• What is the goal of this PR? Implement a horizontal EPUB reading mode so books can be read in landscape orientation (both 90° and 270°), while keeping the rest of the UI in portrait. • What changes are included? ◦ Rendering / Display ▪ Added an orientation model to GfxRenderer (Portrait, LandscapeNormal, LandscapeFlipped) and made: ▪ drawPixel, drawImage, displayWindow map logical coordinates differently depending on orientation. ▪ getScreenWidth() / getScreenHeight() return orientation‑aware logical dimensions (480×800 in portrait, 800×480 in landscape). ◦ Settings / Configuration ▪ Extended CrossPointSettings with: ▪ landscapeReading (toggle for portrait vs. landscape EPUB reading). ▪ landscapeFlipped (toggle to flip landscape 180° so both horizontal holding directions are supported). ▪ Updated settings serialization/deserialization to persist these fields while remaining backward‑compatible with existing settings files. ▪ Updated SettingsActivity to expose two new toggles: ▪ “Landscape Reading” ▪ “Flip Landscape (swap top/bottom)” ◦ EPUB Reader ▪ In EpubReaderActivity: ▪ On onEnter, set GfxRenderer orientation based on the new settings (Portrait, LandscapeNormal, or LandscapeFlipped). ▪ On onExit, reset orientation back to Portrait so Home, WiFi, Settings, etc. continue to render as before. ▪ Adjusted renderStatusBar to position the status bar and battery indicator relative to GfxRenderer::getScreenHeight() instead of hard‑coded Y coordinates, so it stays correctly at the bottom in both portrait and landscape. ◦ EPUB Caching / Layout ▪ Extended Section cache metadata (section.bin) to include the logical screenWidth and screenHeight used when pages were generated; bumped SECTION_FILE_VERSION. ▪ Updated loadCacheMetadata to compare: ▪ font/margins/line compression/extraParagraphSpacing and screen dimensions; mismatches now invalidate and clear the cache. ▪ Updated persistPageDataToSD and all call sites in EpubReaderActivity to pass the current GfxRenderer::getScreenWidth() / getScreenHeight() so portrait and landscape caches are kept separate and correctly sized. Additional Context • Cache behavior / migration ◦ Existing section.bin files (old SECTION_FILE_VERSION) will be detected as incompatible and their caches cleared and rebuilt once per chapter when first opened after this change. ◦ Within a given orientation, caches will be reused as before. Switching orientation (portrait ↔ landscape) will cause a one‑time re‑index of each chapter in the new orientation. • Scope and risks ◦ Orientation changes are scoped to the EPUB reader; the Home screen, Settings, WiFi selection, sleep screens, and web server UI continue to assume portrait orientation. ◦ The renderer’s orientation is a static/global setting; if future code uses GfxRenderer outside the reader while a reader instance is active, it should be aware that orientation is no longer implicitly fixed. ◦ All drawing primitives now go through orientation‑aware coordinate transforms; any code that previously relied on edge‑case behavior or out‑of‑bounds writes might surface as logged “Outside range” warnings instead. • Testing suggestions / areas to focus on ◦ Verify in hardware: ▪ Portrait mode still renders correctly (boot, home, settings, WiFi, reader). ▪ Landscape reading in both directions: ▪ Landscape Reading = ON, Flip Landscape = OFF. ▪ Landscape Reading = ON, Flip Landscape = ON. ▪ Status bar (page X/Y, % progress, battery icon) is fully visible and aligned at the bottom in all three combinations. ◦ Open the same book: ▪ In portrait first, then switch to landscape and reopen it. ▪ Confirm that: ▪ Old portrait caches are rebuilt once for landscape (you should see the “Indexing…” page). ▪ Progress save/restore still works (resume opens to the correct page in the current orientation). ◦ Ensure grayscale rendering (the secondary pass in EpubReaderActivity::renderContents) still looks correct in both orientations. --------- Co-authored-by: Dave Allie <dave@daveallie.com>
508 lines
17 KiB
C++
508 lines
17 KiB
C++
#include "GfxRenderer.h"
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#include <Utf8.h>
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void GfxRenderer::insertFont(const int fontId, EpdFontFamily font) { fontMap.insert({fontId, font}); }
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void GfxRenderer::rotateCoordinates(const int x, const int y, int* rotatedX, int* rotatedY) const {
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switch (orientation) {
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case Portrait: {
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// Logical portrait (480x800) → panel (800x480)
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// Rotation: 90 degrees clockwise
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*rotatedX = y;
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*rotatedY = EInkDisplay::DISPLAY_HEIGHT - 1 - x;
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break;
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}
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case LandscapeClockwise: {
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// Logical landscape (800x480) rotated 180 degrees (swap top/bottom and left/right)
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*rotatedX = EInkDisplay::DISPLAY_WIDTH - 1 - x;
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*rotatedY = EInkDisplay::DISPLAY_HEIGHT - 1 - y;
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break;
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}
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case PortraitInverted: {
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// Logical portrait (480x800) → panel (800x480)
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// Rotation: 90 degrees counter-clockwise
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*rotatedX = EInkDisplay::DISPLAY_WIDTH - 1 - y;
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*rotatedY = x;
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break;
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}
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case LandscapeCounterClockwise: {
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// Logical landscape (800x480) aligned with panel orientation
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*rotatedX = x;
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*rotatedY = y;
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break;
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}
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}
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}
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void GfxRenderer::drawPixel(const int x, const int y, const bool state) const {
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uint8_t* frameBuffer = einkDisplay.getFrameBuffer();
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// Early return if no framebuffer is set
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if (!frameBuffer) {
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Serial.printf("[%lu] [GFX] !! No framebuffer\n", millis());
