Update sleep screen
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@@ -32,7 +32,10 @@ class EpdRenderer {
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void fillRect(int x, int y, int width, int height, uint16_t color = 1) const;
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void drawCircle(int x, int y, int radius, uint16_t color = 1) const;
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void fillCircle(int x, int y, int radius, uint16_t color = 1) const;
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void drawImage(const uint8_t bitmap[], int x, int y, int width, int height, bool invert = false) const;
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void drawImage(const uint8_t bitmap[], int x, int y, int width, int height, bool invert = false,
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bool mirrorY = false) const;
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void drawImageNoMargin(const uint8_t bitmap[], int x, int y, int width, int height, bool invert = false,
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bool mirrorY = false) const;
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void clearScreen(bool black = false) const;
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void flushDisplay(bool partialUpdate = true) const;
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void flushArea(int x, int y, int width, int height) const;
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