper, SCREEN_SIZE) # Only load the right-facing cat image self.cat_right_base = pygame.image.load("cat.png").convert_alpha() self.sushi_images = [] for i in [1, 2, 4, 3]: # sushi5.png renamed to sushi3.png img = pygame.image.load(f"sushi{i}.png").convert_alpha() img = pygame.transform.smoothscale(img, SUSHI_SIZE) self.sushi_images.append(img) self.wasabi_img = pygame.image.load("wasabi.png").convert_alpha() # sushi3.png renamed to wasabi.png self.wasabi_img = pygame.transform.smoothscale(self.wasabi_img, SUSHI_SIZE) self.cloud_base = pygame.image.load("cloud.png").convert_alpha() self.cloud_img = pygame.transform.smoothscale(self.cloud_base, CLOUD_SIZE) self.petal_base = pygame.image.load("petal.png").convert_alpha() self.petal_img = pygame.transform.smoothscale(self.petal_base, PETAL_SIZE) self.petal_img_flipped = pygame.transform.flip(self.petal_img, True, False) # Sounds pygame.mixer.music.load("audio_music.mp3") pygame.mixer.music.set_volume(0.5) pygame.mixer.music.play(-1) self.chomp_sound = pygame.mixer.Sound("audio_chomp.mp3") self.meow_sound = pygame.mixer.Sound("audio_meow.mp3") # Joystick self.joystick = None if pygame.joystick.get_count() > 0: self.joystick = pygame.joystick.Joystick(0) self.joystick.init() # Game entities self.cat = Cat(self.cat_right_base, (WIDTH // 2, HEIGHT), 14) self.sushis = [] self.clouds = [] self.petals = [] self.petal_toggle = False # Spawners self.sushi_spawner = Spawner(125) self.cloud_spawner = Spawner(4000) self.petal_spawner = Spawner(200) self.score = 0 self.game_over = False self.game_over_time = None self.paused = False self.pause_by_controller = False self.sushi_fall_speed = 5 self.cloud_speed_multiplier = 1.0 self.petal_speed_multiplier = 1.0 self.font = pygame.font.SysFont(None, 48) self.small_font = pygame.font.SysFont(None, 32) self.clock = pygame.time.Clock() self.speed_increase_time = pygame.time.get_ticks() def draw_text(self, text, pos, color=(255, 255, 255)): surf = self.font.render(text, True, color) self.screen.blit(surf, pos) def draw_centered_text(self, text, color=(255, 255, 255)): surf = self.font.render(text, True, color) rect = surf.get_rect(center=(WIDTH // 2, HEIGHT // 2)) self.screen.blit(surf, rect) def draw_centered_multiline_text(self, lines, color=(255, 255, 255), line_spacing=10): total_height = 0 rendered_lines = [] for line in lines: surf = self.font.render(line, True, color) rendered_lines.append(surf) total_height += surf.get_height() + line_spacing total_height -= line_spacing y = (HEIGHT - total_height) // 2 for surf in rendered_lines: rect = surf.get_rect(center=(WIDTH // 2, y + surf.get_height() // 2)) self.screen.blit(surf, rect) y += surf.get_height() + line_spacing def spawn_sushi(self): x = random.randint(50, WIDTH - 50) is_wasabi = random.random() < WASABI_CHANCE img = self.wasabi_img if is_wasabi else random.choice(self.sushi_images) sushi = Sushi(img, (x, -40), wasabi=is_wasabi, speed=self.sushi_fall_speed) self.sushis.append(sushi) def spawn_cloud(self): cloud = Cloud(self.cloud_img, self.cloud_speed_multiplier) self.clouds.append(cloud) def spawn_petal(self): x = random.randint(0, WIDTH) image = self.petal_img_flipped if self.petal_toggle else self.petal_img self.petal_toggle = not self.petal_toggle petal = Petal(image, (x, -PETAL_SIZE[1]), self.petal_toggle, self.petal_speed_multiplier) self.petals.append(petal) def reset_game(self): self.score = 0 self.sushis.clear() self.clouds.clear() self.petals.clear() self.petal_toggle = False self.game_over = False self.game_over_time = None self.paused = False self.pause_by_controller = False self.sushi_fall_speed = 5 self.cloud_speed_multiplier = 1.0 self.petal_speed_multiplier = 1.0 self.cat = Cat(self.cat_right_base, (WIDTH // 2, HEIGHT), 14) now = pygame.time.get_ticks() self.sushi_spawner.last_spawn = now self.cloud_spawner.last_spawn = now - self.cloud_spawner.spawn_interval self.petal_spawner.last_spawn = now - self.petal_spawner.spawn_interval self.speed_increase_time = now pygame.mixer.music.play(-1) def pause(self, by_controller=False): self.paused = True self.pause_by_controller = by_controller pygame.mixer.music.pause() def unpause(self): self.paused = False pygame.mixer.music.unpause() def run(self): while True: dt = self.clock.tick(60) now = pygame.time.get_ticks() self.screen.blit(self.wallpaper, (0, 0)) keys = pygame.key.get_pressed() move = 0 for event in pygame.event.get(): if event.type == pygame.QUIT: quit_game() if event.type == pygame.KEYDOWN: if event.key == pygame.K_ESCAPE: if not self.game_over: if self.paused: self.unpause() else: self.pause(by_controller=False) elif event.key == pygame.K_q: quit_game() elif self.game_over and not self.paused: self.reset_game() if self.joystick and event.type == pygame.JOYBUTTONDOWN: if event.button == 7 or event.button == 6: if not self.game_over: if self.paused: self.unpause() else: self.pause(by_controller=True) elif self.paused and event.button == 2: quit_game() elif self.game_over and not self.paused: self.reset_game() if self.paused: self.draw_centered_text("PAUSED", (255, 255, 255)) if self.pause_by_controller: instruction = self.small_font.render("Press START to resume or X to quit.", True, (255, 255, 255)) else: instruction = self.small_font.render("Press ESC to resume or Q to quit.", True, (255, 255, 255)) instr_rect = instruction.get_rect(center=(WIDTH // 2, HEIGHT // 2 + 40)) self.screen.blit(instruction, instr_rect) pygame.display.flip() continue # Difficulty increase every 30 seconds if now - self.speed_increase_time > 30000: self.sushi_fall_speed += 1 self.cloud_speed_multiplier += 0.1 self.petal_speed_multiplier += 0.1 self.speed_increase_time = now # Spawn clouds, petals, sushi if self.cloud_spawner.can_spawn(now): self.spawn_cloud() self.cloud_spawner.update_spawn_time(now) if self.petal_spawner.can_spawn(now): self.spawn_petal() self.petal_spawner.update_spawn_time(now) if not self.game_over and self.sushi_spawner.can_spawn(now): self.spawn_sushi() self.sushi_spawner.update_spawn_time(now) # Update clouds for cloud in self.clouds[:]: cloud.update(dt, now) if cloud.off_screen(): self.clouds.remove(cloud) # Update petals for petal in self.petals[:]: petal.update(dt, now) if petal.off_screen(): self.petals.remove(petal) if not self.game_over: # Handle input if keys[pygame.K_a] or keys[pygame.K_LEFT]: move = -1 self.cat.facing = "left" elif keys[pygame.K_d] or keys[pygame.K_RIGHT]: move = 1 self.cat.facing = "right" if self.joystick: axis = self.joystick.get_axis(0) if abs(axis) > 0.2: move = int(axis / abs(axis)) # normalize to -1 or 1 self.cat.facing = "left" if axis < 0 else "right" self.cat.update_image() self.cat.move(move) tuna_mid_y = self.cat.rect.top + self.cat.rect.height // 2 # Update sushi positions and collisions for sushi in self.sushis[:]: sushi.speed = self.sushi_fall_speed sushi.update(dt) horizontal_overlap = sushi.rect.right > self.cat.rect.left and sushi.rect.left < self.cat.rect.right if horizontal_overlap and sushi.rect.bottom >= tuna_mid_y: if sushi.wasabi: self.meow_sound.play() self.game_over = True self.game_over_time = None else: self.score += 1 self.chomp_sound.play() self.cat.grow() self.sushis.remove(sushi) elif sushi.off_screen(): self.sushis.remove(sushi) else: if self.game_over_time is None: self.game_over_time = now elif now - self.game_over_time >= GAME_OVER_DELAY: quit_game() # Draw everything for cloud in self.clouds: cloud.draw(self.screen) for petal in self.petals: petal.draw(self.screen) self.cat.draw(self.screen) for sushi in self.sushis: sushi.draw(self.screen) self.draw_text(f"Score: {self.score}", (10, 10)) if self.game_over: self.draw_centered_multiline_text([f"Final Score: {self.score}", "Game Over!"], color=(255, 0, 0)) pygame.display.flip() if __name__ == "__main__": game = Game() game.reset_game() game.run()