fix: Skip negative screen coordinates only after we read the bitmap row. (#431)
Otherwise, we don't crop properly. Fixes #430 ### AI Usage Did you use AI tools to help write this code? _**< NO >**_
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@@ -201,9 +201,6 @@ void GfxRenderer::drawBitmap(const Bitmap& bitmap, const int x, const int y, con
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if (screenY >= getScreenHeight()) {
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break;
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}
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if (screenY < 0) {
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continue;
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}
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if (bitmap.readNextRow(outputRow, rowBytes) != BmpReaderError::Ok) {
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Serial.printf("[%lu] [GFX] Failed to read row %d from bitmap\n", millis(), bmpY);
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@@ -212,6 +209,10 @@ void GfxRenderer::drawBitmap(const Bitmap& bitmap, const int x, const int y, con
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return;
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}
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if (screenY < 0) {
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continue;
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}
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if (bmpY < cropPixY) {
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// Skip the row if it's outside the crop area
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continue;
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