316 lines
9.7 KiB
C++
316 lines
9.7 KiB
C++
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#include "KeyboardEntryActivity.h"
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#include "../../config.h"
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// Keyboard layouts - lowercase
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const char* const KeyboardEntryActivity::keyboard[NUM_ROWS] = {
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"`1234567890-=", "qwertyuiop[]\\", "asdfghjkl;'", "zxcvbnm,./",
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"^ _____<OK" // ^ = shift, _ = space, < = backspace, OK = done
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};
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// Keyboard layouts - uppercase/symbols
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const char* const KeyboardEntryActivity::keyboardShift[NUM_ROWS] = {"~!@#$%^&*()_+", "QWERTYUIOP{}|", "ASDFGHJKL:\"",
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"ZXCVBNM<>?", "^ _____<OK"};
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KeyboardEntryActivity::KeyboardEntryActivity(GfxRenderer& renderer, InputManager& inputManager,
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const std::string& title, const std::string& initialText, size_t maxLength,
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bool isPassword)
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: Activity(renderer, inputManager), title(title), text(initialText), maxLength(maxLength), isPassword(isPassword) {}
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void KeyboardEntryActivity::setText(const std::string& newText) {
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text = newText;
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if (maxLength > 0 && text.length() > maxLength) {
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text = text.substr(0, maxLength);
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}
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}
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void KeyboardEntryActivity::reset(const std::string& newTitle, const std::string& newInitialText) {
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if (!newTitle.empty()) {
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title = newTitle;
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}
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text = newInitialText;
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selectedRow = 0;
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selectedCol = 0;
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shiftActive = false;
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complete = false;
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cancelled = false;
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}
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void KeyboardEntryActivity::onEnter() {
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// Reset state when entering the activity
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complete = false;
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cancelled = false;
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}
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void KeyboardEntryActivity::onExit() {
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// Clean up if needed
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}
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void KeyboardEntryActivity::loop() {
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handleInput();
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render(10);
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}
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int KeyboardEntryActivity::getRowLength(int row) const {
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if (row < 0 || row >= NUM_ROWS) return 0;
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// Return actual length of each row based on keyboard layout
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switch (row) {
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case 0:
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return 13; // `1234567890-=
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case 1:
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return 13; // qwertyuiop[]backslash
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case 2:
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return 11; // asdfghjkl;'
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case 3:
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return 10; // zxcvbnm,./
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case 4:
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return 10; // ^, space (5 wide), backspace, OK (2 wide)
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default:
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return 0;
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}
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}
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char KeyboardEntryActivity::getSelectedChar() const {
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const char* const* layout = shiftActive ? keyboardShift : keyboard;
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if (selectedRow < 0 || selectedRow >= NUM_ROWS) return '\0';
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if (selectedCol < 0 || selectedCol >= getRowLength(selectedRow)) return '\0';
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return layout[selectedRow][selectedCol];
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}
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void KeyboardEntryActivity::handleKeyPress() {
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// Handle special row (bottom row with shift, space, backspace, done)
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if (selectedRow == SHIFT_ROW) {
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if (selectedCol == SHIFT_COL) {
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// Shift toggle
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shiftActive = !shiftActive;
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return;
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}
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if (selectedCol >= SPACE_COL && selectedCol < BACKSPACE_COL) {
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// Space bar
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if (maxLength == 0 || text.length() < maxLength) {
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text += ' ';
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}
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return;
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}
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if (selectedCol == BACKSPACE_COL) {
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// Backspace
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if (!text.empty()) {
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text.pop_back();
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}
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return;
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}
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if (selectedCol >= DONE_COL) {
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// Done button
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complete = true;