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return;
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}
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int rotatedX = 0;
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int rotatedY = 0;
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rotateCoordinates(x, y, &rotatedX, &rotatedY);
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// Bounds checking against physical panel dimensions
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if (rotatedX < 0 || rotatedX >= EInkDisplay::DISPLAY_WIDTH || rotatedY < 0 ||
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rotatedY >= EInkDisplay::DISPLAY_HEIGHT) {
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Serial.printf("[%lu] [GFX] !! Outside range (%d, %d) -> (%d, %d)\n", millis(), x, y, rotatedX, rotatedY);
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return;
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}
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// Calculate byte position and bit position
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const uint16_t byteIndex = rotatedY * EInkDisplay::DISPLAY_WIDTH_BYTES + (rotatedX / 8);
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const uint8_t bitPosition = 7 - (rotatedX % 8); // MSB first
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if (state) {
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frameBuffer[byteIndex] &= ~(1 << bitPosition); // Clear bit
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} else {
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frameBuffer[byteIndex] |= 1 << bitPosition; // Set bit
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}
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}
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int GfxRenderer::getTextWidth(const int fontId, const char* text, const EpdFontStyle style) const {
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if (fontMap.count(fontId) == 0) {
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Serial.printf("[%lu] [GFX] Font %d not found\n", millis(), fontId);
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return 0;
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}
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int w = 0, h = 0;
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fontMap.at(fontId).getTextDimensions(text, &w, &h, style);
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return w;
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}
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void GfxRenderer::drawCenteredText(const int fontId, const int y, const char* text, const bool black,
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const EpdFontStyle style) const {
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const int x = (getScreenWidth() - getTextWidth(fontId, text, style)) / 2;
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drawText(fontId, x, y, text, black, style);
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}
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void GfxRenderer::drawText(const int fontId, const int x, const int y, const char* text, const bool black,
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const EpdFontStyle style) const {
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const int yPos = y + getLineHeight(fontId);
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int xpos = x;
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// cannot draw a NULL / empty string
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if (text == nullptr || *text == '\0') {
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return;
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}
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if (fontMap.count(fontId) == 0) {
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Serial.printf("[%lu] [GFX] Font %d not found\n", millis(), fontId);
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return;
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}
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const auto font = fontMap.at(fontId);
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// no printable characters
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if (!font.hasPrintableChars(text, style)) {
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return;
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}
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uint32_t cp;
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while ((cp = utf8NextCodepoint(reinterpret_cast<const uint8_t**>(&text)))) {
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renderChar(font, cp, &xpos, &yPos, black, style);
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}
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}
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void GfxRenderer::drawLine(int x1, int y1, int x2, int y2, const bool state) const {
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if (x1 == x2) {
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if (y2 < y1) {
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std::swap(y1, y2);
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}
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for (int y = y1; y <= y2; y++) {
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drawPixel(x1, y, state);
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}
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} else if (y1 == y2) {
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if (x2 < x1) {
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std::swap(x1, x2);
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}
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for (int x = x1; x <= x2; x++) {
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drawPixel(x, y1, state);
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}
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} else {
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// TODO: Implement
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Serial.printf("[%lu] [GFX] Line drawing not supported\n", millis());
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}
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}
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void GfxRenderer::drawRect(const int x, const int y, const int width, const int height, const bool state) const {
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drawLine(x, y, x + width - 1, y, state);
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drawLine(x + width - 1, y, x + width - 1, y + height - 1, state);
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drawLine(x + width - 1, y + height - 1, x, y + height - 1, state);
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drawLine(x, y, x, y + height - 1, state);
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}
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void GfxRenderer::fillRect(const int x, const int y, const int width, const int height, const bool state) const {
