fix outdated docs
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@@ -57,7 +57,8 @@ Default: `v:false`. Lighten LineNr background.
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#### g:zenflesh_solid_float_border
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#### g:zenflesh_solid_float_border
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Default: `v:false`. Make FloatBorder more distinguishable background highlight.
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Default: `v:false`. Make FloatBorder have a more distinguishable background
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highlight.
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#### g:zenbones_darken_noncurrent_window
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#### g:zenbones_darken_noncurrent_window
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@@ -65,7 +66,7 @@ Default: `v:false`. Make non-current window background darker than _Normal_.
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#### g:zenflesh_lighten_noncurrent_window
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#### g:zenflesh_lighten_noncurrent_window
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Default: `v:false`. Make non-current window background warmer than _Normal_.
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Default: `v:false`. Make non-current window background lighter than _Normal_.
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#### g:zenbones_italic_comments
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#### g:zenbones_italic_comments
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@@ -159,10 +160,11 @@ through an example. Let's make a zenbones-flavored Gruvbox colorscheme called
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Let's define our
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Let's define our
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[colorscheme](https://neovim.io/doc/user/syntax.html#:colorscheme) in
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[colorscheme](https://neovim.io/doc/user/syntax.html#:colorscheme) in
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`nvim/colors/gruvbones.lua`. And it contains the following:
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`colors/gruvbones.lua`. It contains the following:
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```lua
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```lua
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vim.g.colors_name = "gruvbones" -- Required when defining a colorscheme
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local colors_name = "gruvbones"
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vim.g.colors_name = colors_name -- Required when defining a colorscheme
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local lush = require "lush"
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local lush = require "lush"
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local hsluv = lush.hsluv -- Human-friendly hsl
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local hsluv = lush.hsluv -- Human-friendly hsl
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@@ -183,7 +185,7 @@ if bg == "light" then
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water = hsluv "#076678",
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water = hsluv "#076678",
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blossom = hsluv "#8f3f71",
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blossom = hsluv "#8f3f71",
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sky = hsluv "#427b58",
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sky = hsluv "#427b58",
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}, "zenbones")
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}, bg)
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else
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else
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palette = util.palette_extend({
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palette = util.palette_extend({
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bg = hsluv "#282828",
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bg = hsluv "#282828",
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@@ -194,12 +196,12 @@ else
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water = hsluv "#83a598",
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water = hsluv "#83a598",
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blossom = hsluv "#d3869b",
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blossom = hsluv "#d3869b",
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sky = hsluv "#83c07c",
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sky = hsluv "#83c07c",
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}, "zenflesh")
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}, bg)
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end
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end
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-- Generate the lush specs using the generator util
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-- Generate the lush specs using the generator util
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local generator = require "zenbones.specs"
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local generator = require "zenbones.specs"
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local base_specs = generator.generate(palette, bg, generator.get_global_config("gruvbones", bg))
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local base_specs = generator.generate(palette, bg, generator.get_global_config(colors_name, bg))
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-- Optionally extend specs using Lush
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-- Optionally extend specs using Lush
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local specs = lush.extends({ base_specs }).with(function()
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local specs = lush.extends({ base_specs }).with(function()
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