#pragma once #include #include #include #include #include #include #include "activities/ActivityWithSubactivity.h" class CrossPointSettings; enum class SettingType { TOGGLE, ENUM, ACTION, VALUE }; // Structure to hold setting information struct SettingInfo { const char* name; // Display name of the setting SettingType type; // Type of setting uint8_t CrossPointSettings::* valuePtr; // Pointer to member in CrossPointSettings (for TOGGLE/ENUM/VALUE) std::vector enumValues; struct ValueRange { uint8_t min; uint8_t max; uint8_t step; }; // Bounds/step for VALUE type settings ValueRange valueRange; // Static constructors static SettingInfo Toggle(const char* name, uint8_t CrossPointSettings::* ptr) { return {name, SettingType::TOGGLE, ptr}; } static SettingInfo Enum(const char* name, uint8_t CrossPointSettings::* ptr, std::vector values) { return {name, SettingType::ENUM, ptr, std::move(values)}; } static SettingInfo Action(const char* name) { return {name, SettingType::ACTION, nullptr}; } static SettingInfo Value(const char* name, uint8_t CrossPointSettings::* ptr, const ValueRange valueRange) { return {name, SettingType::VALUE, ptr, {}, valueRange}; } }; class SettingsActivity final : public ActivityWithSubactivity { TaskHandle_t displayTaskHandle = nullptr; SemaphoreHandle_t renderingMutex = nullptr; bool updateRequired = false; int selectedSettingIndex = 0; // Currently selected setting const std::function onGoHome; static void taskTrampoline(void* param); [[noreturn]] void displayTaskLoop(); void render() const; void toggleCurrentSetting(); public: explicit SettingsActivity(GfxRenderer& renderer, MappedInputManager& mappedInput, const std::function& onGoHome) : ActivityWithSubactivity("Settings", renderer, mappedInput), onGoHome(onGoHome) {} void onEnter() override; void onExit() override; void loop() override; };