breaking: palette generator and refactor term

This commit is contained in:
Michael Chris Lopez
2021-10-10 13:24:02 +08:00
parent 5962128126
commit 4ccf1906cb
14 changed files with 136 additions and 246 deletions

View File

@@ -1,29 +1,28 @@
local p = require "zenbones.palette"
local colors = {
p.bg,
p.rose,
p.leaf,
p.wood,
p.water,
p.blossom,
p.sky,
p.fg,
p.bg.sa(4).da(16),
p.rose.sa(20).da(16),
p.leaf.sa(20).da(16),
p.wood.sa(18).da(16),
p.water.sa(20).da(16),
p.blossom.sa(24).da(16),
p.sky.sa(20).da(16),
p.fg.li(22),
}
local M = {}
M.colors = colors
function M.colors_map(p)
return {
p.bg,
p.rose,
p.leaf,
p.wood,
p.water,
p.blossom,
p.sky,
p.fg,
p.bg1,
p.rose1,
p.leaf1,
p.wood1,
p.water1,
p.blossom1,
p.sky1,
p.fg1,
}
end
function M.setup()
function M.apply_colors(p)
local colors = M.colors_map(p)
for i, v in ipairs(colors) do
vim.g["terminal_color_" .. (i - 1)] = v.hex
end