Files
crosspoint-reader/src/activities/settings/SettingsActivity.h
Daniel Poulter 73c30748d8 feat: adding categories to settings screen (#331)
## Summary

* **What is the goal of this PR?** (e.g., Fixes a bug in the user
authentication module, Implements the new feature for
  file uploading.)

As we get more settings, I think it makes sense to do categories for
them. This just allows users to find the settings easier and navigate to
them.

* **What changes are included?**

## Additional Context

* Add any other information that might be helpful for the reviewer
(e.g., performance implications, potential risks, specific areas to
focus on).

Co-authored-by: dpoulter <daniel@yoco.com>
Co-authored-by: Dave Allie <dave@daveallie.com>
2026-01-21 11:13:51 +00:00

38 lines
1.1 KiB
C++

#pragma once
#include <freertos/FreeRTOS.h>
#include <freertos/semphr.h>
#include <freertos/task.h>
#include <functional>
#include <string>
#include <vector>
#include "activities/ActivityWithSubactivity.h"
class CrossPointSettings;
struct SettingInfo;
class SettingsActivity final : public ActivityWithSubactivity {
TaskHandle_t displayTaskHandle = nullptr;
SemaphoreHandle_t renderingMutex = nullptr;
bool updateRequired = false;
int selectedCategoryIndex = 0; // Currently selected category
const std::function<void()> onGoHome;
static constexpr int categoryCount = 4;
static const char* categoryNames[categoryCount];
static void taskTrampoline(void* param);
[[noreturn]] void displayTaskLoop();
void render() const;
void enterCategory(int categoryIndex);
public:
explicit SettingsActivity(GfxRenderer& renderer, MappedInputManager& mappedInput,
const std::function<void()>& onGoHome)
: ActivityWithSubactivity("Settings", renderer, mappedInput), onGoHome(onGoHome) {}
void onEnter() override;
void onExit() override;
void loop() override;
};