no need to manually convert to hex
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@@ -2,30 +2,30 @@ local M = {}
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M.colorscheme_to_term_colors = function(colorscheme)
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local specs, _, term = unpack(colorscheme)
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local fg = specs.Normal.fg.hex
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local fg = specs.Normal.fg
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return {
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fg = fg,
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bg = specs.Normal.bg.hex,
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cursor_fg = specs.Cursor.fg.hex,
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cursor_bg = specs.Cursor.bg.hex,
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selection_bg = specs.Visual.bg.hex,
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bg = specs.Normal.bg,
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cursor_fg = specs.Cursor.fg,
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cursor_bg = specs.Cursor.bg,
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selection_bg = specs.Visual.bg,
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selection_fg = fg,
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black = term[1].hex,
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red = term[2].hex,
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green = term[3].hex,
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yellow = term[4].hex,
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blue = term[5].hex,
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magenta = term[6].hex,
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cyan = term[7].hex,
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white = term[8].hex,
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bright_black = term[9].hex,
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bright_red = term[10].hex,
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bright_green = term[11].hex,
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bright_yellow = term[12].hex,
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bright_blue = term[13].hex,
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bright_magenta = term[14].hex,
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bright_cyan = term[15].hex,
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bright_white = term[16].hex,
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black = term[1],
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red = term[2],
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green = term[3],
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yellow = term[4],
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blue = term[5],
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magenta = term[6],
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cyan = term[7],
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white = term[8],
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bright_black = term[9],
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bright_red = term[10],
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bright_green = term[11],
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bright_yellow = term[12],
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bright_blue = term[13],
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bright_magenta = term[14],
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bright_cyan = term[15],
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bright_white = term[16],
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}
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end
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