Use 6x8kB chunks instead of 1x48kB chunk for secondary display buffer (#36)
## Summary - When allocating the `bwBuffer` required to restore the RED RAM in the EPD, we were previously allocating the whole frame buffer in one contiguous memory chunk (48kB) - Depending on the state of memory fragmentation at the time of this call, it may not be possible to allocate all that memory - Instead, we now allocate 6 blocks of 8kB instead of the full 48kB, this should mean the display updates are more resilient to different memory conditions ## Additional Context
This commit is contained in:
@@ -10,12 +10,18 @@ class GfxRenderer {
|
||||
enum RenderMode { BW, GRAYSCALE_LSB, GRAYSCALE_MSB };
|
||||
|
||||
private:
|
||||
static constexpr size_t BW_BUFFER_CHUNK_SIZE = 8000; // 8KB chunks to allow for non-contiguous memory
|
||||
static constexpr size_t BW_BUFFER_NUM_CHUNKS = EInkDisplay::BUFFER_SIZE / BW_BUFFER_CHUNK_SIZE;
|
||||
static_assert(BW_BUFFER_CHUNK_SIZE * BW_BUFFER_NUM_CHUNKS == EInkDisplay::BUFFER_SIZE,
|
||||
"BW buffer chunking does not line up with display buffer size");
|
||||
|
||||
EInkDisplay& einkDisplay;
|
||||
RenderMode renderMode;
|
||||
uint8_t* bwBuffer = nullptr;
|
||||
uint8_t* bwBufferChunks[BW_BUFFER_NUM_CHUNKS] = {nullptr};
|
||||
std::map<int, EpdFontFamily> fontMap;
|
||||
void renderChar(const EpdFontFamily& fontFamily, uint32_t cp, int* x, const int* y, bool pixelState,
|
||||
EpdFontStyle style) const;
|
||||
void freeBwBufferChunks();
|
||||
|
||||
public:
|
||||
explicit GfxRenderer(EInkDisplay& einkDisplay) : einkDisplay(einkDisplay), renderMode(BW) {}
|
||||
|
||||
Reference in New Issue
Block a user