Rename Screens to Activities and restructure files (#44)
## Summary
* This PR drastically reshapes the structure of the codebase, moving
from the concept of "Screens" to "Activities", restructing the files and
setting up the concept of subactivities.
* This should help with keep the main file clean and containing all
functional logic in the relevant activity.
* CrossPointState is now also a global singleton which should help with
accessing it from within activities.
## Additional Context
* This is probably going to be a bit disruptive for people with open
PRs, sorry 😞
This commit is contained in:
21
src/activities/util/FullScreenMessageActivity.h
Normal file
21
src/activities/util/FullScreenMessageActivity.h
Normal file
@@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
#include <EInkDisplay.h>
|
||||
#include <EpdFontFamily.h>
|
||||
|
||||
#include <string>
|
||||
#include <utility>
|
||||
|
||||
#include "../Activity.h"
|
||||
|
||||
class FullScreenMessageActivity final : public Activity {
|
||||
std::string text;
|
||||
EpdFontStyle style;
|
||||
EInkDisplay::RefreshMode refreshMode;
|
||||
|
||||
public:
|
||||
explicit FullScreenMessageActivity(GfxRenderer& renderer, InputManager& inputManager, std::string text,
|
||||
const EpdFontStyle style = REGULAR,
|
||||
const EInkDisplay::RefreshMode refreshMode = EInkDisplay::FAST_REFRESH)
|
||||
: Activity(renderer, inputManager), text(std::move(text)), style(style), refreshMode(refreshMode) {}
|
||||
void onEnter() override;
|
||||
};
|
||||
Reference in New Issue
Block a user