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omarchy/default/plymouth/omarchy.script

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# Omarchy Plymouth Theme Script
Window.SetBackgroundTopColor(0.101, 0.105, 0.149);
Window.SetBackgroundBottomColor(0.101, 0.105, 0.149);
logo.image = Image("logo.png");
logo.sprite = Sprite(logo.image);
logo.sprite.SetX (Window.GetX() + Window.GetWidth() / 2 - logo.image.GetWidth() / 2);
logo.sprite.SetY (Window.GetY() + Window.GetHeight() / 2 - logo.image.GetHeight() / 2);
logo.sprite.SetOpacity (1);
#----------------------------------------- Dialogue --------------------------------
status = "normal";
fun dialog_setup()
{
local.lock;
local.entry;
lock.image = Image("lock.png");
entry.image = Image("entry.png");
entry.sprite = Sprite(entry.image);
entry.x = Window.GetX() + Window.GetWidth()/2 - entry.image.GetWidth() / 2;
entry.y = logo.sprite.GetY() + logo.image.GetHeight() + 40;
entry.z = 10001;
entry.sprite.SetPosition(entry.x, entry.y, entry.z);
lock.sprite = Sprite(lock.image);
lock.x = entry.x - lock.image.GetWidth() - 10;
lock.y = logo.sprite.GetY() + logo.image.GetHeight() + 40 + entry.image.GetHeight()/2 - lock.image.GetHeight()/2;
lock.z = 10001;
lock.sprite.SetPosition(lock.x, lock.y, lock.z);
global.dialog.lock = lock;
global.dialog.entry = entry;
global.dialog.bullet_image = Image("bullet.png");
dialog_opacity (1);
}
fun dialog_opacity(opacity)
{
global.dialog.lock.sprite.SetOpacity (opacity);
global.dialog.entry.sprite.SetOpacity (opacity);
for (index = 0; global.dialog.bullet[index]; index++)
{
global.dialog.bullet[index].sprite.SetOpacity(opacity);
}
}
fun display_normal_callback ()
{
global.status = "normal";
if (global.dialog)
dialog_opacity (0);
}
fun display_password_callback (prompt, bullets)
{
global.status = "password";
# Setup dialog if it doesn't exist
if (!global.dialog)
dialog_setup();
else
dialog_opacity(1);
# Clear all bullets first (user might hit backspace)
for (index = 0; global.dialog.bullet[index]; index++)
{
global.dialog.bullet[index].sprite.SetOpacity(0);
}
# Create and show bullets for current password
for (index = 0; index < bullets; index++)
{
if (!global.dialog.bullet[index])
{
global.dialog.bullet[index].sprite = Sprite(global.dialog.bullet_image);
global.dialog.bullet[index].x = global.dialog.entry.x + 10 + index * (global.dialog.bullet_image.GetWidth() + 5);
global.dialog.bullet[index].y = global.dialog.entry.y + global.dialog.entry.image.GetHeight() / 2 - global.dialog.bullet_image.GetHeight() / 2;
global.dialog.bullet[index].z = global.dialog.entry.z + 1;
global.dialog.bullet[index].sprite.SetPosition(global.dialog.bullet[index].x, global.dialog.bullet[index].y, global.dialog.bullet[index].z);
}
global.dialog.bullet[index].sprite.SetOpacity(1);
}
}
Plymouth.SetDisplayNormalFunction(display_normal_callback);
Plymouth.SetDisplayPasswordFunction(display_password_callback);
#----------------------------------------- Progress Bar --------------------------------
progress_box.image = Image("progress_box.png");
progress_box.sprite = Sprite(progress_box.image);
progress_box.x = Window.GetX() + Window.GetWidth() / 2 - progress_box.image.GetWidth() / 2;
progress_box.y = Window.GetY() + Window.GetHeight() * 0.75 - progress_box.image.GetHeight() / 2;
progress_box.sprite.SetPosition(progress_box.x, progress_box.y, 0);
progress_box.sprite.SetOpacity(0);
progress_bar.original_image = Image("progress_bar.png");
progress_bar.sprite = Sprite();
progress_bar.x = Window.GetX() + Window.GetWidth() / 2 - progress_bar.original_image.GetWidth() / 2;
progress_bar.y = Window.GetY() + Window.GetHeight() / 2 * 1.5 - progress_box.image.GetHeight() / 2 + (progress_box.image.GetHeight() - progress_bar.original_image.GetHeight()) / 2;
progress_bar.sprite.SetPosition(progress_bar.x, progress_bar.y, 1);
progress_bar.sprite.SetOpacity(0);
global.progress_visible = false;
fun progress_callback (duration, progress)
{
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if (progress > 0.01)
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{
if (!global.progress_visible)
{
progress_box.sprite.SetOpacity(1);
progress_bar.sprite.SetOpacity(1);
global.progress_visible = true;
}
if (progress_bar.image.GetWidth () != Math.Int (progress_bar.original_image.GetWidth () * progress))
{
progress_bar.image = progress_bar.original_image.Scale(progress_bar.original_image.GetWidth() * progress, progress_bar.original_image.GetHeight());
progress_bar.sprite.SetImage (progress_bar.image);
}
}
else
{
# Hide progress bar when progress is 0
if (global.progress_visible)
{
progress_box.sprite.SetOpacity(0);
progress_bar.sprite.SetOpacity(0);
global.progress_visible = false;
}
}
}
Plymouth.SetBootProgressFunction(progress_callback);
#----------------------------------------- Quit --------------------------------
fun quit_callback ()
{
logo.sprite.SetOpacity (1);
}
Plymouth.SetQuitFunction(quit_callback);
#----------------------------------------- Message --------------------------------
message_sprite = Sprite();
message_sprite.SetPosition(10, 10, 10000);
fun display_message_callback (text)
{
my_image = Image.Text(text, 1, 1, 1);
message_sprite.SetImage(my_image);
}
fun hide_message_callback (text)
{
message_sprite.SetOpacity(0);
}
Plymouth.SetDisplayMessageFunction (display_message_callback);
Plymouth.SetHideMessageFunction (hide_message_callback);