Add cover image display in *Continue Reading* card with framebuffer caching (#200)
## Summary * **What is the goal of this PR?** (e.g., Fixes a bug in the user authentication module, Display the book cover image in the **"Continue Reading"** card on the home screen, with fast navigation using framebuffer caching. * **What changes are included?** - Display book cover image in the "Continue Reading" card on home screen - Load cover from cached BMP (same as sleep screen cover) - Add framebuffer store/restore functions (`copyStoredBwBuffer`, `freeStoredBwBuffer`) for fast navigation after initial render - Fix `drawBitmap` scaling bug: apply scale to offset only, not to base coordinates - Add white text boxes behind title/author/continue reading label for readability on cover - Support both EPUB and XTC file cover images - Increase HomeActivity task stack size from 2048 to 4096 for cover image rendering ## Additional Context * Add any other information that might be helpful for the reviewer (e.g., performance implications, potential risks, specific areas to focus on). - Performance: First render loads cover from SD card (~800ms), subsequent navigation uses cached framebuffer (~instant) - Memory: Framebuffer cache uses ~48KB (6 chunks × 8KB) while on home screen, freed on exit - Fallback: If cover image is not available, falls back to standard text-only display - The `drawBitmap` fix corrects a bug where screenY = (y + offset) scale was incorrectly scaling the base coordinates. Now correctly uses screenY = y + (offset scale)
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@@ -68,6 +68,8 @@ class GfxRenderer {
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void drawImage(const uint8_t bitmap[], int x, int y, int width, int height) const;
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void drawBitmap(const Bitmap& bitmap, int x, int y, int maxWidth, int maxHeight, float cropX = 0,
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float cropY = 0) const;
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void drawBitmap1Bit(const Bitmap& bitmap, int x, int y, int maxWidth, int maxHeight) const;
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void fillPolygon(const int* xPoints, const int* yPoints, int numPoints, bool state = true) const;
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// Text
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int getTextWidth(int fontId, const char* text, EpdFontFamily::Style style = EpdFontFamily::REGULAR) const;
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@@ -97,8 +99,8 @@ class GfxRenderer {
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void copyGrayscaleLsbBuffers() const;
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void copyGrayscaleMsbBuffers() const;
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void displayGrayBuffer() const;
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bool storeBwBuffer(); // Returns true if buffer was stored successfully
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void restoreBwBuffer();
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bool storeBwBuffer(); // Returns true if buffer was stored successfully
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void restoreBwBuffer(); // Restore and free the stored buffer
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void cleanupGrayscaleWithFrameBuffer() const;
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// Low level functions
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