Added variations of sushi-chomp audio so not to be too repetitive.
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@@ -165,7 +165,11 @@ class Game:
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self.petal_img_flipped = pygame.transform.flip(self.petal_img, True, False)
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self.petal_img_flipped = pygame.transform.flip(self.petal_img, True, False)
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self.music_file = "audio_music.mp3"
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self.music_file = "audio_music.mp3"
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self.chomp_sound = pygame.mixer.Sound("audio_chomp.mp3")
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self.chomp_sounds = [
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pygame.mixer.Sound("audio_chomp_low.mp3"),
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pygame.mixer.Sound("audio_chomp.mp3"),
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pygame.mixer.Sound("audio_chomp_high.mp3")
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]
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self.meow_sound = pygame.mixer.Sound("audio_meow.mp3")
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self.meow_sound = pygame.mixer.Sound("audio_meow.mp3")
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self.gamestart_sound = pygame.mixer.Sound("audio_gamestart.mp3")
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self.gamestart_sound = pygame.mixer.Sound("audio_gamestart.mp3")
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self.gameover_sound = pygame.mixer.Sound("audio_gameover.mp3")
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self.gameover_sound = pygame.mixer.Sound("audio_gameover.mp3")
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@@ -388,7 +392,7 @@ class Game:
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self.game_over_time = None
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self.game_over_time = None
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else:
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else:
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self.score += 1
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self.score += 1
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self.chomp_sound.play()
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random.choice(self.chomp_sounds).play()
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self.cat.grow()
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self.cat.grow()
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self.sushis.remove(sushi)
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self.sushis.remove(sushi)
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elif sushi.off_screen():
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elif sushi.off_screen():
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