Add Continue Reading menu and remember last book folder (#129)

## Summary

* **What is the goal of this PR?**

Add a "Continue Reading" feature to improve user experience when
returning to a previously opened book.

* **What changes are included?**

- Add dynamic "Continue: <book name>" menu item in Home screen when a
book was previously opened

- File browser now starts from the folder of the last opened book
instead of always starting from root directory
- Menu dynamically shows 3 or 4 items based on reading history:
  - Without history: `Browse`, `File transfer`, `Settings`
- With history: `Continue: <book>`, `Browse`, `File transfer`,
`Settings`

## Additional Context

* This feature leverages the existing `APP_STATE.openEpubPath` which
already persists the last opened book path
* The Continue Reading menu only appears if the book file still exists
on the SD card
* Book name in the menu is truncated to 25 characters with "..." suffix
if too long
* If the last book's folder was deleted, the file browser gracefully
falls back to root directory
* No new dependencies or significant memory overhead - reuses existing
state management
This commit is contained in:
Eunchurn Park
2025-12-26 09:55:23 +09:00
committed by GitHub
parent e3c1e28b8f
commit b77af16caa
9 changed files with 140 additions and 37 deletions

View File

@@ -9,6 +9,7 @@
namespace {
constexpr int PAGE_ITEMS = 23;
constexpr int SKIP_PAGE_MS = 700;
constexpr unsigned long GO_HOME_MS = 1000;
} // namespace
void sortFileList(std::vector<std::string>& strs) {
@@ -53,7 +54,7 @@ void FileSelectionActivity::onEnter() {
renderingMutex = xSemaphoreCreateMutex();
basepath = "/";
// basepath is set via constructor parameter (defaults to "/" if not specified)
loadFiles();
selectorIndex = 0;
@@ -83,6 +84,16 @@ void FileSelectionActivity::onExit() {
}
void FileSelectionActivity::loop() {
// Long press BACK (1s+) goes to root folder
if (inputManager.isPressed(InputManager::BTN_BACK) && inputManager.getHeldTime() >= GO_HOME_MS) {
if (basepath != "/") {
basepath = "/";
loadFiles();
updateRequired = true;
}
return;
}
const bool prevReleased =
inputManager.wasReleased(InputManager::BTN_UP) || inputManager.wasReleased(InputManager::BTN_LEFT);
const bool nextReleased =
@@ -103,15 +114,17 @@ void FileSelectionActivity::loop() {
} else {
onSelect(basepath + files[selectorIndex]);
}
} else if (inputManager.wasPressed(InputManager::BTN_BACK)) {
if (basepath != "/") {
basepath.replace(basepath.find_last_of('/'), std::string::npos, "");
if (basepath.empty()) basepath = "/";
loadFiles();
updateRequired = true;
} else {
// At root level, go back home
onGoHome();
} else if (inputManager.wasReleased(InputManager::BTN_BACK)) {
// Short press: go up one directory, or go home if at root
if (inputManager.getHeldTime() < GO_HOME_MS) {
if (basepath != "/") {
basepath.replace(basepath.find_last_of('/'), std::string::npos, "");
if (basepath.empty()) basepath = "/";
loadFiles();
updateRequired = true;
} else {
onGoHome();
}
}
} else if (prevReleased) {
if (skipPage) {