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for (int fillY = y; fillY < y + height; fillY++) {
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drawLine(x, fillY, x + width - 1, fillY, state);
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}
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}
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void GfxRenderer::drawImage(const uint8_t bitmap[], const int x, const int y, const int width, const int height) const {
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// TODO: Rotate bits
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int rotatedX = 0;
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int rotatedY = 0;
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rotateCoordinates(x, y, &rotatedX, &rotatedY);
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einkDisplay.drawImage(bitmap, rotatedX, rotatedY, width, height);
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}
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void GfxRenderer::drawBitmap(const Bitmap& bitmap, const int x, const int y, const int maxWidth,
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const int maxHeight) const {
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float scale = 1.0f;
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bool isScaled = false;
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if (maxWidth > 0 && bitmap.getWidth() > maxWidth) {
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scale = static_cast<float>(maxWidth) / static_cast<float>(bitmap.getWidth());
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isScaled = true;
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}
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if (maxHeight > 0 && bitmap.getHeight() > maxHeight) {
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scale = std::min(scale, static_cast<float>(maxHeight) / static_cast<float>(bitmap.getHeight()));
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isScaled = true;
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}
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// Calculate output row size (2 bits per pixel, packed into bytes)
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// IMPORTANT: Use int, not uint8_t, to avoid overflow for images > 1020 pixels wide
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const int outputRowSize = (bitmap.getWidth() + 3) / 4;
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auto* outputRow = static_cast<uint8_t*>(malloc(outputRowSize));
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auto* rowBytes = static_cast<uint8_t*>(malloc(bitmap.getRowBytes()));
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if (!outputRow || !rowBytes) {
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Serial.printf("[%lu] [GFX] !! Failed to allocate BMP row buffers\n", millis());
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free(outputRow);
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free(rowBytes);
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return;
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}
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for (int bmpY = 0; bmpY < bitmap.getHeight(); bmpY++) {
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// The BMP's (0, 0) is the bottom-left corner (if the height is positive, top-left if negative).
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// Screen's (0, 0) is the top-left corner.
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int screenY = y + (bitmap.isTopDown() ? bmpY : bitmap.getHeight() - 1 - bmpY);
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if (isScaled) {
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screenY = std::floor(screenY * scale);
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}
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if (screenY >= getScreenHeight()) {
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break;
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}
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if (bitmap.readRow(outputRow, rowBytes, bmpY) != BmpReaderError::Ok) {
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Serial.printf("[%lu] [GFX] Failed to read row %d from bitmap\n", millis(), bmpY);
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free(outputRow);
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free(rowBytes);
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return;
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}
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for (int bmpX = 0; bmpX < bitmap.getWidth(); bmpX++) {
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int screenX = x + bmpX;
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if (isScaled) {
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screenX = std::floor(screenX * scale);
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}
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if (screenX >= getScreenWidth()) {
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break;
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}
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const uint8_t val = outputRow[bmpX / 4] >> (6 - ((bmpX * 2) % 8)) & 0x3;
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if (renderMode == BW && val < 3) {
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drawPixel(screenX, screenY);
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} else if (renderMode == GRAYSCALE_MSB && (val == 1 || val == 2)) {
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drawPixel(screenX, screenY, false);
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} else if (renderMode == GRAYSCALE_LSB && val == 1) {
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drawPixel(screenX, screenY, false);
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}
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}
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}
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free(outputRow);
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free(rowBytes);
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}
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void GfxRenderer::clearScreen(const uint8_t color) const { einkDisplay.clearScreen(color); }
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void GfxRenderer::invertScreen() const {
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uint8_t* buffer = einkDisplay.getFrameBuffer();
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if (!buffer) {
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Serial.printf("[%lu] [GFX] !! No framebuffer in invertScreen\n", millis());
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return;
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}
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for (int i = 0; i < EInkDisplay::BUFFER_SIZE; i++) {
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buffer[i] = ~buffer[i];
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}
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}
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void GfxRenderer::displayBuffer(const EInkDisplay::RefreshMode refreshMode) const {
