Improved visuals.
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@@ -22,7 +22,7 @@ pygame.display.set_caption("Block Wars")
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pygame.mouse.set_visible(False)
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pygame.mouse.set_visible(False)
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# Define colors
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# Define colors
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WHITE = (255, 255, 255)
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NEON_BLUE = (0, 200, 255)
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BLUE = (0, 200, 255) # Player glow blue
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BLUE = (0, 200, 255) # Player glow blue
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RED = (255, 0, 0)
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RED = (255, 0, 0)
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DARK_GRAY = (50, 50, 50)
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DARK_GRAY = (50, 50, 50)
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@@ -204,14 +204,14 @@ def draw_pause_screen(paused_by_controller):
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pause_font = pygame.font.SysFont(None, 100)
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pause_font = pygame.font.SysFont(None, 100)
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instruction_font = pygame.font.SysFont(None, 40)
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instruction_font = pygame.font.SysFont(None, 40)
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pause_text = pause_font.render("PAUSED", True, WHITE)
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pause_text = pause_font.render("PAUSED", True, NEON_BLUE)
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if paused_by_controller:
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if paused_by_controller:
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instruction = "Press START to resume or X to Exit."
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instruction = "Press START to resume or X to Exit."
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else:
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else:
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instruction = "Press ESC to resume or Q to Quit."
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instruction = "Press ESC to resume or Q to Quit."
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instruction_text = instruction_font.render(instruction, True, WHITE)
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instruction_text = instruction_font.render(instruction, True, NEON_BLUE)
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screen.blit(pause_text, (
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screen.blit(pause_text, (
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SCREEN_WIDTH // 2 - pause_text.get_width() // 2,
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SCREEN_WIDTH // 2 - pause_text.get_width() // 2,
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@@ -356,8 +356,8 @@ def game():
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player.draw()
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player.draw()
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score_text = font.render(f"Score: {score}", True, WHITE)
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score_text = font.render(f"Score: {score}", True, NEON_BLUE)
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level_text = font.render(f"Level: {level}", True, WHITE)
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level_text = font.render(f"Level: {level}", True, NEON_BLUE)
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screen.blit(score_text, (10, 10))
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screen.blit(score_text, (10, 10))
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screen.blit(level_text, (SCREEN_WIDTH - level_text.get_width() - 10, 10))
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screen.blit(level_text, (SCREEN_WIDTH - level_text.get_width() - 10, 10))
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@@ -367,13 +367,15 @@ def game():
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# Show final score on death
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# Show final score on death
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def show_final_score(score):
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def show_final_score(score):
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font_large = pygame.font.SysFont(None, 80)
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font_large = pygame.font.SysFont(None, 80)
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final_score_text = font_large.render(f"Final Score: {score}", True, WHITE)
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neon_blue = (0, 200, 255) # Same as player glow blue
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final_score_text = font_large.render(f"Final Score: {score}", True, neon_blue)
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screen.fill(DARK_GRAY)
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screen.fill(DARK_GRAY)
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screen.blit(final_score_text, (SCREEN_WIDTH // 2 - final_score_text.get_width() // 2,
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screen.blit(final_score_text, (SCREEN_WIDTH // 2 - final_score_text.get_width() // 2,
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SCREEN_HEIGHT // 2 - final_score_text.get_height() // 2))
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SCREEN_HEIGHT // 2 - final_score_text.get_height() // 2))
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pygame.display.flip()
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pygame.display.flip()
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time.sleep(2)
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time.sleep(2)
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if __name__ == "__main__":
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if __name__ == "__main__":
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game()
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game()
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