Adjust progress bar and prevent flash

This commit is contained in:
Ryan Hughes
2025-07-09 00:43:49 -04:00
parent d9da252dd3
commit ce29c0f498

View File

@ -9,6 +9,56 @@ logo.sprite.SetX (Window.GetX() + Window.GetWidth() / 2 - logo.image.GetWidth()
logo.sprite.SetY (Window.GetY() + Window.GetHeight() / 2 - logo.image.GetHeight() / 2);
logo.sprite.SetOpacity (1);
# Use these to adjust the progress bar timing
global.fake_progress_limit = 0.8; # Target percentage for fake progress (0.0 to 1.0)
global.fake_progress_duration = 15.0; # Duration in seconds to reach limit
# Progress bar animation variables
global.fake_progress = 0.0;
global.real_progress = 0.0;
global.fake_progress_active = 0; # 0 / 1 boolean
global.animation_frame = 0;
global.fake_progress_start_time = 0; # Track when fake progress started
global.password_shown = 0; # Track if password dialog has been shown
fun refresh_callback ()
{
global.animation_frame++;
# Animate fake progress to limit over time with easing
if (global.fake_progress_active == 1)
{
# Calculate elapsed time since start
elapsed_time = global.animation_frame / 50.0; # Convert frames to seconds (50 FPS)
# Calculate linear progress ratio (0 to 1) based on time
time_ratio = elapsed_time / global.fake_progress_duration;
if (time_ratio > 1.0)
time_ratio = 1.0;
# Apply easing curve: ease-out quadratic
# Formula: 1 - (1 - x)^2
eased_ratio = 1 - ((1 - time_ratio) * (1 - time_ratio));
# Calculate fake progress based on eased ratio
global.fake_progress = eased_ratio * global.fake_progress_limit;
# Update progress bar with fake progress
update_progress_bar(global.fake_progress);
}
}
fun update_progress_bar(progress)
{
width = Math.Int(progress_bar.original_image.GetWidth() * progress);
if (width < 1) width = 1; # Ensure minimum width of 1 pixel
progress_bar.image = progress_bar.original_image.Scale(width, progress_bar.original_image.GetHeight());
progress_bar.sprite.SetImage(progress_bar.image);
}
Plymouth.SetRefreshFunction (refresh_callback);
#----------------------------------------- Dialogue --------------------------------
@ -34,19 +84,47 @@ bullet.sprites = [];
fun display_normal_callback ()
{
# Hide dialog
lock.sprite.SetOpacity(0);
entry.sprite.SetOpacity(0);
for (index = 0; bullet.sprites[index]; index++)
bullet.sprites[index].SetOpacity(0);
# Get current mode
mode = Plymouth.GetMode();
# Only require password_shown check for boot and resume modes
show_progress = 0;
if ((mode == "boot" || mode == "resume") && global.password_shown == 1)
show_progress = 1;
else if (mode != "boot" && mode != "resume")
show_progress = 1;
if (show_progress == 1)
{
# Show progress
progress_box.sprite.SetOpacity(1);
progress_bar.sprite.SetOpacity(1);
# Reset and start fake progress animation
global.fake_progress = 0.0;
global.real_progress = 0.0;
global.fake_progress_active = 1;
global.animation_frame = 0; # Reset timer
# Reset progress bar to empty
update_progress_bar(0.0);
}
}
fun display_password_callback (prompt, bullets)
{
global.password_shown = 1; # Mark that password dialog has been shown
# Stop fake progress animation
global.fake_progress_active = 0;
# Hide progress
progress_box.sprite.SetOpacity(0);
progress_bar.sprite.SetOpacity(0);
@ -65,7 +143,7 @@ fun display_password_callback (prompt, bullets)
if (!bullet.sprites[index])
{
bullet.sprites[index] = Sprite(bullet.image);
bullet.x = entry.x + 10 + index * (bullet.image.GetWidth() + 5);
bullet.x = entry.x + 20 + index * (bullet.image.GetWidth() + 5);
bullet.y = entry.y + entry.image.GetHeight() / 2 - bullet.image.GetHeight() / 2;
bullet.sprites[index].SetPosition(bullet.x, bullet.y, 10002);
}
@ -88,6 +166,7 @@ progress_box.sprite.SetOpacity(0);
progress_bar.original_image = Image("progress_bar.png");
progress_bar.sprite = Sprite();
progress_bar.image = progress_bar.original_image.Scale(1, progress_bar.original_image.GetHeight());
progress_bar.x = Window.GetX() + Window.GetWidth() / 2 - progress_bar.original_image.GetWidth() / 2;
progress_bar.y = progress_box.y + (progress_box.image.GetHeight() - progress_bar.original_image.GetHeight()) / 2;
@ -96,10 +175,13 @@ progress_bar.sprite.SetOpacity(0);
fun progress_callback (duration, progress)
{
if (progress_bar.image.GetWidth () != Math.Int (progress_bar.original_image.GetWidth () * progress))
global.real_progress = progress;
# If real progress is above limit, stop fake progress and use real progress
if (progress > global.fake_progress_limit)
{
progress_bar.image = progress_bar.original_image.Scale(progress_bar.original_image.GetWidth() * progress, progress_bar.original_image.GetHeight());
progress_bar.sprite.SetImage (progress_bar.image);
global.fake_progress_active = 0;
update_progress_bar(progress);
}
}