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if (onComplete) {
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onComplete(text);
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}
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return;
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}
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}
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// Regular character
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char c = getSelectedChar();
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if (c != '\0' && c != '^' && c != '_' && c != '<') {
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if (maxLength == 0 || text.length() < maxLength) {
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text += c;
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// Auto-disable shift after typing a letter
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if (shiftActive && ((c >= 'A' && c <= 'Z') || (c >= 'a' && c <= 'z'))) {
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shiftActive = false;
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}
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}
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}
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}
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bool KeyboardEntryActivity::handleInput() {
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if (complete || cancelled) {
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return false;
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}
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bool handled = false;
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// Navigation
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if (inputManager.wasPressed(InputManager::BTN_UP)) {
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if (selectedRow > 0) {
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selectedRow--;
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// Clamp column to valid range for new row
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int maxCol = getRowLength(selectedRow) - 1;
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if (selectedCol > maxCol) selectedCol = maxCol;
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}
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handled = true;
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} else if (inputManager.wasPressed(InputManager::BTN_DOWN)) {
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if (selectedRow < NUM_ROWS - 1) {
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selectedRow++;
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int maxCol = getRowLength(selectedRow) - 1;
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if (selectedCol > maxCol) selectedCol = maxCol;
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}
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handled = true;
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} else if (inputManager.wasPressed(InputManager::BTN_LEFT)) {
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if (selectedCol > 0) {
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selectedCol--;
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} else if (selectedRow > 0) {
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// Wrap to previous row
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selectedRow--;
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selectedCol = getRowLength(selectedRow) - 1;
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}
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handled = true;
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} else if (inputManager.wasPressed(InputManager::BTN_RIGHT)) {
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int maxCol = getRowLength(selectedRow) - 1;
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if (selectedCol < maxCol) {
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selectedCol++;
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} else if (selectedRow < NUM_ROWS - 1) {
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// Wrap to next row
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selectedRow++;
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selectedCol = 0;
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}
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handled = true;
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}
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// Selection
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if (inputManager.wasPressed(InputManager::BTN_CONFIRM)) {
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handleKeyPress();
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handled = true;
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}
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// Cancel
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if (inputManager.wasPressed(InputManager::BTN_BACK)) {
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cancelled = true;
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if (onCancel) {
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onCancel();
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}
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handled = true;
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}
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return handled;
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}
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void KeyboardEntryActivity::render(int startY) const {
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const auto pageWidth = GfxRenderer::getScreenWidth();
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// Draw title
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renderer.drawCenteredText(UI_FONT_ID, startY, title.c_str(), true, REGULAR);
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// Draw input field
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int inputY = startY + 22;
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renderer.drawText(UI_FONT_ID, 10, inputY, "[");
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std::string displayText;
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if (isPassword) {
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displayText = std::string(text.length(), '*');
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} else {
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displayText = text;
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}
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// Show cursor at end
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displayText += "_";
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// Truncate if too long for display - use actual character width from font
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int charWidth = renderer.getSpaceWidth(UI_FONT_ID);
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if (charWidth < 1) charWidth = 8; // Fallback to approximate width
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int maxDisplayLen = (pageWidth - 40) / charWidth;
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if (displayText.length() > static_cast<size_t>(maxDisplayLen)) {
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displayText = "..." + displayText.substr(displayText.length() - maxDisplayLen + 3);
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}
