Give activities names and log when entering and exiting them (#92)
## Summary * Give activities name and log when entering and exiting them * Clearer logs when attempting to debug, knowing where users are coming from/going to helps
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@@ -12,11 +12,6 @@ const char* const KeyboardEntryActivity::keyboard[NUM_ROWS] = {
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const char* const KeyboardEntryActivity::keyboardShift[NUM_ROWS] = {"~!@#$%^&*()_+", "QWERTYUIOP{}|", "ASDFGHJKL:\"",
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"ZXCVBNM<>?", "^ _____<OK"};
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KeyboardEntryActivity::KeyboardEntryActivity(GfxRenderer& renderer, InputManager& inputManager,
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const std::string& title, const std::string& initialText, size_t maxLength,
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bool isPassword)
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: Activity(renderer, inputManager), title(title), text(initialText), maxLength(maxLength), isPassword(isPassword) {}
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void KeyboardEntryActivity::setText(const std::string& newText) {
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text = newText;
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if (maxLength > 0 && text.length() > maxLength) {
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@@ -37,15 +32,13 @@ void KeyboardEntryActivity::reset(const std::string& newTitle, const std::string
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}
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void KeyboardEntryActivity::onEnter() {
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Activity::onEnter();
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// Reset state when entering the activity
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complete = false;
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cancelled = false;
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}
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void KeyboardEntryActivity::onExit() {
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// Clean up if needed
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}
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void KeyboardEntryActivity::loop() {
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handleInput();
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render(10);
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