Increased wind for petal fall movement.

This commit is contained in:
JustinOros
2025-07-16 10:35:29 -07:00
parent 06a35926da
commit 98f9bf70b8
+2 -2
View File
@@ -107,7 +107,7 @@ class Petal:
self.image = image self.image = image
self.rect = self.image.get_rect(topleft=pos) self.rect = self.image.get_rect(topleft=pos)
self.speed_multiplier = speed_multiplier self.speed_multiplier = speed_multiplier
self.drift = random.uniform(-0.5, 0.5) self.drift = random.uniform(-0.0, 0.1)
self.phase = random.uniform(0, 2 * math.pi) self.phase = random.uniform(0, 2 * math.pi)
self.base_x = pos[0] self.base_x = pos[0]
self.spawn_time = pygame.time.get_ticks() self.spawn_time = pygame.time.get_ticks()
@@ -117,7 +117,7 @@ class Petal:
self.rect.y += 3 * self.speed_multiplier * dt / 16.67 self.rect.y += 3 * self.speed_multiplier * dt / 16.67
sway = 15 * math.sin(0.5 * now / 1000 + self.phase) sway = 15 * math.sin(0.5 * now / 1000 + self.phase)
time_since_spawn = (now - self.spawn_time) / 1000 time_since_spawn = (now - self.spawn_time) / 1000
drift_speed = 0.5 * self.speed_multiplier drift_speed = 1.5 * self.speed_multiplier
self.rect.x = self.base_x + sway + self.drift * self.speed_multiplier + drift_speed * time_since_spawn * 60 self.rect.x = self.base_x + sway + self.drift * self.speed_multiplier + drift_speed * time_since_spawn * 60
def off_screen(self): def off_screen(self):