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crosspoint-reader/src/activities/reader/ReaderActivity.cpp

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#include "ReaderActivity.h"
#include "Epub.h"
#include "EpubReaderActivity.h"
Add TXT file reader support (#240) ## Summary * **What is the goal of this PR?** Add support for reading plain text (.txt) files, enabling users to browse, read, and track progress in TXT documents alongside existing EPUB and XTC formats. * **What changes are included?** - New Txt library for loading and parsing plain text files - New TxtReaderActivity with streaming page rendering using 8KB chunks to handle large files without memory issues on ESP32-C3 - Page index caching system (index.bin) for instant re-open after sleep or app restart - Progress bar UI during initial file indexing (matching EPUB style) - Word wrapping with proper UTF-8 support - Cover image support for TXT files: - Primary: image with same filename as TXT (e.g., book.jpg for book.txt) - Fallback: cover.bmp/jpg/jpeg in the same folder - JPG to BMP conversion using existing converter - Sleep screen cover mode now works with TXT files - File browser now shows .txt files ## Additional Context * Add any other information that might be helpful for the reviewer * Memory constraints: The streaming approach was necessary because ESP32-C3 only has 320KB RAM. A 700KB TXT file cannot be loaded entirely into memory, so we read 8KB chunks and build a page offset index instead. * Cache invalidation: The page index cache automatically invalidates when file size, viewport width, or lines per page changes (e.g., font size or orientation change). * Performance: First open requires indexing (with progress bar), subsequent opens load from cache instantly. * Cover image format: PNG is detected but not supported for conversion (no PNG decoder available). Only BMP and JPG/JPEG work.
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#include "Txt.h"
#include "TxtReaderActivity.h"
#include "Xtc.h"
#include "XtcReaderActivity.h"
#include "activities/util/FullScreenMessageActivity.h"
#include "util/StringUtils.h"
std::string ReaderActivity::extractFolderPath(const std::string& filePath) {
const auto lastSlash = filePath.find_last_of('/');
if (lastSlash == std::string::npos || lastSlash == 0) {
return "/";
}
return filePath.substr(0, lastSlash);
}
bool ReaderActivity::isXtcFile(const std::string& path) {
return StringUtils::checkFileExtension(path, ".xtc") || StringUtils::checkFileExtension(path, ".xtch");
}
Add TXT file reader support (#240) ## Summary * **What is the goal of this PR?** Add support for reading plain text (.txt) files, enabling users to browse, read, and track progress in TXT documents alongside existing EPUB and XTC formats. * **What changes are included?** - New Txt library for loading and parsing plain text files - New TxtReaderActivity with streaming page rendering using 8KB chunks to handle large files without memory issues on ESP32-C3 - Page index caching system (index.bin) for instant re-open after sleep or app restart - Progress bar UI during initial file indexing (matching EPUB style) - Word wrapping with proper UTF-8 support - Cover image support for TXT files: - Primary: image with same filename as TXT (e.g., book.jpg for book.txt) - Fallback: cover.bmp/jpg/jpeg in the same folder - JPG to BMP conversion using existing converter - Sleep screen cover mode now works with TXT files - File browser now shows .txt files ## Additional Context * Add any other information that might be helpful for the reviewer * Memory constraints: The streaming approach was necessary because ESP32-C3 only has 320KB RAM. A 700KB TXT file cannot be loaded entirely into memory, so we read 8KB chunks and build a page offset index instead. * Cache invalidation: The page index cache automatically invalidates when file size, viewport width, or lines per page changes (e.g., font size or orientation change). * Performance: First open requires indexing (with progress bar), subsequent opens load from cache instantly. * Cover image format: PNG is detected but not supported for conversion (no PNG decoder available). Only BMP and JPG/JPEG work.
