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132
lib/EpdFontRenderer/EpdFontRenderer.hpp
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132
lib/EpdFontRenderer/EpdFontRenderer.hpp
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#pragma once
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#include <EpdFont.h>
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#include <HardwareSerial.h>
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#include <Utf8.h>
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#include <miniz.h>
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inline int min(const int a, const int b) { return a < b ? a : b; }
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inline int max(const int a, const int b) { return a > b ? a : b; }
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static tinfl_decompressor decomp;
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template <typename Renderable>
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class EpdFontRenderer {
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Renderable* renderer;
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void renderChar(uint32_t cp, int* x, const int* y, uint16_t color);
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public:
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const EpdFont* font;
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explicit EpdFontRenderer(const EpdFont* font, Renderable* renderer);
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~EpdFontRenderer() = default;
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void renderString(const char* string, int* x, int* y, uint16_t color);
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};
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inline int uncompress(uint8_t* dest, size_t uncompressedSize, const uint8_t* source, size_t sourceSize) {
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if (uncompressedSize == 0 || dest == nullptr || sourceSize == 0 || source == nullptr) {
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return -1;
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}
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tinfl_init(&decomp);
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// we know everything will fit into the buffer.
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const tinfl_status decomp_status =
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tinfl_decompress(&decomp, source, &sourceSize, dest, dest, &uncompressedSize,
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TINFL_FLAG_PARSE_ZLIB_HEADER | TINFL_FLAG_USING_NON_WRAPPING_OUTPUT_BUF);
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if (decomp_status != TINFL_STATUS_DONE) {
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return decomp_status;
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}
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return 0;
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}
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template <typename Renderable>
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EpdFontRenderer<Renderable>::EpdFontRenderer(const EpdFont* font, Renderable* renderer) {
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this->font = font;
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this->renderer = renderer;
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}
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template <typename Renderable>
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void EpdFontRenderer<Renderable>::renderString(const char* string, int* x, int* y, const uint16_t color) {
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// cannot draw a NULL / empty string
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if (string == nullptr || *string == '\0') {
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return;
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}
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// no printable characters
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if (!font->hasPrintableChars(string)) {
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return;
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}
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uint32_t cp;
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while ((cp = utf8NextCodepoint(reinterpret_cast<const uint8_t**>(&string)))) {
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renderChar(cp, x, y, color);
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}
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*y += font->data->advanceY;
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}
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template <typename Renderable>
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void EpdFontRenderer<Renderable>::renderChar(const uint32_t cp, int* x, const int* y, uint16_t color) {
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const EpdGlyph* glyph = font->getGlyph(cp);
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if (!glyph) {
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// TODO: Replace with fallback glyph property?
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glyph = font->getGlyph('?');
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}
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// no glyph?
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if (!glyph) {
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Serial.printf("No glyph for codepoint %d\n", cp);
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return;
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}
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const uint32_t offset = glyph->dataOffset;
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const uint8_t width = glyph->width;
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const uint8_t height = glyph->height;
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const int left = glyph->left;
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const int byteWidth = width / 2 + width % 2;
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const unsigned long bitmapSize = byteWidth * height;
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const uint8_t* bitmap = nullptr;
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if (font->data->compressed) {
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auto* tmpBitmap = static_cast<uint8_t*>(malloc(bitmapSize));
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if (tmpBitmap == nullptr && bitmapSize) {
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// ESP_LOGE("font", "malloc failed.");
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return;
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}
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uncompress(tmpBitmap, bitmapSize, &font->data->bitmap[offset], glyph->compressedSize);
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bitmap = tmpBitmap;
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} else {
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bitmap = &font->data->bitmap[offset];
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}
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if (bitmap != nullptr) {
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for (int localY = 0; localY < height; localY++) {
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int yy = *y - glyph->top + localY;
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const int startPos = *x + left;
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bool byteComplete = startPos % 2;
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int localX = max(0, -startPos);
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const int maxX = startPos + width;
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for (int xx = startPos; xx < maxX; xx++) {
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uint8_t bm = bitmap[localY * byteWidth + localX / 2];
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if ((localX & 1) == 0) {
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bm = bm & 0xF;
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} else {
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bm = bm >> 4;
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}
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if (bm) {
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renderer->drawPixel(xx, yy, color);
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}
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byteComplete = !byteComplete;
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localX++;
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}
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}
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if (font->data->compressed) {
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free(const_cast<uint8_t*>(bitmap));
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}
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}
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*x += glyph->advanceX;
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}
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