Book cover sleep screen (#89)
## Summary * Fix issue with 2-bit bmp rendering * Add support generate book cover BMP from JPG and use as sleep screen ## Additional Context * It does not support other image formats beyond JPG at this point * Something is cooked with my JpegToBmpConverter logic, it generates weird interlaced looking images for some JPGs | Book 1 | Book 2| | --- | --- | |  |  |
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@@ -1,16 +1,45 @@
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#include "SleepActivity.h"
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#include <Epub.h>
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#include <GfxRenderer.h>
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#include <SD.h>
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#include <vector>
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#include "CrossPointSettings.h"
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#include "CrossPointState.h"
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#include "config.h"
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#include "images/CrossLarge.h"
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void SleepActivity::onEnter() {
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renderPopup("Entering Sleep...");
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if (SETTINGS.sleepScreen == CrossPointSettings::SLEEP_SCREEN_MODE::CUSTOM) {
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return renderCustomSleepScreen();
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}
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if (SETTINGS.sleepScreen == CrossPointSettings::SLEEP_SCREEN_MODE::COVER) {
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return renderCoverSleepScreen();
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}
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renderDefaultSleepScreen();
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}
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void SleepActivity::renderPopup(const char* message) const {
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const int textWidth = renderer.getTextWidth(READER_FONT_ID, message);
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constexpr int margin = 20;
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const int x = (renderer.getScreenWidth() - textWidth - margin * 2) / 2;
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constexpr int y = 117;
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const int w = textWidth + margin * 2;
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const int h = renderer.getLineHeight(READER_FONT_ID) + margin * 2;
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// renderer.clearScreen();
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renderer.fillRect(x + 5, y + 5, w - 10, h - 10, false);
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renderer.drawText(READER_FONT_ID, x + margin, y + margin, message);
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renderer.drawRect(x + 5, y + 5, w - 10, h - 10);
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renderer.displayBuffer();
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}
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void SleepActivity::renderCustomSleepScreen() const {
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// Check if we have a /sleep directory
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auto dir = SD.open("/sleep");
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if (dir && dir.isDirectory()) {
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@@ -28,31 +57,31 @@ void SleepActivity::onEnter() {
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}
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if (filename.substr(filename.length() - 4) != ".bmp") {
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Serial.printf("[%lu] [Slp] Skipping non-.bmp file name: %s\n", millis(), file.name());
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Serial.printf("[%lu] [SLP] Skipping non-.bmp file name: %s\n", millis(), file.name());
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file.close();
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continue;
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}
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Bitmap bitmap(file);
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if (bitmap.parseHeaders() != BmpReaderError::Ok) {
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Serial.printf("[%lu] [Slp] Skipping invalid BMP file: %s\n", millis(), file.name());
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Serial.printf("[%lu] [SLP] Skipping invalid BMP file: %s\n", millis(), file.name());
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file.close();
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continue;
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}
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files.emplace_back(filename);
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file.close();
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}
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int numFiles = files.size();
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const auto numFiles = files.size();
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if (numFiles > 0) {
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// Generate a random number between 1 and numFiles
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int randomFileIndex = random(numFiles);
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auto filename = "/sleep/" + files[randomFileIndex];
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const auto randomFileIndex = random(numFiles);
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const auto filename = "/sleep/" + files[randomFileIndex];
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auto file = SD.open(filename.c_str());
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if (file) {
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Serial.printf("[%lu] [Slp] Randomly loading: /sleep/%s\n", millis(), files[randomFileIndex].c_str());
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Serial.printf("[%lu] [SLP] Randomly loading: /sleep/%s\n", millis(), files[randomFileIndex].c_str());
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delay(100);
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Bitmap bitmap(file);
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if (bitmap.parseHeaders() == BmpReaderError::Ok) {
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renderCustomSleepScreen(bitmap);
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renderBitmapSleepScreen(bitmap);
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dir.close();
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return;
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}
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@@ -67,8 +96,8 @@ void SleepActivity::onEnter() {
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if (file) {
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Bitmap bitmap(file);
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if (bitmap.parseHeaders() == BmpReaderError::Ok) {
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Serial.printf("[%lu] [Slp] Loading: /sleep.bmp\n", millis());
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renderCustomSleepScreen(bitmap);
