Rename Screens to Activities and restructure files (#44)
## Summary
* This PR drastically reshapes the structure of the codebase, moving
from the concept of "Screens" to "Activities", restructing the files and
setting up the concept of subactivities.
* This should help with keep the main file clean and containing all
functional logic in the relevant activity.
* CrossPointState is now also a global singleton which should help with
accessing it from within activities.
## Additional Context
* This is probably going to be a bit disruptive for people with open
PRs, sorry 😞
This commit is contained in:
18
src/activities/boot_sleep/BootActivity.cpp
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18
src/activities/boot_sleep/BootActivity.cpp
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#include "BootActivity.h"
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#include <GfxRenderer.h>
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#include "config.h"
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#include "images/CrossLarge.h"
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void BootActivity::onEnter() {
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const auto pageWidth = GfxRenderer::getScreenWidth();
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const auto pageHeight = GfxRenderer::getScreenHeight();
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renderer.clearScreen();
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renderer.drawImage(CrossLarge, (pageWidth - 128) / 2, (pageHeight - 128) / 2, 128, 128);
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renderer.drawCenteredText(UI_FONT_ID, pageHeight / 2 + 70, "CrossPoint", true, BOLD);
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renderer.drawCenteredText(SMALL_FONT_ID, pageHeight / 2 + 95, "BOOTING");
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renderer.drawCenteredText(SMALL_FONT_ID, pageHeight - 30, CROSSPOINT_VERSION);
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renderer.displayBuffer();
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}
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8
src/activities/boot_sleep/BootActivity.h
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src/activities/boot_sleep/BootActivity.h
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#pragma once
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#include "../Activity.h"
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class BootActivity final : public Activity {
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public:
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explicit BootActivity(GfxRenderer& renderer, InputManager& inputManager) : Activity(renderer, inputManager) {}
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void onEnter() override;
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};
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24
src/activities/boot_sleep/SleepActivity.cpp
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src/activities/boot_sleep/SleepActivity.cpp
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#include "SleepActivity.h"
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#include <GfxRenderer.h>
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#include "CrossPointSettings.h"
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#include "config.h"
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#include "images/CrossLarge.h"
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void SleepActivity::onEnter() {
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const auto pageWidth = GfxRenderer::getScreenWidth();
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const auto pageHeight = GfxRenderer::getScreenHeight();
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renderer.clearScreen();
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renderer.drawImage(CrossLarge, (pageWidth - 128) / 2, (pageHeight - 128) / 2, 128, 128);
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renderer.drawCenteredText(UI_FONT_ID, pageHeight / 2 + 70, "CrossPoint", true, BOLD);
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renderer.drawCenteredText(SMALL_FONT_ID, pageHeight / 2 + 95, "SLEEPING");
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// Apply white screen if enabled in settings
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if (!SETTINGS.whiteSleepScreen) {
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renderer.invertScreen();
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}
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renderer.displayBuffer(EInkDisplay::HALF_REFRESH);
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}
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8
src/activities/boot_sleep/SleepActivity.h
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src/activities/boot_sleep/SleepActivity.h
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#pragma once
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#include "../Activity.h"
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class SleepActivity final : public Activity {
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public:
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explicit SleepActivity(GfxRenderer& renderer, InputManager& inputManager) : Activity(renderer, inputManager) {}
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void onEnter() override;
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};
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