# Omarchy Plymouth Theme Script Window.SetBackgroundTopColor(0.101, 0.105, 0.149); Window.SetBackgroundBottomColor(0.101, 0.105, 0.149); logo.image = Image("logo.png"); logo.sprite = Sprite(logo.image); logo.sprite.SetX (Window.GetX() + Window.GetWidth() / 2 - logo.image.GetWidth() / 2); logo.sprite.SetY (Window.GetY() + Window.GetHeight() / 2 - logo.image.GetHeight() / 2); logo.sprite.SetOpacity (1); fun refresh_callback () { # Always animate spinner - it will be invisible when not needed if (global.spinner_sprite) { global.spinner_frame++; frame_index = Math.Int(global.spinner_frame / 3) % global.spinner_frame_count; global.spinner_sprite.SetImage(global.spinner_images[frame_index]); } } Plymouth.SetRefreshFunction (refresh_callback); #----------------------------------------- Dialogue -------------------------------- status = "normal"; fun dialog_setup() { local.lock; local.entry; lock.image = Image("lock.png"); entry.image = Image("entry.png"); entry.sprite = Sprite(entry.image); entry.x = Window.GetX() + Window.GetWidth()/2 - entry.image.GetWidth() / 2; entry.y = logo.sprite.GetY() + logo.image.GetHeight() + 40; entry.z = 10001; entry.sprite.SetPosition(entry.x, entry.y, entry.z); lock.sprite = Sprite(lock.image); lock.x = entry.x - lock.image.GetWidth() - 10; lock.y = logo.sprite.GetY() + logo.image.GetHeight() + 40 + entry.image.GetHeight()/2 - lock.image.GetHeight()/2; lock.z = 10001; lock.sprite.SetPosition(lock.x, lock.y, lock.z); global.dialog.lock = lock; global.dialog.entry = entry; global.dialog.bullet_image = Image("bullet.png"); dialog_opacity (1); } fun dialog_opacity(opacity) { global.dialog.lock.sprite.SetOpacity (opacity); global.dialog.entry.sprite.SetOpacity (opacity); for (index = 0; global.dialog.bullet[index]; index++) { global.dialog.bullet[index].sprite.SetOpacity(opacity); } } fun display_normal_callback () { global.status = "normal"; if (global.dialog) dialog_opacity (0); spinner_show(); # Show spinner when no password dialog } fun display_password_callback (prompt, bullets) { global.status = "password"; # Always hide spinner when showing password dialog spinner_hide(); # Setup dialog if it doesn't exist if (!global.dialog) dialog_setup(); else dialog_opacity(1); # Clear all bullets first (user might hit backspace) for (index = 0; global.dialog.bullet[index]; index++) { global.dialog.bullet[index].sprite.SetOpacity(0); } # Create and show bullets for current password for (index = 0; index < bullets; index++) { if (!global.dialog.bullet[index]) { global.dialog.bullet[index].sprite = Sprite(global.dialog.bullet_image); global.dialog.bullet[index].x = global.dialog.entry.x + 10 + index * (global.dialog.bullet_image.GetWidth() + 5); global.dialog.bullet[index].y = global.dialog.entry.y + global.dialog.entry.image.GetHeight() / 2 - global.dialog.bullet_image.GetHeight() / 2; global.dialog.bullet[index].z = global.dialog.entry.z + 1; global.dialog.bullet[index].sprite.SetPosition(global.dialog.bullet[index].x, global.dialog.bullet[index].y, global.dialog.bullet[index].z); } global.dialog.bullet[index].sprite.SetOpacity(1); } } Plymouth.SetDisplayNormalFunction(display_normal_callback); Plymouth.SetDisplayPasswordFunction(display_password_callback); #----------------------------------------- Spinner -------------------------------- global.spinner_sprite = NULL; global.spinner_frame = 0; global.spinner_frame_count = 30; global.spinner_visible = false; global.spinner_images = []; fun spinner_setup() { if (!global.spinner_sprite) { # Load all throbber frames for (i = 1; i <= global.spinner_frame_count; i++) { if (i < 10) filename = "throbber-000" + i + ".png"; else filename = "throbber-00" + i + ".png"; global.spinner_images[i-1] = Image(filename); } # Create spinner sprite global.spinner_sprite = Sprite(global.spinner_images[0]); global.spinner_x = Window.GetX() + Window.GetWidth() / 2 - global.spinner_images[0].GetWidth() / 2; global.spinner_y = Window.GetY() + Window.GetHeight() / 2 - logo.image.GetHeight() / 2 + logo.image.GetHeight() + 40; global.spinner_sprite.SetPosition(global.spinner_x, global.spinner_y, 10002); global.spinner_sprite.SetOpacity(0); } } fun spinner_show() { if (global.spinner_sprite) { global.spinner_sprite.SetOpacity(1); global.spinner_visible = true; } } fun spinner_hide() { if (global.spinner_sprite) { global.spinner_sprite.SetOpacity(0); global.spinner_visible = false; } } # Initialize spinner spinner_setup(); #----------------------------------------- Progress Bar -------------------------------- progress_box.image = Image("progress_box.png"); progress_box.sprite = Sprite(progress_box.image); progress_box.x = Window.GetX() + Window.GetWidth() / 2 - progress_box.image.GetWidth() / 2; progress_box.y = Window.GetY() + Window.GetHeight() * 0.75 - progress_box.image.GetHeight() / 2; progress_box.sprite.SetPosition(progress_box.x, progress_box.y, 0); progress_box.sprite.SetOpacity(0); progress_bar.original_image = Image("progress_bar.png"); progress_bar.sprite = Sprite(); progress_bar.x = Window.GetX() + Window.GetWidth() / 2 - progress_bar.original_image.GetWidth() / 2; progress_bar.y = Window.GetY() + Window.GetHeight() / 2 * 1.5 - progress_box.image.GetHeight() / 2 + (progress_box.image.GetHeight() - progress_bar.original_image.GetHeight()) / 2; progress_bar.sprite.SetPosition(progress_bar.x, progress_bar.y, 1); progress_bar.sprite.SetOpacity(0); global.progress_visible = false; fun progress_callback (duration, progress) { if (progress > 0.01 && Plymouth.GetMode() != "shutdown" && Plymouth.GetMode() != "reboot" && Plymouth.GetMode() != "suspend") { if (!global.progress_visible) { progress_box.sprite.SetOpacity(1); progress_bar.sprite.SetOpacity(1); global.progress_visible = true; } if (progress_bar.image.GetWidth () != Math.Int (progress_bar.original_image.GetWidth () * progress)) { progress_bar.image = progress_bar.original_image.Scale(progress_bar.original_image.GetWidth() * progress, progress_bar.original_image.GetHeight()); progress_bar.sprite.SetImage (progress_bar.image); } } else { # Hide progress bar when progress is 0 if (global.progress_visible) { progress_box.sprite.SetOpacity(0); progress_bar.sprite.SetOpacity(0); global.progress_visible = false; } } } Plymouth.SetBootProgressFunction(progress_callback); #----------------------------------------- Quit -------------------------------- fun quit_callback () { logo.sprite.SetOpacity (1); } Plymouth.SetQuitFunction(quit_callback); #----------------------------------------- Message -------------------------------- message_sprite = Sprite(); message_sprite.SetPosition(10, 10, 10000); fun display_message_callback (text) { my_image = Image.Text(text, 1, 1, 1); message_sprite.SetImage(my_image); } fun hide_message_callback (text) { message_sprite.SetOpacity(0); } Plymouth.SetDisplayMessageFunction (display_message_callback); Plymouth.SetHideMessageFunction (hide_message_callback);