Rename Screens to Activities and restructure files (#44)
## Summary
* This PR drastically reshapes the structure of the codebase, moving
from the concept of "Screens" to "Activities", restructing the files and
setting up the concept of subactivities.
* This should help with keep the main file clean and containing all
functional logic in the relevant activity.
* CrossPointState is now also a global singleton which should help with
accessing it from within activities.
## Additional Context
* This is probably going to be a bit disruptive for people with open
PRs, sorry 😞
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@@ -3,7 +3,9 @@
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#include <HardwareSerial.h>
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#include <Serialization.h>
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namespace {
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constexpr uint8_t PAGE_FILE_VERSION = 3;
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}
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void PageLine::render(GfxRenderer& renderer, const int fontId) { block->render(renderer, fontId, xPos, yPos); }
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@@ -9,7 +9,9 @@
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#include "Page.h"
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#include "parsers/ChapterHtmlSlimParser.h"
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namespace {
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constexpr uint8_t SECTION_FILE_VERSION = 5;
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}
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void Section::onPageComplete(std::unique_ptr<Page> page) {
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const auto filePath = cachePath + "/page_" + std::to_string(pageCount) + ".bin";
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