Rename Screens to Activities and restructure files (#44)
## Summary
* This PR drastically reshapes the structure of the codebase, moving
from the concept of "Screens" to "Activities", restructing the files and
setting up the concept of subactivities.
* This should help with keep the main file clean and containing all
functional logic in the relevant activity.
* CrossPointState is now also a global singleton which should help with
accessing it from within activities.
## Additional Context
* This is probably going to be a bit disruptive for people with open
PRs, sorry 😞
This commit is contained in:
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src/activities/util/FullScreenMessageActivity.cpp
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src/activities/util/FullScreenMessageActivity.cpp
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#include "FullScreenMessageActivity.h"
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#include <GfxRenderer.h>
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#include "config.h"
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void FullScreenMessageActivity::onEnter() {
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const auto height = renderer.getLineHeight(UI_FONT_ID);
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const auto top = (GfxRenderer::getScreenHeight() - height) / 2;
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renderer.clearScreen();
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renderer.drawCenteredText(UI_FONT_ID, top, text.c_str(), true, style);
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renderer.displayBuffer(refreshMode);
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}
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src/activities/util/FullScreenMessageActivity.h
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src/activities/util/FullScreenMessageActivity.h
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#pragma once
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#include <EInkDisplay.h>
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#include <EpdFontFamily.h>
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#include <string>
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#include <utility>
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#include "../Activity.h"
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class FullScreenMessageActivity final : public Activity {
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std::string text;
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EpdFontStyle style;
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EInkDisplay::RefreshMode refreshMode;
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public:
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explicit FullScreenMessageActivity(GfxRenderer& renderer, InputManager& inputManager, std::string text,
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const EpdFontStyle style = REGULAR,
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const EInkDisplay::RefreshMode refreshMode = EInkDisplay::FAST_REFRESH)
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: Activity(renderer, inputManager), text(std::move(text)), style(style), refreshMode(refreshMode) {}
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void onEnter() override;
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};
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