Build and use 1-bit font, saves a good amount of space
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@@ -6,13 +6,13 @@
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/// Font data stored PER GLYPH
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typedef struct {
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uint8_t width; ///< Bitmap dimensions in pixels
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uint8_t height; ///< Bitmap dimensions in pixels
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uint8_t advanceX; ///< Distance to advance cursor (x axis)
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int16_t left; ///< X dist from cursor pos to UL corner
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int16_t top; ///< Y dist from cursor pos to UL corner
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uint16_t compressedSize; ///< Size of the zlib-compressed font data.
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uint32_t dataOffset; ///< Pointer into EpdFont->bitmap
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uint8_t width; ///< Bitmap dimensions in pixels
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uint8_t height; ///< Bitmap dimensions in pixels
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uint8_t advanceX; ///< Distance to advance cursor (x axis)
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int16_t left; ///< X dist from cursor pos to UL corner
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int16_t top; ///< Y dist from cursor pos to UL corner
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uint16_t dataLength; ///< Size of the font data.
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uint32_t dataOffset; ///< Pointer into EpdFont->bitmap
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} EpdGlyph;
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/// Glyph interval structure
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@@ -28,7 +28,6 @@ typedef struct {
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const EpdGlyph* glyph; ///< Glyph array
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const EpdUnicodeInterval* intervals; ///< Valid unicode intervals for this font
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uint32_t intervalCount; ///< Number of unicode intervals.
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bool compressed; ///< Does this font use compressed glyph bitmaps?
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uint8_t advanceY; ///< Newline distance (y axis)
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int ascender; ///< Maximal height of a glyph above the base line
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int descender; ///< Maximal height of a glyph below the base line
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