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Merge pull request #104 from ryanrhughes/add-boot-screen
Add graphical boot screen
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default/plymouth/bullet.png
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default/plymouth/bullet.png
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default/plymouth/entry.png
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default/plymouth/entry.png
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default/plymouth/lock.png
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default/plymouth/lock.png
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default/plymouth/logo.png
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default/plymouth/logo.png
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default/plymouth/omarchy.plymouth
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default/plymouth/omarchy.plymouth
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[Plymouth Theme]
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Name=Omarchy
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Description=Omarchy splash screen.
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ModuleName=script
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[script]
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ImageDir=/usr/share/plymouth/themes/omarchy
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ScriptFile=/usr/share/plymouth/themes/omarchy/omarchy.script
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ConsoleLogBackgroundColor=0x1a1b26
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default/plymouth/omarchy.script
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default/plymouth/omarchy.script
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# Omarchy Plymouth Theme Script
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Window.SetBackgroundTopColor(0.101, 0.105, 0.149);
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Window.SetBackgroundBottomColor(0.101, 0.105, 0.149);
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logo.image = Image("logo.png");
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logo.sprite = Sprite(logo.image);
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logo.sprite.SetX (Window.GetX() + Window.GetWidth() / 2 - logo.image.GetWidth() / 2);
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logo.sprite.SetY (Window.GetY() + Window.GetHeight() / 2 - logo.image.GetHeight() / 2);
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logo.sprite.SetOpacity (1);
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# Use these to adjust the progress bar timing
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global.fake_progress_limit = 0.8; # Target percentage for fake progress (0.0 to 1.0)
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global.fake_progress_duration = 15.0; # Duration in seconds to reach limit
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# Progress bar animation variables
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global.fake_progress = 0.0;
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global.real_progress = 0.0;
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global.fake_progress_active = 0; # 0 / 1 boolean
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global.animation_frame = 0;
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global.fake_progress_start_time = 0; # Track when fake progress started
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global.password_shown = 0; # Track if password dialog has been shown
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fun refresh_callback ()
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{
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global.animation_frame++;
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# Animate fake progress to limit over time with easing
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if (global.fake_progress_active == 1)
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{
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# Calculate elapsed time since start
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elapsed_time = global.animation_frame / 50.0; # Convert frames to seconds (50 FPS)
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# Calculate linear progress ratio (0 to 1) based on time
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time_ratio = elapsed_time / global.fake_progress_duration;
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if (time_ratio > 1.0)
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time_ratio = 1.0;
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# Apply easing curve: ease-out quadratic
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# Formula: 1 - (1 - x)^2
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eased_ratio = 1 - ((1 - time_ratio) * (1 - time_ratio));
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# Calculate fake progress based on eased ratio
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global.fake_progress = eased_ratio * global.fake_progress_limit;
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# Update progress bar with fake progress
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update_progress_bar(global.fake_progress);
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}
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}
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Plymouth.SetRefreshFunction (refresh_callback);
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#----------------------------------------- Helper Functions --------------------------------
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fun update_progress_bar(progress)
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{
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width = Math.Int(progress_bar.original_image.GetWidth() * progress);
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if (width < 1) width = 1; # Ensure minimum width of 1 pixel
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progress_bar.image = progress_bar.original_image.Scale(width, progress_bar.original_image.GetHeight());
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progress_bar.sprite.SetImage(progress_bar.image);
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}
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fun show_progress_bar()
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{
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progress_box.sprite.SetOpacity(1);
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progress_bar.sprite.SetOpacity(1);
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}
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fun hide_progress_bar()
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{
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progress_box.sprite.SetOpacity(0);
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progress_bar.sprite.SetOpacity(0);
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}
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fun show_password_dialog()
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{
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lock.sprite.SetOpacity(1);
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entry.sprite.SetOpacity(1);
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}
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fun hide_password_dialog()
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{
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lock.sprite.SetOpacity(0);
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entry.sprite.SetOpacity(0);
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for (index = 0; bullet.sprites[index]; index++)
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bullet.sprites[index].SetOpacity(0);
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}
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fun start_fake_progress()
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{
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global.fake_progress = 0.0;
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global.real_progress = 0.0;
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global.fake_progress_active = 1;
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global.animation_frame = 0;
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update_progress_bar(0.0);
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}
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fun stop_fake_progress()
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{
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global.fake_progress_active = 0;
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}
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#----------------------------------------- Dialogue --------------------------------
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# Dialog elements - create once, reuse
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lock.image = Image("lock.png");
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entry.image = Image("entry.png");
