Build and use 1-bit font, saves a good amount of space

This commit is contained in:
Dave Allie
2025-12-07 01:26:49 +11:00
parent eceffaa289
commit 79294f6b8f
10 changed files with 8482 additions and 25051 deletions

View File

@@ -2,13 +2,10 @@
#include <EpdFontFamily.h>
#include <HardwareSerial.h>
#include <Utf8.h>
#include <miniz.h>
inline int min(const int a, const int b) { return a < b ? a : b; }
inline int max(const int a, const int b) { return a > b ? a : b; }
static tinfl_decompressor decomp;
template <typename Renderable>
class EpdFontRenderer {
Renderable& renderer;
@@ -22,22 +19,6 @@ class EpdFontRenderer {
void renderString(const char* string, int* x, int* y, uint16_t color, EpdFontStyle style = REGULAR);
};
inline int uncompress(uint8_t* dest, size_t uncompressedSize, const uint8_t* source, size_t sourceSize) {
if (uncompressedSize == 0 || dest == nullptr || sourceSize == 0 || source == nullptr) {
return -1;
}
tinfl_init(&decomp);
// we know everything will fit into the buffer.
const tinfl_status decomp_status =
tinfl_decompress(&decomp, source, &sourceSize, dest, dest, &uncompressedSize,
TINFL_FLAG_PARSE_ZLIB_HEADER | TINFL_FLAG_USING_NON_WRAPPING_OUTPUT_BUF);
if (decomp_status != TINFL_STATUS_DONE) {
return decomp_status;
}
return 0;
}
template <typename Renderable>
void EpdFontRenderer<Renderable>::renderString(const char* string, int* x, int* y, const uint16_t color,
const EpdFontStyle style) {
@@ -79,50 +60,24 @@ void EpdFontRenderer<Renderable>::renderChar(const uint32_t cp, int* x, const in
const uint8_t height = glyph->height;
const int left = glyph->left;
const int byteWidth = width / 2 + width % 2;
const unsigned long bitmapSize = byteWidth * height;
const uint8_t* bitmap = nullptr;
if (fontFamily->getData(style)->compressed) {
auto* tmpBitmap = static_cast<uint8_t*>(malloc(bitmapSize));
if (tmpBitmap == nullptr && bitmapSize) {
Serial.println("Failed to allocate memory for decompression buffer");
return;
}
uncompress(tmpBitmap, bitmapSize, &fontFamily->getData(style)->bitmap[offset], glyph->compressedSize);
bitmap = tmpBitmap;
} else {
bitmap = &fontFamily->getData(style)->bitmap[offset];
}
bitmap = &fontFamily->getData(style)->bitmap[offset];
if (bitmap != nullptr) {
for (int localY = 0; localY < height; localY++) {
int yy = *y - glyph->top + localY;
const int startPos = *x + left;
bool byteComplete = startPos % 2;
int localX = max(0, -startPos);
const int maxX = startPos + width;
for (int glyphY = 0; glyphY < height; glyphY++) {
int screenY = *y - glyph->top + glyphY;
for (int glyphX = 0; glyphX < width; glyphX++) {
const int pixelPosition = glyphY * width + glyphX;
int screenX = *x + left + glyphX;
for (int xx = startPos; xx < maxX; xx++) {
uint8_t bm = bitmap[localY * byteWidth + localX / 2];
if ((localX & 1) == 0) {
bm = bm & 0xF;
} else {
bm = bm >> 4;
}
const uint8_t byte = bitmap[pixelPosition / 8];
const uint8_t bit_index = 7 - (pixelPosition % 8);
if (bm) {
renderer.drawPixel(xx, yy, color);
if ((byte >> bit_index) & 1) {
renderer.drawPixel(screenX, screenY, color);
}
byteComplete = !byteComplete;
localX++;
}
}
if (fontFamily->getData(style)->compressed) {
free(const_cast<uint8_t*>(bitmap));
}
}
*x += glyph->advanceX;