Added standalone application using PyInstaller.
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#!/usr/bin/env python3
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# Description: Sushi Screensaver.
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# Usage: python3 sushi-screensaver.py
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# Author: Justin Oros
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# Source: https://github.com/JustinOros
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import pygame
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import random
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import os
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import sys
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# Initialize pygame modules
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pygame.init()
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# Get the current display size to create a fullscreen window
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SCREEN_WIDTH, SCREEN_HEIGHT = pygame.display.Info().current_w, pygame.display.Info().current_h
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FPS = 60 # Frames per second
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# Background color (black)
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BG_COLOR = (0, 0, 0)
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def load_sushi_images():
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"""
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Loads sushi images from the local directory, scales them to 80x80 pixels,
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and returns them as a list of pygame Surfaces.
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"""
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images = []
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for i in range(1, 6): # sushi1.png to sushi5.png
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path = os.path.join(os.path.dirname(__file__), f"sushi{i}.png")
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if not os.path.exists(path):
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print(f"❌ Missing image: sushi{i}.png")
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sys.exit() # Exit if any image is missing
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img = pygame.image.load(path).convert_alpha() # Load image with transparency
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images.append(pygame.transform.scale(img, (80, 80))) # Scale to double size (80x80)
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return images
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class Sushi(pygame.sprite.Sprite):
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"""
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A sushi sprite that falls from the top of the screen to the bottom
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at a random speed and resets its position once it moves off the bottom.
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"""
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def __init__(self, images):
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super().__init__()
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self.images = images
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self.image = random.choice(self.images) # Random sushi image
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self.rect = self.image.get_rect()
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# Start at a random horizontal position within the screen width
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self.rect.x = random.randint(0, SCREEN_WIDTH - self.rect.width)
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# Start slightly above the visible screen (random y between -100 and -40)
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self.rect.y = random.randint(-100, -40)
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self.speed = random.uniform(2, 5) # Random falling speed
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def update(self):
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"""
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Update sushi position by moving it downwards.
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When it moves off the bottom, reset to a new random position at the top.
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"""
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self.rect.y += self.speed # Move down by speed
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if self.rect.top > SCREEN_HEIGHT: # If sushi is below the screen
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# Reset vertical position to top off-screen
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self.rect.y = random.randint(-100, -40)
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# Reset horizontal position randomly within screen width
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self.rect.x = random.randint(0, SCREEN_WIDTH - self.rect.width)
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self.speed = random.uniform(2, 5) # New random speed
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self.image = random.choice(self.images) # Pick a new sushi image
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# Create fullscreen window
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screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT), pygame.FULLSCREEN)
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pygame.display.set_caption("Sushi Screensaver")
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clock = pygame.time.Clock() # Clock to control frame rate
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# Load sushi images into a list
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sushi_images = load_sushi_images()
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# Create a group to hold multiple sushi sprites
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sushi_group = pygame.sprite.Group()
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for _ in range(30): # Create 30 sushi sprites
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sushi_group.add(Sushi(sushi_images))
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# Main loop to run the screensaver
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running = True
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while running:
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screen.fill(BG_COLOR) # Fill screen with background color
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# Handle events like quit, key presses, and mouse clicks
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False # Exit on window close
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elif event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE:
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running = False # Exit on ESC key press
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# Other keys do nothing here, but could be handled if needed
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elif event.type == pygame.MOUSEBUTTONDOWN:
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running = False # Exit on any mouse click
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sushi_group.update() # Update all sushi positions
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sushi_group.draw(screen) # Draw all sushi sprites on the screen
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pygame.display.flip() # Update the full display surface to the screen
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clock.tick(FPS) # Maintain the frame rate
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pygame.quit() # Clean up and close pygame
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@@ -0,0 +1,85 @@
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import pygame
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import random
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import os
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import sys
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# Initialize pygame
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pygame.init()
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# Get display size for fullscreen
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SCREEN_WIDTH, SCREEN_HEIGHT = pygame.display.Info().current_w, pygame.display.Info().current_h
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FPS = 60
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# Colors
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BG_COLOR = (0, 0, 0) # Black background
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# Load sushi images
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def load_sushi_images():
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images = []
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for i in range(1, 6): # sushi1.png to sushi5.png
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path = os.path.join(os.path.dirname(__file__), f"sushi{i}.png")
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if not os.path.exists(path):
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print(f"❌ Missing image: sushi{i}.png")
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sys.exit()
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img = pygame.image.load(path).convert_alpha()
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# Scale sushi images to 80x80 (double size)
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images.append(pygame.transform.scale(img, (80, 80)))
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return images
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# Sushi sprite
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class Sushi(pygame.sprite.Sprite):
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def __init__(self, images):
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super().__init__()
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self.images = images
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self.image = random.choice(self.images)
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self.rect = self.image.get_rect()
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self.rect.x = random.randint(0, SCREEN_WIDTH - self.rect.width)
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self.rect.y = random.randint(-100, -40)
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self.speed = random.uniform(2, 5)
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def update(self):
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self.rect.y += self.speed
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if self.rect.top > SCREEN_HEIGHT:
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self.rect.y = random.randint(-100, -40)
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self.rect.x = random.randint(0, SCREEN_WIDTH - self.rect.width)
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self.speed = random.uniform(2, 5)
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self.image = random.choice(self.images)
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# Setup fullscreen display
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screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT), pygame.FULLSCREEN)
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pygame.display.set_caption("Sushi Screensaver")
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clock = pygame.time.Clock()
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# Load sushi images
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sushi_images = load_sushi_images()
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# Create sushi sprites
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sushi_group = pygame.sprite.Group()
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for _ in range(30):
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sushi_group.add(Sushi(sushi_images))
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# Main loop
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running = True
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while running:
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screen.fill(BG_COLOR)
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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elif event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE:
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running = False
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else:
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# Optional: you can decide if any other key should exit or not
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pass
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elif event.type == pygame.MOUSEBUTTONDOWN:
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running = False
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sushi_group.update()
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sushi_group.draw(screen)
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pygame.display.flip()
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clock.tick(FPS)
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pygame.quit()
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