Custom sleep screen support with BMP reading (#57)
## Summary * Builds on top of https://github.com/daveallie/crosspoint-reader/pull/16 - adresses https://github.com/daveallie/crosspoint-reader/discussions/14 * This PR adds the ability for the user to supply a custom `sleep.bmp` image at the root of the SD card that will be shown instead of the default sleep screen if present. * Supports: * Different BPPs: * 1bit * 2bit * 8bit * 24bit * 32bit (with alpha-channel ignored) * Grayscale rendering --------- Co-authored-by: Sam Davis <sam@sjd.co>
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@@ -3,10 +3,26 @@
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#include <GfxRenderer.h>
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#include "CrossPointSettings.h"
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#include "SD.h"
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#include "config.h"
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#include "images/CrossLarge.h"
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void SleepActivity::onEnter() {
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// Look for sleep.bmp on the root of the sd card to determine if we should
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// render a custom sleep screen instead of the default.
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auto file = SD.open("/sleep.bmp");
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if (file) {
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Bitmap bitmap(file);
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if (bitmap.parseHeaders() == BmpReaderError::Ok) {
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renderCustomSleepScreen(bitmap);
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return;
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}
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}
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renderDefaultSleepScreen();
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}
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void SleepActivity::renderDefaultSleepScreen() const {
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const auto pageWidth = GfxRenderer::getScreenWidth();
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const auto pageHeight = GfxRenderer::getScreenHeight();
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@@ -22,3 +38,50 @@ void SleepActivity::onEnter() {
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renderer.displayBuffer(EInkDisplay::HALF_REFRESH);
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}
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void SleepActivity::renderCustomSleepScreen(const Bitmap& bitmap) const {
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int x, y;
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const auto pageWidth = GfxRenderer::getScreenWidth();
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const auto pageHeight = GfxRenderer::getScreenHeight();
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if (bitmap.getWidth() > pageWidth || bitmap.getHeight() > pageHeight) {
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// image will scale, make sure placement is right
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const float ratio = static_cast<float>(bitmap.getWidth()) / static_cast<float>(bitmap.getHeight());
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const float screenRatio = static_cast<float>(pageWidth) / static_cast<float>(pageHeight);
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if (ratio > screenRatio) {
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// image wider than viewport ratio, scaled down image needs to be centered vertically
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x = 0;
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y = (pageHeight - pageWidth / ratio) / 2;
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} else {
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// image taller than viewport ratio, scaled down image needs to be centered horizontally
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x = (pageWidth - pageHeight * ratio) / 2;
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y = 0;
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}
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} else {
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// center the image
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x = (pageWidth - bitmap.getWidth()) / 2;
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y = (pageHeight - bitmap.getHeight()) / 2;
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}
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renderer.clearScreen();
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renderer.drawBitmap(bitmap, x, y, pageWidth, pageHeight);
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renderer.displayBuffer(EInkDisplay::HALF_REFRESH);
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if (bitmap.hasGreyscale()) {
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bitmap.rewindToData();
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renderer.clearScreen(0x00);
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renderer.setRenderMode(GfxRenderer::GRAYSCALE_LSB);
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renderer.drawBitmap(bitmap, x, y, pageWidth, pageHeight);
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renderer.copyGrayscaleLsbBuffers();
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bitmap.rewindToData();
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renderer.clearScreen(0x00);
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renderer.setRenderMode(GfxRenderer::GRAYSCALE_MSB);
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renderer.drawBitmap(bitmap, x, y, pageWidth, pageHeight);
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renderer.copyGrayscaleMsbBuffers();
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renderer.displayGrayBuffer();
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renderer.setRenderMode(GfxRenderer::BW);
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}
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}
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@@ -1,8 +1,14 @@
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#pragma once
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#include "../Activity.h"
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class Bitmap;
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class SleepActivity final : public Activity {
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public:
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explicit SleepActivity(GfxRenderer& renderer, InputManager& inputManager) : Activity(renderer, inputManager) {}
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void onEnter() override;
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private:
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void renderDefaultSleepScreen() const;
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void renderCustomSleepScreen(const Bitmap& bitmap) const;
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};
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