Settings Screen and first 2 settings (#18)
* white sleep screen * quicker pwr button * no extra spacing between paragraphs * Added settings class with de/serialization and whiteSleepScreen setting to control inverting the sleep screen * Added Settings screen for real, made settings a global singleton * Added setting for extra paragraph spacing. * fixed typo * Rework after feedback * Fixed type from bool to uint8
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src/screens/SettingsScreen.h
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43
src/screens/SettingsScreen.h
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#pragma once
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#include <cstdint>
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#include <freertos/FreeRTOS.h>
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#include <freertos/semphr.h>
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#include <freertos/task.h>
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#include <string>
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#include <vector>
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#include "Screen.h"
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class CrossPointSettings;
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// Structure to hold setting information
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struct SettingInfo {
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const char* name; // Display name of the setting
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uint8_t CrossPointSettings::* valuePtr; // Pointer to member in CrossPointSettings
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};
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class SettingsScreen final : public Screen {
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TaskHandle_t displayTaskHandle = nullptr;
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SemaphoreHandle_t renderingMutex = nullptr;
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bool updateRequired = false;
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int selectedSettingIndex = 0; // Currently selected setting
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const std::function<void()> onGoHome;
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// Static settings list
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static constexpr int settingsCount = 2; // Number of settings
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static const SettingInfo settingsList[settingsCount];
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static void taskTrampoline(void* param);
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[[noreturn]] void displayTaskLoop();
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void render() const;
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void toggleCurrentSetting();
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public:
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explicit SettingsScreen(GfxRenderer& renderer, InputManager& inputManager,
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const std::function<void()>& onGoHome)
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: Screen(renderer, inputManager), onGoHome(onGoHome) {}
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void onEnter() override;
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void onExit() override;
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void handleInput() override;
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};
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