Use 6x8kB chunks instead of 1x48kB chunk for secondary display buffer (#36)

## Summary

- When allocating the `bwBuffer` required to restore the RED RAM in the
EPD, we were previously allocating the whole frame buffer in one
contiguous memory chunk (48kB)
- Depending on the state of memory fragmentation at the time of this
call, it may not be possible to allocate all that memory
- Instead, we now allocate 6 blocks of 8kB instead of the full 48kB,
this should mean the display updates are more resilient to different
memory conditions

## Additional Context
This commit is contained in:
Dave Allie
2025-12-17 01:39:22 +11:00
committed by GitHub
parent c287aa03a4
commit 67da8139b3
2 changed files with 72 additions and 11 deletions

View File

@@ -10,12 +10,18 @@ class GfxRenderer {
enum RenderMode { BW, GRAYSCALE_LSB, GRAYSCALE_MSB };
private:
static constexpr size_t BW_BUFFER_CHUNK_SIZE = 8000; // 8KB chunks to allow for non-contiguous memory
static constexpr size_t BW_BUFFER_NUM_CHUNKS = EInkDisplay::BUFFER_SIZE / BW_BUFFER_CHUNK_SIZE;
static_assert(BW_BUFFER_CHUNK_SIZE * BW_BUFFER_NUM_CHUNKS == EInkDisplay::BUFFER_SIZE,
"BW buffer chunking does not line up with display buffer size");
EInkDisplay& einkDisplay;
RenderMode renderMode;
uint8_t* bwBuffer = nullptr;
uint8_t* bwBufferChunks[BW_BUFFER_NUM_CHUNKS] = {nullptr};
std::map<int, EpdFontFamily> fontMap;
void renderChar(const EpdFontFamily& fontFamily, uint32_t cp, int* x, const int* y, bool pixelState,
EpdFontStyle style) const;
void freeBwBufferChunks();
public:
explicit GfxRenderer(EInkDisplay& einkDisplay) : einkDisplay(einkDisplay), renderMode(BW) {}