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einkDisplay.displayBuffer(refreshMode);
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}
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// Note: Internal driver treats screen in command orientation; this library exposes a logical orientation
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int GfxRenderer::getScreenWidth() const {
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switch (orientation) {
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case Portrait:
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case PortraitInverted:
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// 480px wide in portrait logical coordinates
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return EInkDisplay::DISPLAY_HEIGHT;
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case LandscapeClockwise:
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case LandscapeCounterClockwise:
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// 800px wide in landscape logical coordinates
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return EInkDisplay::DISPLAY_WIDTH;
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}
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return EInkDisplay::DISPLAY_HEIGHT;
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}
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int GfxRenderer::getScreenHeight() const {
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switch (orientation) {
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case Portrait:
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case PortraitInverted:
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// 800px tall in portrait logical coordinates
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return EInkDisplay::DISPLAY_WIDTH;
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case LandscapeClockwise:
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case LandscapeCounterClockwise:
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// 480px tall in landscape logical coordinates
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return EInkDisplay::DISPLAY_HEIGHT;
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}
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return EInkDisplay::DISPLAY_WIDTH;
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}
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int GfxRenderer::getSpaceWidth(const int fontId) const {
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if (fontMap.count(fontId) == 0) {
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Serial.printf("[%lu] [GFX] Font %d not found\n", millis(), fontId);
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return 0;
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}
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return fontMap.at(fontId).getGlyph(' ', REGULAR)->advanceX;
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}
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int GfxRenderer::getLineHeight(const int fontId) const {
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if (fontMap.count(fontId) == 0) {
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Serial.printf("[%lu] [GFX] Font %d not found\n", millis(), fontId);
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return 0;
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}
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return fontMap.at(fontId).getData(REGULAR)->advanceY;
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}
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void GfxRenderer::drawButtonHints(const int fontId, const char* btn1, const char* btn2, const char* btn3,
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const char* btn4) const {
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const int pageHeight = getScreenHeight();
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constexpr int buttonWidth = 106;
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constexpr int buttonHeight = 40;
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constexpr int buttonY = 40; // Distance from bottom
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constexpr int textYOffset = 5; // Distance from top of button to text baseline
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constexpr int buttonPositions[] = {25, 130, 245, 350};
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const char* labels[] = {btn1, btn2, btn3, btn4};
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for (int i = 0; i < 4; i++) {
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// Only draw if the label is non-empty
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if (labels[i] != nullptr && labels[i][0] != '\0') {
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const int x = buttonPositions[i];
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drawRect(x, pageHeight - buttonY, buttonWidth, buttonHeight);
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const int textWidth = getTextWidth(fontId, labels[i]);
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const int textX = x + (buttonWidth - 1 - textWidth) / 2;
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drawText(fontId, textX, pageHeight - buttonY + textYOffset, labels[i]);
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}
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}
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}
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uint8_t* GfxRenderer::getFrameBuffer() const { return einkDisplay.getFrameBuffer(); }
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size_t GfxRenderer::getBufferSize() { return EInkDisplay::BUFFER_SIZE; }
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void GfxRenderer::grayscaleRevert() const { einkDisplay.grayscaleRevert(); }
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void GfxRenderer::copyGrayscaleLsbBuffers() const { einkDisplay.copyGrayscaleLsbBuffers(einkDisplay.getFrameBuffer()); }
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void GfxRenderer::copyGrayscaleMsbBuffers() const { einkDisplay.copyGrayscaleMsbBuffers(einkDisplay.getFrameBuffer()); }
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void GfxRenderer::displayGrayBuffer() const { einkDisplay.displayGrayBuffer(); }
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void GfxRenderer::freeBwBufferChunks() {
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for (auto& bwBufferChunk : bwBufferChunks) {
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if (bwBufferChunk) {
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free(bwBufferChunk);
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bwBufferChunk = nullptr;
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}
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}
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}
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/**
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* This should be called before grayscale buffers are populated.
