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https://github.com/basecamp/omarchy.git
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Improve boot screen transition (#140)
* Working concept with SDDM * Working concept without SDDM dep * Working concept w/o SDDM and w/ UWSM * Cleanup and UWSM tweaks * Cleanup * Remove call to seamless-login.sh * Don't allow the progress to go backwards * Add refresh to migration
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@ -20,6 +20,7 @@ global.fake_progress_active = 0; # 0 / 1 boolean
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global.animation_frame = 0;
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global.fake_progress_start_time = 0; # Track when fake progress started
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global.password_shown = 0; # Track if password dialog has been shown
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global.max_progress = 0.0; # Track the maximum progress reached to prevent backwards movement
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fun refresh_callback ()
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{
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@ -55,11 +56,16 @@ Plymouth.SetRefreshFunction (refresh_callback);
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fun update_progress_bar(progress)
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{
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width = Math.Int(progress_bar.original_image.GetWidth() * progress);
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if (width < 1) width = 1; # Ensure minimum width of 1 pixel
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progress_bar.image = progress_bar.original_image.Scale(width, progress_bar.original_image.GetHeight());
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progress_bar.sprite.SetImage(progress_bar.image);
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# Only update if progress is moving forward
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if (progress > global.max_progress)
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{
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global.max_progress = progress;
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width = Math.Int(progress_bar.original_image.GetWidth() * progress);
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if (width < 1) width = 1; # Ensure minimum width of 1 pixel
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progress_bar.image = progress_bar.original_image.Scale(width, progress_bar.original_image.GetHeight());
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progress_bar.sprite.SetImage(progress_bar.image);
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}
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}
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fun show_progress_bar()
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@ -90,11 +96,15 @@ fun hide_password_dialog()
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fun start_fake_progress()
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{
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global.fake_progress = 0.0;
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global.real_progress = 0.0;
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# Don't reset if we already have progress
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if (global.max_progress == 0.0)
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{
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global.fake_progress = 0.0;
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global.real_progress = 0.0;
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update_progress_bar(0.0);
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}
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global.fake_progress_active = 1;
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global.animation_frame = 0;
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update_progress_bar(0.0);
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}
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fun stop_fake_progress()
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@ -149,8 +159,12 @@ fun display_password_callback (prompt, bullets)
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{
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global.password_shown = 1; # Mark that password dialog has been shown
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# Reset progress when password dialog appears
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stop_fake_progress();
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hide_progress_bar();
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global.max_progress = 0.0;
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global.fake_progress = 0.0;
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global.real_progress = 0.0;
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show_password_dialog();
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# Clear all bullets first
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