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renderer.drawText(UI_FONT_ID, 20, inputY, displayText.c_str());
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renderer.drawText(UI_FONT_ID, pageWidth - 15, inputY, "]");
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// Draw keyboard - use compact spacing to fit 5 rows on screen
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int keyboardStartY = inputY + 25;
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const int keyWidth = 18;
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const int keyHeight = 18;
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const int keySpacing = 3;
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const char* const* layout = shiftActive ? keyboardShift : keyboard;
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// Calculate left margin to center the longest row (13 keys)
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int maxRowWidth = KEYS_PER_ROW * (keyWidth + keySpacing);
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int leftMargin = (pageWidth - maxRowWidth) / 2;
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for (int row = 0; row < NUM_ROWS; row++) {
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int rowY = keyboardStartY + row * (keyHeight + keySpacing);
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// Left-align all rows for consistent navigation
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int startX = leftMargin;
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// Handle bottom row (row 4) specially with proper multi-column keys
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if (row == 4) {
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// Bottom row layout: CAPS (2 cols) | SPACE (5 cols) | <- (2 cols) | OK (2 cols)
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// Total: 11 visual columns, but we use logical positions for selection
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int currentX = startX;
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// CAPS key (logical col 0, spans 2 key widths)
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int capsWidth = 2 * keyWidth + keySpacing;
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bool capsSelected = (selectedRow == 4 && selectedCol == SHIFT_COL);
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if (capsSelected) {
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renderer.drawText(UI_FONT_ID, currentX - 2, rowY, "[");
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renderer.drawText(UI_FONT_ID, currentX + capsWidth - 4, rowY, "]");
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}
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renderer.drawText(UI_FONT_ID, currentX + 2, rowY, shiftActive ? "CAPS" : "caps");
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currentX += capsWidth + keySpacing;
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// Space bar (logical cols 2-6, spans 5 key widths)
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int spaceWidth = 5 * keyWidth + 4 * keySpacing;
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bool spaceSelected = (selectedRow == 4 && selectedCol >= SPACE_COL && selectedCol < BACKSPACE_COL);
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if (spaceSelected) {
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renderer.drawText(UI_FONT_ID, currentX - 2, rowY, "[");
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renderer.drawText(UI_FONT_ID, currentX + spaceWidth - 4, rowY, "]");
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}
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// Draw centered underscores for space bar
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int spaceTextX = currentX + (spaceWidth / 2) - 12;
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renderer.drawText(UI_FONT_ID, spaceTextX, rowY, "_____");
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currentX += spaceWidth + keySpacing;
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// Backspace key (logical col 7, spans 2 key widths)
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int bsWidth = 2 * keyWidth + keySpacing;
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bool bsSelected = (selectedRow == 4 && selectedCol == BACKSPACE_COL);
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if (bsSelected) {
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renderer.drawText(UI_FONT_ID, currentX - 2, rowY, "[");
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renderer.drawText(UI_FONT_ID, currentX + bsWidth - 4, rowY, "]");
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}
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renderer.drawText(UI_FONT_ID, currentX + 6, rowY, "<-");
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currentX += bsWidth + keySpacing;
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// OK button (logical col 9, spans 2 key widths)
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int okWidth = 2 * keyWidth + keySpacing;
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bool okSelected = (selectedRow == 4 && selectedCol >= DONE_COL);
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if (okSelected) {
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renderer.drawText(UI_FONT_ID, currentX - 2, rowY, "[");
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renderer.drawText(UI_FONT_ID, currentX + okWidth - 4, rowY, "]");
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}
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renderer.drawText(UI_FONT_ID, currentX + 8, rowY, "OK");
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} else {
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// Regular rows: render each key individually
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for (int col = 0; col < getRowLength(row); col++) {
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int keyX = startX + col * (keyWidth + keySpacing);
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// Get the character to display
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char c = layout[row][col];
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std::string keyLabel(1, c);
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// Draw selection highlight
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bool isSelected = (row == selectedRow && col == selectedCol);
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if (isSelected) {
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renderer.drawText(UI_FONT_ID, keyX - 2, rowY, "[");
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renderer.drawText(UI_FONT_ID, keyX + keyWidth - 4, rowY, "]");
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}
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renderer.drawText(UI_FONT_ID, keyX + 2, rowY, keyLabel.c_str());
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}
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}
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}
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// Draw help text at absolute bottom of screen (consistent with other screens)
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const auto pageHeight = GfxRenderer::getScreenHeight();
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renderer.drawText(SMALL_FONT_ID, 10, pageHeight - 30, "Navigate: D-pad | Select: OK | Cancel: BACK");
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}
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