diff --git a/sushi-screensaver/source/sushi.py b/sushi-screensaver/source/sushi.py deleted file mode 100644 index 10aa604..0000000 --- a/sushi-screensaver/source/sushi.py +++ /dev/null @@ -1,85 +0,0 @@ -import pygame -import random -import os -import sys - -# Initialize pygame -pygame.init() - -# Get display size for fullscreen -SCREEN_WIDTH, SCREEN_HEIGHT = pygame.display.Info().current_w, pygame.display.Info().current_h -FPS = 60 - -# Colors -BG_COLOR = (0, 0, 0) # Black background - -# Load sushi images -def load_sushi_images(): - images = [] - for i in range(1, 6): # sushi1.png to sushi5.png - path = os.path.join(os.path.dirname(__file__), f"sushi{i}.png") - if not os.path.exists(path): - print(f"❌ Missing image: sushi{i}.png") - sys.exit() - img = pygame.image.load(path).convert_alpha() - # Scale sushi images to 80x80 (double size) - images.append(pygame.transform.scale(img, (80, 80))) - return images - -# Sushi sprite -class Sushi(pygame.sprite.Sprite): - def __init__(self, images): - super().__init__() - self.images = images - self.image = random.choice(self.images) - self.rect = self.image.get_rect() - self.rect.x = random.randint(0, SCREEN_WIDTH - self.rect.width) - self.rect.y = random.randint(-100, -40) - self.speed = random.uniform(2, 5) - - def update(self): - self.rect.y += self.speed - if self.rect.top > SCREEN_HEIGHT: - self.rect.y = random.randint(-100, -40) - self.rect.x = random.randint(0, SCREEN_WIDTH - self.rect.width) - self.speed = random.uniform(2, 5) - self.image = random.choice(self.images) - -# Setup fullscreen display -screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT), pygame.FULLSCREEN) -pygame.display.set_caption("Sushi Screensaver") -clock = pygame.time.Clock() - -# Load sushi images -sushi_images = load_sushi_images() - -# Create sushi sprites -sushi_group = pygame.sprite.Group() -for _ in range(30): - sushi_group.add(Sushi(sushi_images)) - -# Main loop -running = True -while running: - screen.fill(BG_COLOR) - - for event in pygame.event.get(): - if event.type == pygame.QUIT: - running = False - elif event.type == pygame.KEYDOWN: - if event.key == pygame.K_ESCAPE: - running = False - else: - # Optional: you can decide if any other key should exit or not - pass - elif event.type == pygame.MOUSEBUTTONDOWN: - running = False - - sushi_group.update() - sushi_group.draw(screen) - - pygame.display.flip() - clock.tick(FPS) - -pygame.quit() -