mirror of
https://github.com/basecamp/omarchy.git
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135 lines
4.4 KiB
Plaintext
135 lines
4.4 KiB
Plaintext
# Omarchy Plymouth Theme Script
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Window.SetBackgroundTopColor(0.101, 0.105, 0.149);
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Window.SetBackgroundBottomColor(0.101, 0.105, 0.149);
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logo.image = Image("logo.png");
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logo.sprite = Sprite(logo.image);
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logo.sprite.SetX (Window.GetX() + Window.GetWidth() / 2 - logo.image.GetWidth() / 2);
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logo.sprite.SetY (Window.GetY() + Window.GetHeight() / 2 - logo.image.GetHeight() / 2);
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logo.sprite.SetOpacity (1);
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#----------------------------------------- Dialogue --------------------------------
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# Dialog elements - create once, reuse
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lock.image = Image("lock.png");
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entry.image = Image("entry.png");
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bullet.image = Image("bullet.png");
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entry.sprite = Sprite(entry.image);
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entry.x = Window.GetX() + Window.GetWidth()/2 - entry.image.GetWidth() / 2;
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entry.y = logo.sprite.GetY() + logo.image.GetHeight() + 40;
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entry.sprite.SetPosition(entry.x, entry.y, 10001);
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entry.sprite.SetOpacity(0);
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lock.sprite = Sprite(lock.image);
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lock.x = entry.x - lock.image.GetWidth() - 10;
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lock.y = entry.y + entry.image.GetHeight()/2 - lock.image.GetHeight()/2;
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lock.sprite.SetPosition(lock.x, lock.y, 10001);
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lock.sprite.SetOpacity(0);
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# Bullet array
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bullet.sprites = [];
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fun display_normal_callback ()
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{
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# Hide dialog
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lock.sprite.SetOpacity(0);
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entry.sprite.SetOpacity(0);
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for (index = 0; bullet.sprites[index]; index++)
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bullet.sprites[index].SetOpacity(0);
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# Show progress
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progress_box.sprite.SetOpacity(1);
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progress_bar.sprite.SetOpacity(1);
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}
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fun display_password_callback (prompt, bullets)
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{
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# Hide progress
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progress_box.sprite.SetOpacity(0);
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progress_bar.sprite.SetOpacity(0);
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# Show dialog
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lock.sprite.SetOpacity(1);
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entry.sprite.SetOpacity(1);
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# Clear all bullets first
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for (index = 0; bullet.sprites[index]; index++)
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bullet.sprites[index].SetOpacity(0);
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# Create and show bullets for current password
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for (index = 0; index < bullets; index++)
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{
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if (!bullet.sprites[index])
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{
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bullet.sprites[index] = Sprite(bullet.image);
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bullet.x = entry.x + 10 + index * (bullet.image.GetWidth() + 5);
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bullet.y = entry.y + entry.image.GetHeight() / 2 - bullet.image.GetHeight() / 2;
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bullet.sprites[index].SetPosition(bullet.x, bullet.y, 10002);
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}
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bullet.sprites[index].SetOpacity(1);
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}
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}
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Plymouth.SetDisplayNormalFunction(display_normal_callback);
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Plymouth.SetDisplayPasswordFunction(display_password_callback);
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#----------------------------------------- Progress Bar --------------------------------
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progress_box.image = Image("progress_box.png");
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progress_box.sprite = Sprite(progress_box.image);
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progress_box.x = Window.GetX() + Window.GetWidth() / 2 - progress_box.image.GetWidth() / 2;
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progress_box.y = entry.y + entry.image.GetHeight() / 2 - progress_box.image.GetHeight() / 2;
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progress_box.sprite.SetPosition(progress_box.x, progress_box.y, 0);
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progress_box.sprite.SetOpacity(0);
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progress_bar.original_image = Image("progress_bar.png");
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progress_bar.sprite = Sprite();
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progress_bar.x = Window.GetX() + Window.GetWidth() / 2 - progress_bar.original_image.GetWidth() / 2;
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progress_bar.y = progress_box.y + (progress_box.image.GetHeight() - progress_bar.original_image.GetHeight()) / 2;
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progress_bar.sprite.SetPosition(progress_bar.x, progress_bar.y, 1);
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progress_bar.sprite.SetOpacity(0);
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fun progress_callback (duration, progress)
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{
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if (progress_bar.image.GetWidth () != Math.Int (progress_bar.original_image.GetWidth () * progress))
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{
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progress_bar.image = progress_bar.original_image.Scale(progress_bar.original_image.GetWidth() * progress, progress_bar.original_image.GetHeight());
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progress_bar.sprite.SetImage (progress_bar.image);
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}
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}
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Plymouth.SetBootProgressFunction(progress_callback);
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#----------------------------------------- Quit --------------------------------
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fun quit_callback ()
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{
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logo.sprite.SetOpacity (1);
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}
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Plymouth.SetQuitFunction(quit_callback);
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#----------------------------------------- Message --------------------------------
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message_sprite = Sprite();
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message_sprite.SetPosition(10, 10, 10000);
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fun display_message_callback (text)
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{
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my_image = Image.Text(text, 1, 1, 1);
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message_sprite.SetImage(my_image);
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}
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fun hide_message_callback (text)
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{
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message_sprite.SetOpacity(0);
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}
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Plymouth.SetDisplayMessageFunction (display_message_callback);
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Plymouth.SetHideMessageFunction (hide_message_callback);
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