feat: add randombones variants for when light / dark themes are set (#219)
* adding random options specific to set backgrounds skeleton checking about name checking approach setting to dark light parity * changed so colorscheme = randombones and randombones_colors_name = randomly chosen theme * let colorscheme have _dark / _light prefix
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lua/randombones_light/init.lua
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lua/randombones_light/init.lua
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return require(vim.g.randombones_colors_name)
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lua/randombones_light/palette.lua
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lua/randombones_light/palette.lua
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return require(vim.g.randombones_colors_name .. ".palette")
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