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bullet.image = Image("bullet.png");
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entry.sprite = Sprite(entry.image);
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entry.x = Window.GetX() + Window.GetWidth()/2 - entry.image.GetWidth() / 2;
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entry.y = logo.sprite.GetY() + logo.image.GetHeight() + 40;
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entry.sprite.SetPosition(entry.x, entry.y, 10001);
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entry.sprite.SetOpacity(0);
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lock.sprite = Sprite(lock.image);
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lock.x = entry.x - lock.image.GetWidth() - 10;
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lock.y = entry.y + entry.image.GetHeight()/2 - lock.image.GetHeight()/2;
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lock.sprite.SetPosition(lock.x, lock.y, 10001);
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lock.sprite.SetOpacity(0);
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# Bullet array
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bullet.sprites = [];
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fun display_normal_callback ()
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{
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hide_password_dialog();
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# Get current mode
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mode = Plymouth.GetMode();
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# Only require password_shown check for boot and resume modes
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show_progress = 0;
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if ((mode == "boot" || mode == "resume") && global.password_shown == 1)
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show_progress = 1;
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else if (mode != "boot" && mode != "resume")
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show_progress = 1;
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if (show_progress == 1)
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{
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show_progress_bar();
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start_fake_progress();
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}
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}
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fun display_password_callback (prompt, bullets)
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{
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global.password_shown = 1; # Mark that password dialog has been shown
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stop_fake_progress();
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hide_progress_bar();
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show_password_dialog();
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# Clear all bullets first
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for (index = 0; bullet.sprites[index]; index++)
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bullet.sprites[index].SetOpacity(0);
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# Create and show bullets for current password
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for (index = 0; index < bullets; index++)
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{
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if (!bullet.sprites[index])
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{
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bullet.sprites[index] = Sprite(bullet.image);
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bullet.x = entry.x + 20 + index * (bullet.image.GetWidth() + 5);
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bullet.y = entry.y + entry.image.GetHeight() / 2 - bullet.image.GetHeight() / 2;
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bullet.sprites[index].SetPosition(bullet.x, bullet.y, 10002);
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}
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bullet.sprites[index].SetOpacity(1);
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}
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}
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Plymouth.SetDisplayNormalFunction(display_normal_callback);
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Plymouth.SetDisplayPasswordFunction(display_password_callback);
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#----------------------------------------- Progress Bar --------------------------------
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progress_box.image = Image("progress_box.png");
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progress_box.sprite = Sprite(progress_box.image);
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progress_box.x = Window.GetX() + Window.GetWidth() / 2 - progress_box.image.GetWidth() / 2;
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progress_box.y = entry.y + entry.image.GetHeight() / 2 - progress_box.image.GetHeight() / 2;
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progress_box.sprite.SetPosition(progress_box.x, progress_box.y, 0);
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progress_box.sprite.SetOpacity(0);
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progress_bar.original_image = Image("progress_bar.png");
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progress_bar.sprite = Sprite();
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progress_bar.image = progress_bar.original_image.Scale(1, progress_bar.original_image.GetHeight());
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progress_bar.x = Window.GetX() + Window.GetWidth() / 2 - progress_bar.original_image.GetWidth() / 2;
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progress_bar.y = progress_box.y + (progress_box.image.GetHeight() - progress_bar.original_image.GetHeight()) / 2;
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progress_bar.sprite.SetPosition(progress_bar.x, progress_bar.y, 1);
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progress_bar.sprite.SetOpacity(0);
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fun progress_callback (duration, progress)
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{
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global.real_progress = progress;
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# If real progress is above limit, stop fake progress and use real progress
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if (progress > global.fake_progress_limit)
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{
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stop_fake_progress();
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update_progress_bar(progress);
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}
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}
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Plymouth.SetBootProgressFunction(progress_callback);
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#----------------------------------------- Quit --------------------------------
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fun quit_callback ()
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{
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logo.sprite.SetOpacity (1);
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}
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Plymouth.SetQuitFunction(quit_callback);
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#----------------------------------------- Message --------------------------------
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message_sprite = Sprite();
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message_sprite.SetPosition(10, 10, 10000);
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fun display_message_callback (text)
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{
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my_image = Image.Text(text, 1, 1, 1);
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message_sprite.SetImage(my_image);
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}
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fun hide_message_callback (text)
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{
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message_sprite.SetOpacity(0);
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}
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Plymouth.SetDisplayMessageFunction (display_message_callback);
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Plymouth.SetHideMessageFunction (hide_message_callback);
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default/plymouth/progress_bar.png
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default/plymouth/progress_box.png
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default/plymouth/progress_box.png
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