• What is the goal of this PR? Implement a horizontal EPUB reading mode so books can be read in landscape orientation (both 90° and 270°), while keeping the rest of the UI in portrait. • What changes are included? ◦ Rendering / Display ▪ Added an orientation model to GfxRenderer (Portrait, LandscapeNormal, LandscapeFlipped) and made: ▪ drawPixel, drawImage, displayWindow map logical coordinates differently depending on orientation. ▪ getScreenWidth() / getScreenHeight() return orientation‑aware logical dimensions (480×800 in portrait, 800×480 in landscape). ◦ Settings / Configuration ▪ Extended CrossPointSettings with: ▪ landscapeReading (toggle for portrait vs. landscape EPUB reading). ▪ landscapeFlipped (toggle to flip landscape 180° so both horizontal holding directions are supported). ▪ Updated settings serialization/deserialization to persist these fields while remaining backward‑compatible with existing settings files. ▪ Updated SettingsActivity to expose two new toggles: ▪ “Landscape Reading” ▪ “Flip Landscape (swap top/bottom)” ◦ EPUB Reader ▪ In EpubReaderActivity: ▪ On onEnter, set GfxRenderer orientation based on the new settings (Portrait, LandscapeNormal, or LandscapeFlipped). ▪ On onExit, reset orientation back to Portrait so Home, WiFi, Settings, etc. continue to render as before. ▪ Adjusted renderStatusBar to position the status bar and battery indicator relative to GfxRenderer::getScreenHeight() instead of hard‑coded Y coordinates, so it stays correctly at the bottom in both portrait and landscape. ◦ EPUB Caching / Layout ▪ Extended Section cache metadata (section.bin) to include the logical screenWidth and screenHeight used when pages were generated; bumped SECTION_FILE_VERSION. ▪ Updated loadCacheMetadata to compare: ▪ font/margins/line compression/extraParagraphSpacing and screen dimensions; mismatches now invalidate and clear the cache. ▪ Updated persistPageDataToSD and all call sites in EpubReaderActivity to pass the current GfxRenderer::getScreenWidth() / getScreenHeight() so portrait and landscape caches are kept separate and correctly sized. Additional Context • Cache behavior / migration ◦ Existing section.bin files (old SECTION_FILE_VERSION) will be detected as incompatible and their caches cleared and rebuilt once per chapter when first opened after this change. ◦ Within a given orientation, caches will be reused as before. Switching orientation (portrait ↔ landscape) will cause a one‑time re‑index of each chapter in the new orientation. • Scope and risks ◦ Orientation changes are scoped to the EPUB reader; the Home screen, Settings, WiFi selection, sleep screens, and web server UI continue to assume portrait orientation. ◦ The renderer’s orientation is a static/global setting; if future code uses GfxRenderer outside the reader while a reader instance is active, it should be aware that orientation is no longer implicitly fixed. ◦ All drawing primitives now go through orientation‑aware coordinate transforms; any code that previously relied on edge‑case behavior or out‑of‑bounds writes might surface as logged “Outside range” warnings instead. • Testing suggestions / areas to focus on ◦ Verify in hardware: ▪ Portrait mode still renders correctly (boot, home, settings, WiFi, reader). ▪ Landscape reading in both directions: ▪ Landscape Reading = ON, Flip Landscape = OFF. ▪ Landscape Reading = ON, Flip Landscape = ON. ▪ Status bar (page X/Y, % progress, battery icon) is fully visible and aligned at the bottom in all three combinations. ◦ Open the same book: ▪ In portrait first, then switch to landscape and reopen it. ▪ Confirm that: ▪ Old portrait caches are rebuilt once for landscape (you should see the “Indexing…” page). ▪ Progress save/restore still works (resume opens to the correct page in the current orientation). ◦ Ensure grayscale rendering (the secondary pass in EpubReaderActivity::renderContents) still looks correct in both orientations. --------- Co-authored-by: Dave Allie <dave@daveallie.com>
56 lines
1.7 KiB
C++
56 lines
1.7 KiB
C++
#pragma once
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#include <cstdint>
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#include <iosfwd>
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class CrossPointSettings {
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private:
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// Private constructor for singleton
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CrossPointSettings() = default;
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// Static instance
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static CrossPointSettings instance;
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public:
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// Delete copy constructor and assignment
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CrossPointSettings(const CrossPointSettings&) = delete;
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CrossPointSettings& operator=(const CrossPointSettings&) = delete;
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// Should match with SettingsActivity text
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enum SLEEP_SCREEN_MODE { DARK = 0, LIGHT = 1, CUSTOM = 2, COVER = 3 };
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// Status bar display type enum
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enum STATUS_BAR_MODE { NONE = 0, NO_PROGRESS = 1, FULL = 2 };
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enum ORIENTATION {
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PORTRAIT = 0, // 480x800 logical coordinates (current default)
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LANDSCAPE_CW = 1, // 800x480 logical coordinates, rotated 180° (swap top/bottom)
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INVERTED = 2, // 480x800 logical coordinates, inverted
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LANDSCAPE_CCW = 3 // 800x480 logical coordinates, native panel orientation
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};
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// Sleep screen settings
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uint8_t sleepScreen = DARK;
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// Status bar settings
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uint8_t statusBar = FULL;
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// Text rendering settings
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uint8_t extraParagraphSpacing = 1;
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// Duration of the power button press
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uint8_t shortPwrBtn = 0;
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// EPUB reading orientation settings
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// 0 = portrait (default), 1 = landscape clockwise, 2 = inverted, 3 = landscape counter-clockwise
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uint8_t orientation = PORTRAIT;
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~CrossPointSettings() = default;
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// Get singleton instance
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static CrossPointSettings& getInstance() { return instance; }
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uint16_t getPowerButtonDuration() const { return shortPwrBtn ? 10 : 500; }
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bool saveToFile() const;
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bool loadFromFile();
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};
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// Helper macro to access settings
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#define SETTINGS CrossPointSettings::getInstance()
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