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bool ReaderActivity::isTxtFile(const std::string& path) {
if (path.length() < 4) return false;
std::string ext4 = path.substr(path.length() - 4);
return ext4 == ".txt" || ext4 == ".TXT";
}
std::unique_ptr<Epub> ReaderActivity::loadEpub(const std::string& path) {
if (!SdMan.exists(path.c_str())) {
Serial.printf("[%lu] [ ] File does not exist: %s\n", millis(), path.c_str());
return nullptr;
}
auto epub = std::unique_ptr<Epub>(new Epub(path, "/.crosspoint"));
if (epub->load()) {
return epub;
}
Serial.printf("[%lu] [ ] Failed to load epub\n", millis());
return nullptr;
}
std::unique_ptr<Xtc> ReaderActivity::loadXtc(const std::string& path) {
if (!SdMan.exists(path.c_str())) {
Serial.printf("[%lu] [ ] File does not exist: %s\n", millis(), path.c_str());
return nullptr;
}
auto xtc = std::unique_ptr<Xtc>(new Xtc(path, "/.crosspoint"));
if (xtc->load()) {
return xtc;
}
Serial.printf("[%lu] [ ] Failed to load XTC\n", millis());
return nullptr;
}
Add TXT file reader support (#240) ## Summary * **What is the goal of this PR?** Add support for reading plain text (.txt) files, enabling users to browse, read, and track progress in TXT documents alongside existing EPUB and XTC formats. * **What changes are included?** - New Txt library for loading and parsing plain text files - New TxtReaderActivity with streaming page rendering using 8KB chunks to handle large files without memory issues on ESP32-C3 - Page index caching system (index.bin) for instant re-open after sleep or app restart - Progress bar UI during initial file indexing (matching EPUB style) - Word wrapping with proper UTF-8 support - Cover image support for TXT files: - Primary: image with same filename as TXT (e.g., book.jpg for book.txt) - Fallback: cover.bmp/jpg/jpeg in the same folder - JPG to BMP conversion using existing converter - Sleep screen cover mode now works with TXT files - File browser now shows .txt files ## Additional Context * Add any other information that might be helpful for the reviewer * Memory constraints: The streaming approach was necessary because ESP32-C3 only has 320KB RAM. A 700KB TXT file cannot be loaded entirely into memory, so we read 8KB chunks and build a page offset index instead. * Cache invalidation: The page index cache automatically invalidates when file size, viewport width, or lines per page changes (e.g., font size or orientation change). * Performance: First open requires indexing (with progress bar), subsequent opens load from cache instantly. * Cover image format: PNG is detected but not supported for conversion (no PNG decoder available). Only BMP and JPG/JPEG work.
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std::unique_ptr<Txt> ReaderActivity::loadTxt(const std::string& path) {
if (!SdMan.exists(path.c_str())) {
Serial.printf("[%lu] [ ] File does not exist: %s\n", millis(), path.c_str());
return nullptr;
}
auto txt = std::unique_ptr<Txt>(new Txt(path, "/.crosspoint"));
if (txt->load()) {
return txt;
}
Serial.printf("[%lu] [ ] Failed to load TXT\n", millis());
return nullptr;
}
My Library: Tab bar w/ Recent Books + File Browser (#250) # Summary This PR introduces a reusable Tab Bar component and combines the Recent Books and File Browser into a unified tabbed page called "My Library" accessible from the Home screen. ## Features ### New Tab Bar Component A flexible, reusable tab bar component added to `ScreenComponents` that can be used throughout the application. ### New Scroll Indicator Component A page position indicator for lists that span multiple pages. **Features:** - Up/down arrow indicators - Current page fraction display (e.g., "1/3") - Only renders when content spans multiple pages ### My Library Activity A new unified view combining Recent Books and File Browser into a single tabbed page. **Tabs:** - **Recent** - Shows recently opened books - **Files** - Browse SD card directory structure **Navigation:** - Up/Down or Left/Right: Navigate through list items - Left/Right (when first item selected): Switch between tabs - Confirm: Open selected book or enter directory - Back: Go up directory (Files tab) or return home - Long press Back: Jump to root directory (Files tab) **UI Elements:** - Tab bar with selection indicator - Scroll/page indicator on right side - Side button hints (up/down arrows) - Dynamic bottom button labels ("BACK" in subdirectories, "HOME" at root) ## Tab Bar Usage The tab bar component is designed to be reusable across different activities. Here's how to use it: ### Basic Example ```cpp #include "ScreenComponents.h" void MyActivity::render() const { renderer.clearScreen(); // Define tabs with labels and selection state std::vector<TabInfo> tabs = { {"Tab One", currentTab == 0}, // Selected when currentTab is 0 {"Tab Two", currentTab == 1}, // Selected