Add Continue Reading menu and remember last book folder (#129)

## Summary

* **What is the goal of this PR?**

Add a "Continue Reading" feature to improve user experience when
returning to a previously opened book.

* **What changes are included?**

- Add dynamic "Continue: <book name>" menu item in Home screen when a
book was previously opened

- File browser now starts from the folder of the last opened book
instead of always starting from root directory
- Menu dynamically shows 3 or 4 items based on reading history:
  - Without history: `Browse`, `File transfer`, `Settings`
- With history: `Continue: <book>`, `Browse`, `File transfer`,
`Settings`

## Additional Context

* This feature leverages the existing `APP_STATE.openEpubPath` which
already persists the last opened book path
* The Continue Reading menu only appears if the book file still exists
on the SD card
* Book name in the menu is truncated to 25 characters with "..." suffix
if too long
* If the last book's folder was deleted, the file browser gracefully
falls back to root directory
* No new dependencies or significant memory overhead - reuses existing
state management
This commit is contained in:
Eunchurn Park
2025-12-26 09:55:23 +09:00
committed by GitHub
parent e3c1e28b8f
commit b77af16caa
9 changed files with 140 additions and 37 deletions

View File

@@ -12,6 +12,8 @@ class HomeActivity final : public Activity {
SemaphoreHandle_t renderingMutex = nullptr;
int selectorIndex = 0;
bool updateRequired = false;
bool hasContinueReading = false;
const std::function<void()> onContinueReading;
const std::function<void()> onReaderOpen;
const std::function<void()> onSettingsOpen;
const std::function<void()> onFileTransferOpen;
@@ -19,11 +21,14 @@ class HomeActivity final : public Activity {
static void taskTrampoline(void* param);
[[noreturn]] void displayTaskLoop();
void render() const;
int getMenuItemCount() const;
public:
explicit HomeActivity(GfxRenderer& renderer, InputManager& inputManager, const std::function<void()>& onReaderOpen,
explicit HomeActivity(GfxRenderer& renderer, InputManager& inputManager,
const std::function<void()>& onContinueReading, const std::function<void()>& onReaderOpen,
const std::function<void()>& onSettingsOpen, const std::function<void()>& onFileTransferOpen)
: Activity("Home", renderer, inputManager),
onContinueReading(onContinueReading),
onReaderOpen(onReaderOpen),
onSettingsOpen(onSettingsOpen),
onFileTransferOpen(onFileTransferOpen) {}