Settings Screen and first 2 settings (#18)

* white sleep screen

* quicker pwr button

* no extra spacing between paragraphs

* Added settings class with de/serialization and whiteSleepScreen setting to control inverting the sleep screen

* Added Settings screen for real, made settings a global singleton

* Added setting for extra paragraph spacing.

* fixed typo

* Rework after feedback

* Fixed type from bool to uint8
This commit is contained in:
Jonas Diemer
2025-12-15 13:16:46 +01:00
committed by GitHub
parent 7a5719b46d
commit a640fbecf8
13 changed files with 352 additions and 27 deletions

View File

@@ -0,0 +1,43 @@
#pragma once
#include <cstdint>
#include <freertos/FreeRTOS.h>
#include <freertos/semphr.h>
#include <freertos/task.h>
#include <string>
#include <vector>
#include "Screen.h"
class CrossPointSettings;
// Structure to hold setting information
struct SettingInfo {
const char* name; // Display name of the setting
uint8_t CrossPointSettings::* valuePtr; // Pointer to member in CrossPointSettings
};
class SettingsScreen final : public Screen {
TaskHandle_t displayTaskHandle = nullptr;
SemaphoreHandle_t renderingMutex = nullptr;
bool updateRequired = false;
int selectedSettingIndex = 0; // Currently selected setting
const std::function<void()> onGoHome;
// Static settings list
static constexpr int settingsCount = 2; // Number of settings
static const SettingInfo settingsList[settingsCount];
static void taskTrampoline(void* param);
[[noreturn]] void displayTaskLoop();
void render() const;
void toggleCurrentSetting();
public:
explicit SettingsScreen(GfxRenderer& renderer, InputManager& inputManager,
const std::function<void()>& onGoHome)
: Screen(renderer, inputManager), onGoHome(onGoHome) {}
void onEnter() override;
void onExit() override;
void handleInput() override;
};