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Serial.printf("[%lu] [SLP] Loading: /sleep.bmp\n", millis());
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renderBitmapSleepScreen(bitmap);
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return;
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}
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}
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@@ -76,41 +105,27 @@ void SleepActivity::onEnter() {
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renderDefaultSleepScreen();
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}
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void SleepActivity::renderPopup(const char* message) const {
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const int textWidth = renderer.getTextWidth(READER_FONT_ID, message);
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constexpr int margin = 20;
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const int x = (GfxRenderer::getScreenWidth() - textWidth - margin * 2) / 2;
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constexpr int y = 117;
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const int w = textWidth + margin * 2;
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const int h = renderer.getLineHeight(READER_FONT_ID) + margin * 2;
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// renderer.clearScreen();
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renderer.fillRect(x + 5, y + 5, w - 10, h - 10, false);
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renderer.drawText(READER_FONT_ID, x + margin, y + margin, message);
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renderer.drawRect(x + 5, y + 5, w - 10, h - 10);
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renderer.displayBuffer();
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}
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void SleepActivity::renderDefaultSleepScreen() const {
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const auto pageWidth = GfxRenderer::getScreenWidth();
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const auto pageHeight = GfxRenderer::getScreenHeight();
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const auto pageWidth = renderer.getScreenWidth();
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const auto pageHeight = renderer.getScreenHeight();
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renderer.clearScreen();
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renderer.drawImage(CrossLarge, (pageWidth - 128) / 2, (pageHeight - 128) / 2, 128, 128);
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renderer.drawCenteredText(UI_FONT_ID, pageHeight / 2 + 70, "CrossPoint", true, BOLD);
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renderer.drawCenteredText(SMALL_FONT_ID, pageHeight / 2 + 95, "SLEEPING");
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// Apply white screen if enabled in settings
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if (!SETTINGS.whiteSleepScreen) {
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// Make sleep screen dark unless light is selected in settings
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if (SETTINGS.sleepScreen != CrossPointSettings::SLEEP_SCREEN_MODE::LIGHT) {
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renderer.invertScreen();
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}
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renderer.displayBuffer(EInkDisplay::HALF_REFRESH);
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}
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void SleepActivity::renderCustomSleepScreen(const Bitmap& bitmap) const {
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void SleepActivity::renderBitmapSleepScreen(const Bitmap& bitmap) const {
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int x, y;
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const auto pageWidth = GfxRenderer::getScreenWidth();
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const auto pageHeight = GfxRenderer::getScreenHeight();
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const auto pageWidth = renderer.getScreenWidth();
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const auto pageHeight = renderer.getScreenHeight();
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if (bitmap.getWidth() > pageWidth || bitmap.getHeight() > pageHeight) {
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// image will scale, make sure placement is right
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@@ -153,3 +168,26 @@ void SleepActivity::renderCustomSleepScreen(const Bitmap& bitmap) const {
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renderer.setRenderMode(GfxRenderer::BW);
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}
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}
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void SleepActivity::renderCoverSleepScreen() const {
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Epub lastEpub(APP_STATE.openEpubPath, "/.crosspoint");
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if (!lastEpub.load()) {
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Serial.println("[SLP] Failed to load last epub");
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return renderDefaultSleepScreen();
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}
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if (!lastEpub.generateCoverBmp()) {
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Serial.println("[SLP] Failed to generate cover bmp");
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return renderDefaultSleepScreen();
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}
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auto file = SD.open(lastEpub.getCoverBmpPath().c_str(), FILE_READ);
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if (file) {
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Bitmap bitmap(file);
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if (bitmap.parseHeaders() == BmpReaderError::Ok) {
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renderBitmapSleepScreen(bitmap);
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return;
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}
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}
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renderDefaultSleepScreen();
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}
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@@ -9,7 +9,9 @@ class SleepActivity final : public Activity {
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void onEnter() override;
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private:
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void renderDefaultSleepScreen() const;
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void renderCustomSleepScreen(const Bitmap& bitmap) const;
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void renderPopup(const char* message) const;
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void renderDefaultSleepScreen() const;
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void renderCustomSleepScreen() const;
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void renderCoverSleepScreen() const;
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void renderBitmapSleepScreen(const Bitmap& bitmap) const;
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};
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