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* A `restoreBwBuffer` call should always follow the grayscale render if this method was called.
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* Uses chunked allocation to avoid needing 48KB of contiguous memory.
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*/
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void GfxRenderer::storeBwBuffer() {
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const uint8_t* frameBuffer = einkDisplay.getFrameBuffer();
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if (!frameBuffer) {
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Serial.printf("[%lu] [GFX] !! No framebuffer in storeBwBuffer\n", millis());
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return;
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}
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// Allocate and copy each chunk
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for (size_t i = 0; i < BW_BUFFER_NUM_CHUNKS; i++) {
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// Check if any chunks are already allocated
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if (bwBufferChunks[i]) {
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Serial.printf("[%lu] [GFX] !! BW buffer chunk %zu already stored - this is likely a bug, freeing chunk\n",
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millis(), i);
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free(bwBufferChunks[i]);
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bwBufferChunks[i] = nullptr;
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}
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const size_t offset = i * BW_BUFFER_CHUNK_SIZE;
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bwBufferChunks[i] = static_cast<uint8_t*>(malloc(BW_BUFFER_CHUNK_SIZE));
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if (!bwBufferChunks[i]) {
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Serial.printf("[%lu] [GFX] !! Failed to allocate BW buffer chunk %zu (%zu bytes)\n", millis(), i,
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BW_BUFFER_CHUNK_SIZE);
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// Free previously allocated chunks
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freeBwBufferChunks();
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return;
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}
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memcpy(bwBufferChunks[i], frameBuffer + offset, BW_BUFFER_CHUNK_SIZE);
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}
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Serial.printf("[%lu] [GFX] Stored BW buffer in %zu chunks (%zu bytes each)\n", millis(), BW_BUFFER_NUM_CHUNKS,
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BW_BUFFER_CHUNK_SIZE);
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}
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/**
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* This can only be called if `storeBwBuffer` was called prior to the grayscale render.
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* It should be called to restore the BW buffer state after grayscale rendering is complete.
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* Uses chunked restoration to match chunked storage.
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*/
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void GfxRenderer::restoreBwBuffer() {
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// Check if any all chunks are allocated
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bool missingChunks = false;
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for (const auto& bwBufferChunk : bwBufferChunks) {
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if (!bwBufferChunk) {
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missingChunks = true;
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break;
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}
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}
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if (missingChunks) {
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freeBwBufferChunks();
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return;
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}
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uint8_t* frameBuffer = einkDisplay.getFrameBuffer();
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if (!frameBuffer) {
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Serial.printf("[%lu] [GFX] !! No framebuffer in restoreBwBuffer\n", millis());
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freeBwBufferChunks();
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return;
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}
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for (size_t i = 0; i < BW_BUFFER_NUM_CHUNKS; i++) {
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// Check if chunk is missing
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if (!bwBufferChunks[i]) {
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Serial.printf("[%lu] [GFX] !! BW buffer chunks not stored - this is likely a bug\n", millis());
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freeBwBufferChunks();
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return;
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}
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const size_t offset = i * BW_BUFFER_CHUNK_SIZE;
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memcpy(frameBuffer + offset, bwBufferChunks[i], BW_BUFFER_CHUNK_SIZE);
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}
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einkDisplay.cleanupGrayscaleBuffers(frameBuffer);
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freeBwBufferChunks();
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Serial.printf("[%lu] [GFX] Restored and freed BW buffer chunks\n", millis());
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}
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void GfxRenderer::renderChar(const EpdFontFamily& fontFamily, const uint32_t cp, int* x, const int* y,
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const bool pixelState, const EpdFontStyle style) const {
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const EpdGlyph* glyph = fontFamily.getGlyph(cp, style);
|
|
if (!glyph) {
|
|
// TODO: Replace with fallback glyph property?
|
|
glyph = fontFamily.getGlyph('?', style);
|
|
}
|
|
|
|
// no glyph?
