Files
crosspoint-reader/src/activities/settings/SettingsActivity.h
Jonas Diemer 7b5a63d220 Option to short-press power button. (#56)
Adresses #53 

Please check if we still need the code to "Give the user up to 1000ms to
start holding the power button, and must hold for
SETTINGS.getPowerButtonDuration()" - the power button should be pressed
already when waking up...

Also, decided to return before the delay to wait more to make the
behavior more immediate.

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Co-authored-by: Dave Allie <dave@daveallie.com>
2025-12-19 23:37:34 +11:00

43 lines
1.2 KiB
C++

#pragma once
#include <freertos/FreeRTOS.h>
#include <freertos/semphr.h>
#include <freertos/task.h>
#include <cstdint>
#include <string>
#include <vector>
#include "../Activity.h"
class CrossPointSettings;
// Structure to hold setting information
struct SettingInfo {
const char* name; // Display name of the setting
uint8_t CrossPointSettings::* valuePtr; // Pointer to member in CrossPointSettings
};
class SettingsActivity final : public Activity {
TaskHandle_t displayTaskHandle = nullptr;
SemaphoreHandle_t renderingMutex = nullptr;
bool updateRequired = false;
int selectedSettingIndex = 0; // Currently selected setting
const std::function<void()> onGoHome;
// Static settings list
static constexpr int settingsCount = 3; // Number of settings
static const SettingInfo settingsList[settingsCount];
static void taskTrampoline(void* param);
[[noreturn]] void displayTaskLoop();
void render() const;
void toggleCurrentSetting();
public:
explicit SettingsActivity(GfxRenderer& renderer, InputManager& inputManager, const std::function<void()>& onGoHome)
: Activity(renderer, inputManager), onGoHome(onGoHome) {}
void onEnter() override;
void onExit() override;
void loop() override;
};