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56
lib/EpdRenderer/EpdRenderer.h
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56
lib/EpdRenderer/EpdRenderer.h
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#pragma once
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#include <GxEPD2_BW.h>
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#include <EpdFontRenderer.hpp>
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#define XteinkDisplay GxEPD2_BW<GxEPD2_426_GDEQ0426T82, GxEPD2_426_GDEQ0426T82::HEIGHT>
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class EpdRenderer {
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XteinkDisplay* display;
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EpdFontRenderer<XteinkDisplay>* regularFont;
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EpdFontRenderer<XteinkDisplay>* boldFont;
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EpdFontRenderer<XteinkDisplay>* italicFont;
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EpdFontRenderer<XteinkDisplay>* bold_italicFont;
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EpdFontRenderer<XteinkDisplay>* smallFont;
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int marginTop;
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int marginBottom;
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int marginLeft;
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int marginRight;
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float lineCompression;
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EpdFontRenderer<XteinkDisplay>* getFontRenderer(bool bold, bool italic) const;
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public:
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explicit EpdRenderer(XteinkDisplay* display);
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~EpdRenderer() = default;
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int getTextWidth(const char* text, bool bold = false, bool italic = false) const;
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int getSmallTextWidth(const char* text) const;
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void drawText(int x, int y, const char* text, bool bold = false, bool italic = false, uint16_t color = 1) const;
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void drawSmallText(int x, int y, const char* text) const;
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void drawTextBox(int x, int y, const std::string& text, int width, int height, bool bold = false,
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bool italic = false) const;
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void drawLine(int x1, int y1, int x2, int y2, uint16_t color) const;
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void drawRect(int x, int y, int width, int height, uint16_t color) const;
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void fillRect(int x, int y, int width, int height, uint16_t color) const;
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void clearScreen(bool black = false) const;
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void flushDisplay() const;
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void flushArea(int x, int y, int width, int height) const;
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int getPageWidth() const;
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int getPageHeight() const;
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int getSpaceWidth() const;
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int getLineHeight() const;
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// set margins
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void setMarginTop(const int newMarginTop) { this->marginTop = newMarginTop; }
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void setMarginBottom(const int newMarginBottom) { this->marginBottom = newMarginBottom; }
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void setMarginLeft(const int newMarginLeft) { this->marginLeft = newMarginLeft; }
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void setMarginRight(const int newMarginRight) { this->marginRight = newMarginRight; }
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// deep sleep helper - persist any state to disk that may be needed on wake
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bool dehydrate();
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// deep sleep helper - retrieve any state from disk after wake
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bool hydrate();
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// really really clear the screen
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void reset();
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uint8_t temperature = 20;
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};
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