when currentTab is 1 {"Tab Three", currentTab == 2} // Selected when currentTab is 2 }; // Draw tab bar at Y position 15, returns height of the tab bar int tabBarHeight = ScreenComponents::drawTabBar(renderer, 15, tabs); // Position your content below the tab bar int contentStartY = 15 + tabBarHeight + 10; // Add some padding // Draw content based on selected tab if (currentTab == 0) { renderTabOneContent(contentStartY); } else if (currentTab == 1) { renderTabTwoContent(contentStartY); } else { renderTabThreeContent(contentStartY); } renderer.displayBuffer(); } ``` Video Demo: https://share.cleanshot.com/P6NBncFS <img width="250" src="https://github.com/user-attachments/assets/07de4418-968e-4a88-9b42-ac5f53d8a832" /> <img width="250" src="https://github.com/user-attachments/assets/e40201ed-dcc8-4568-b008-cd2bf13ebb2a" /> <img width="250" src="https://github.com/user-attachments/assets/73db269f-e629-4696-b8ca-0b8443451a05" /> --------- Co-authored-by: Dave Allie <dave@daveallie.com>
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void ReaderActivity::goToLibrary(const std::string& fromBookPath) {
// If coming from a book, start in that book's folder; otherwise start from root
const auto initialPath = fromBookPath.empty() ? "/" : extractFolderPath(fromBookPath);
My Library: Tab bar w/ Recent Books + File Browser (#250) # Summary This PR introduces a reusable Tab Bar component and combines the Recent Books and File Browser into a unified tabbed page called "My Library" accessible from the Home screen. ## Features ### New Tab Bar Component A flexible, reusable tab bar component added to `ScreenComponents` that can be used throughout the application. ### New Scroll Indicator Component A page position indicator for lists that span multiple pages. **Features:** - Up/down arrow indicators - Current page fraction display (e.g., "1/3") - Only renders when content spans multiple pages ### My Library Activity A new unified view combining Recent Books and File Browser into a single tabbed page. **Tabs:** - **Recent** - Shows recently opened books - **Files** - Browse SD card directory structure **Navigation:** - Up/Down or Left/Right: Navigate through list items - Left/Right (when first item selected): Switch between tabs - Confirm: Open selected book or enter directory - Back: Go up directory (Files tab) or return home - Long press Back: Jump to root directory (Files tab) **UI Elements:** - Tab bar with selection indicator - Scroll/page indicator on right side - Side button hints (up/down arrows) - Dynamic bottom button labels ("BACK" in subdirectories, "HOME" at root) ## Tab Bar Usage The tab bar component is designed to be reusable across different activities. Here's how to use it: ### Basic Example ```cpp #include "ScreenComponents.h" void MyActivity::render() const { renderer.clearScreen(); // Define tabs with labels and selection state std::vector<TabInfo> tabs = { {"Tab One", currentTab == 0}, // Selected when currentTab is 0 {"Tab Two", currentTab == 1}, // Selected when currentTab is 1 {"Tab Three", currentTab == 2} // Selected when currentTab is 2 }; // Draw tab bar at Y position 15, returns height of the tab bar int tabBarHeight = ScreenComponents::drawTabBar(renderer, 15, tabs); // Position your content below the tab bar int contentStartY = 15 + tabBarHeight + 10; // Add some padding // Draw content based on selected tab if (currentTab == 0) { renderTabOneContent(contentStartY); } else if (currentTab == 1) { renderTabTwoContent(contentStartY); } else { renderTabThreeContent(contentStartY); } renderer.displayBuffer(); } ``` Video Demo: https://share.cleanshot.com/P6NBncFS <img width="250" src="https://github.com/user-attachments/assets/07de4418-968e-4a88-9b42-ac5f53d8a832" /> <img width="250" src="https://github.com/user-attachments/assets/e40201ed-dcc8-4568-b008-cd2bf13ebb2a" /> <img width="250" src="https://github.com/user-attachments/assets/73db269f-e629-4696-b8ca-0b8443451a05" /> --------- Co-authored-by: Dave Allie <dave@daveallie.com>
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onGoToLibrary(initialPath, libraryTab);
}
void ReaderActivity::onGoToEpubReader(std::unique_ptr<Epub> epub) {
const auto epubPath = epub->getPath();
currentBookPath = epubPath;
exitActivity();
enterNewActivity(new EpubReaderActivity(
