Move to SDK EInkDisplay and enable anti-aliased 2-bit text (#5)
* First pass at moving to SDK EInkDisplay library * Add 2-bit grayscale text and anti-aliased rendering of text * Render status bar for empty chapters * Refresh screen every 15 pages to avoid ghosting * Simplify boot and sleep screens * Give FileSelectionScreen task more stack memory * Move text around slightly on Boot and Sleep screens * Re-use existing buffer and write to whole screen for 'partial update'
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@@ -13,12 +13,14 @@ parser = argparse.ArgumentParser(description="Generate a header file from a font
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parser.add_argument("name", action="store", help="name of the font.")
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parser.add_argument("size", type=int, help="font size to use.")
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parser.add_argument("fontstack", action="store", nargs='+', help="list of font files, ordered by descending priority.")
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parser.add_argument("--2bit", dest="is2Bit", action="store_true", help="generate 2-bit greyscale bitmap instead of 1-bit black and white.")
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parser.add_argument("--additional-intervals", dest="additional_intervals", action="append", help="Additional code point intervals to export as min,max. This argument can be repeated.")
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args = parser.parse_args()
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GlyphProps = namedtuple("GlyphProps", ["width", "height", "advance_x", "left", "top", "data_length", "data_offset", "code_point"])
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font_stack = [freetype.Face(f) for f in args.fontstack]
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is2Bit = args.is2Bit
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size = args.size
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font_name = args.name
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@@ -173,26 +175,73 @@ for i_start, i_end in intervals:
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pixels4g.append(px)
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px = 0
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# Downsample to 1-bit bitmap - treat any non-zero as black
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pixelsbw = []
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px = 0
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pitch = (bitmap.width // 2) + (bitmap.width % 2)
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for y in range(bitmap.rows):
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for x in range(bitmap.width):
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px = px << 1
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bm = pixels4g[y * pitch + (x // 2)]
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px += 1 if ((x & 1) == 0 and bm & 0xF > 0) or ((x & 1) == 1 and bm & 0xF0 > 0) else 0
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if is2Bit:
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# 0 = white, 15 black, 8+ dark grey, 7- light grey
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# Downsample to 2-bit bitmap
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pixels2b = []
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px = 0
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pitch = (bitmap.width // 2) + (bitmap.width % 2)
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for y in range(bitmap.rows):
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for x in range(bitmap.width):
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px = px << 2
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bm = pixels4g[y * pitch + (x // 2)]
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bm = (bm >> ((x % 2) * 4)) & 0xF
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if (y * bitmap.width + x) % 8 == 7:
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pixelsbw.append(px)
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px = 0
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if (bitmap.width * bitmap.rows) % 8 != 0:
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px = px << (8 - (bitmap.width * bitmap.rows) % 8)
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pixelsbw.append(px)
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if bm == 15:
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px += 3
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elif bm >= 8:
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px += 2
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elif bm > 0:
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px += 1
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if (y * bitmap.width + x) % 4 == 3:
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pixels2b.append(px)
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px = 0
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if (bitmap.width * bitmap.rows) % 4 != 0:
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px = px << (4 - (bitmap.width * bitmap.rows) % 4) * 2
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pixels2b.append(px)
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# for y in range(bitmap.rows):
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# line = ''
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# for x in range(bitmap.width):
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# pixelPosition = y * bitmap.width + x
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# byte = pixels2b[pixelPosition // 4]
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# bit_index = (3 - (pixelPosition % 4)) * 2
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# line += '#' if ((byte >> bit_index) & 3) > 0 else '.'
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# print(line)
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# print('')
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else:
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# Downsample to 1-bit bitmap - treat any non-zero as black
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pixelsbw = []
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px = 0
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pitch = (bitmap.width // 2) + (bitmap.width % 2)
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for y in range(bitmap.rows):
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for x in range(bitmap.width):
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px = px << 1
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bm = pixels4g[y * pitch + (x // 2)]
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px += 1 if ((x & 1) == 0 and bm & 0xF > 0) or ((x & 1) == 1 and bm & 0xF0 > 0) else 0
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if (y * bitmap.width + x) % 8 == 7:
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pixelsbw.append(px)
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px = 0
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if (bitmap.width * bitmap.rows) % 8 != 0:
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px = px << (8 - (bitmap.width * bitmap.rows) % 8)
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pixelsbw.append(px)
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# for y in range(bitmap.rows):
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# line = ''
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# for x in range(bitmap.width):
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# pixelPosition = y * bitmap.width + x
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# byte = pixelsbw[pixelPosition // 8]
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# bit_index = 7 - (pixelPosition % 8)
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# line += '#' if (byte >> bit_index) & 1 else '.'
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# print(line)
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# print('')
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pixels = pixels2b if is2Bit else pixelsbw
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# Build output data
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packed = bytes(pixelsbw)
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packed = bytes(pixels)
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glyph = GlyphProps(
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width = bitmap.width,
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height = bitmap.rows,
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@@ -216,7 +265,7 @@ for index, glyph in enumerate(all_glyphs):
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glyph_data.extend([b for b in packed])
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glyph_props.append(props)
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print(f"/**\n * generated by fontconvert.py\n * name: {font_name}\n * size: {size}\n */")
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print(f"/**\n * generated by fontconvert.py\n * name: {font_name}\n * size: {size}\n * mode: {'2-bit' if is2Bit else '1-bit'}\n */")
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print("#pragma once")
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print("#include \"EpdFontData.h\"\n")
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print(f"static const uint8_t {font_name}Bitmaps[{len(glyph_data)}] = {{")
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@@ -244,4 +293,5 @@ print(f" {len(intervals)},")
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print(f" {norm_ceil(face.size.height)},")
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print(f" {norm_ceil(face.size.ascender)},")
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print(f" {norm_floor(face.size.descender)},")
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print(f" {'true' if is2Bit else 'false'},")
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print("};")
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