|
|
if (!glyph) {
|
|
Serial.printf("[%lu] [GFX] No glyph for codepoint %d\n", millis(), cp);
|
|
return;
|
|
}
|
|
|
|
const int is2Bit = fontFamily.getData(style)->is2Bit;
|
|
const uint32_t offset = glyph->dataOffset;
|
|
const uint8_t width = glyph->width;
|
|
const uint8_t height = glyph->height;
|
|
const int left = glyph->left;
|
|
|
|
const uint8_t* bitmap = nullptr;
|
|
bitmap = &fontFamily.getData(style)->bitmap[offset];
|
|
|
|
if (bitmap != nullptr) {
|
|
for (int glyphY = 0; glyphY < height; glyphY++) {
|
|
const int screenY = *y - glyph->top + glyphY;
|
|
for (int glyphX = 0; glyphX < width; glyphX++) {
|
|
const int pixelPosition = glyphY * width + glyphX;
|
|
const int screenX = *x + left + glyphX;
|
|
|
|
if (is2Bit) {
|
|
const uint8_t byte = bitmap[pixelPosition / 4];
|
|
const uint8_t bit_index = (3 - pixelPosition % 4) * 2;
|
|
// the direct bit from the font is 0 -> white, 1 -> light gray, 2 -> dark gray, 3 -> black
|
|
// we swap this to better match the way images and screen think about colors:
|
|
// 0 -> black, 1 -> dark grey, 2 -> light grey, 3 -> white
|
|
const uint8_t bmpVal = 3 - (byte >> bit_index) & 0x3;
|
|
|
|
if (renderMode == BW && bmpVal < 3) {
|
|
// Black (also paints over the grays in BW mode)
|
|
drawPixel(screenX, screenY, pixelState);
|
|
} else if (renderMode == GRAYSCALE_MSB && (bmpVal == 1 || bmpVal == 2)) {
|
|
// Light gray (also mark the MSB if it's going to be a dark gray too)
|
|
// We have to flag pixels in reverse for the gray buffers, as 0 leave alone, 1 update
|
|
drawPixel(screenX, screenY, false);
|
|
} else if (renderMode == GRAYSCALE_LSB && bmpVal == 1) {
|
|
// Dark gray
|
|
drawPixel(screenX, screenY, false);
|
|
}
|
|
} else {
|
|
const uint8_t byte = bitmap[pixelPosition / 8];
|
|
const uint8_t bit_index = 7 - (pixelPosition % 8);
|
|
|
|
if ((byte >> bit_index) & 1) {
|
|
drawPixel(screenX, screenY, pixelState);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
*x += glyph->advanceX;
|
|
}
|
|
|
|
void GfxRenderer::getOrientedViewableTRBL(int* outTop, int* outRight, int* outBottom, int* outLeft) const {
|
|
switch (orientation) {
|
|
case Portrait:
|
|
*outTop = VIEWABLE_MARGIN_TOP;
|
|
*outRight = VIEWABLE_MARGIN_RIGHT;
|
|
*outBottom = VIEWABLE_MARGIN_BOTTOM;
|
|
*outLeft = VIEWABLE_MARGIN_LEFT;
|
|
break;
|
|
case LandscapeClockwise:
|
|
*outTop = VIEWABLE_MARGIN_LEFT;
|
|
*outRight = VIEWABLE_MARGIN_TOP;
|
|
*outBottom = VIEWABLE_MARGIN_RIGHT;
|
|
*outLeft = VIEWABLE_MARGIN_BOTTOM;
|
|
break;
|
|
case PortraitInverted:
|
|
*outTop = VIEWABLE_MARGIN_BOTTOM;
|
|
*outRight = VIEWABLE_MARGIN_LEFT;
|
|
*outBottom = VIEWABLE_MARGIN_TOP;
|
|
*outLeft = VIEWABLE_MARGIN_RIGHT;
|
|
break;
|
|
case LandscapeCounterClockwise:
|
|
*outTop = VIEWABLE_MARGIN_RIGHT;
|
|
*outRight = VIEWABLE_MARGIN_BOTTOM;
|
|
*outBottom = VIEWABLE_MARGIN_LEFT;
|
|
*outLeft = VIEWABLE_MARGIN_TOP;
|
|
break;
|
|
}
|
|
}
|