My Library: Tab bar w/ Recent Books + File Browser (#250) # Summary This PR introduces a reusable Tab Bar component and combines the Recent Books and File Browser into a unified tabbed page called "My Library" accessible from the Home screen. ## Features ### New Tab Bar Component A flexible, reusable tab bar component added to `ScreenComponents` that can be used throughout the application. ### New Scroll Indicator Component A page position indicator for lists that span multiple pages. **Features:** - Up/down arrow indicators - Current page fraction display (e.g., "1/3") - Only renders when content spans multiple pages ### My Library Activity A new unified view combining Recent Books and File Browser into a single tabbed page. **Tabs:** - **Recent** - Shows recently opened books - **Files** - Browse SD card directory structure **Navigation:** - Up/Down or Left/Right: Navigate through list items - Left/Right (when first item selected): Switch between tabs - Confirm: Open selected book or enter directory - Back: Go up directory (Files tab) or return home - Long press Back: Jump to root directory (Files tab) **UI Elements:** - Tab bar with selection indicator - Scroll/page indicator on right side - Side button hints (up/down arrows) - Dynamic bottom button labels ("BACK" in subdirectories, "HOME" at root) ## Tab Bar Usage The tab bar component is designed to be reusable across different activities. Here's how to use it: ### Basic Example ```cpp #include "ScreenComponents.h" void MyActivity::render() const { renderer.clearScreen(); // Define tabs with labels and selection state std::vector<TabInfo> tabs = { {"Tab One", currentTab == 0}, // Selected when currentTab is 0 {"Tab Two", currentTab == 1}, // Selected when currentTab is 1 {"Tab Three", currentTab == 2} // Selected when currentTab is 2 }; // Draw tab bar at Y position 15, returns height of the tab bar int tabBarHeight = ScreenComponents::drawTabBar(renderer, 15, tabs); // Position your content below the tab bar int contentStartY = 15 + tabBarHeight + 10; // Add some padding // Draw content based on selected tab if (currentTab == 0) { renderTabOneContent(contentStartY); } else if (currentTab == 1) { renderTabTwoContent(contentStartY); } else { renderTabThreeContent(contentStartY); } renderer.displayBuffer(); } ``` Video Demo: https://share.cleanshot.com/P6NBncFS <img width="250" src="https://github.com/user-attachments/assets/07de4418-968e-4a88-9b42-ac5f53d8a832" /> <img width="250" src="https://github.com/user-attachments/assets/e40201ed-dcc8-4568-b008-cd2bf13ebb2a" /> <img width="250" src="https://github.com/user-attachments/assets/73db269f-e629-4696-b8ca-0b8443451a05" /> --------- Co-authored-by: Dave Allie <dave@daveallie.com>
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renderer, mappedInput, std::move(epub), [this, epubPath] { goToLibrary(epubPath); }, [this] { onGoBack(); }));
}
void ReaderActivity::onGoToXtcReader(std::unique_ptr<Xtc> xtc) {
const auto xtcPath = xtc->getPath();
currentBookPath = xtcPath;
exitActivity();
enterNewActivity(new XtcReaderActivity(
My Library: Tab bar w/ Recent Books + File Browser (#250) # Summary This PR introduces a reusable Tab Bar component and combines the Recent Books and File Browser into a unified tabbed page called "My Library" accessible from the Home screen. ## Features ### New Tab Bar Component A flexible, reusable tab bar component added to `ScreenComponents` that can be used throughout the application. ### New Scroll Indicator Component A page position indicator for lists that span multiple pages. **Features:** - Up/down arrow indicators - Current page fraction display (e.g., "1/3") - Only renders when content spans multiple pages ### My Library Activity A new unified view combining Recent Books and File Browser into a single tabbed page. **Tabs:** - **Recent** - Shows recently opened books - **Files** - Browse SD card directory structure **Navigation:** - Up/Down or Left/Right: Navigate through list items - Left/Right (when first item selected): Switch between tabs - Confirm: Open selected book or enter directory - Back: Go up directory (Files tab) or return home - Long press Back: Jump to root directory (Files tab) **UI Elements:** - Tab bar with selection indicator - Scroll/page indicator on right side - Side button hints (up/down arrows) - Dynamic bottom button labels ("BACK" in subdirectories, "HOME" at root) ## Tab Bar Usage The tab bar component is designed to be reusable across different activities. Here's how to use it: ### Basic Example ```cpp #include "ScreenComponents.h" void MyActivity::render() const { renderer.clearScreen(); // Define tabs with labels and selection state std::vector<TabInfo> tabs = { {"Tab One", currentTab == 0}, // Selected when currentTab is 0 {"Tab Two", currentTab == 1}, // Selected when currentTab is 1 {"Tab Three", currentTab == 2} // Selected when currentTab is 2 }; // Draw tab bar at Y position 15, returns height of the tab bar int tabBarHeight = ScreenComponents::drawTabBar(renderer, 15, tabs); // Position your content below the tab bar int contentStartY = 15 + tabBarHeight + 10; // Add some padding // Draw content based on selected tab if (currentTab == 0) { renderTabOneContent(contentStartY); } else if (currentTab == 1) { renderTabTwoContent(contentStartY); } else { renderTabThreeContent(contentStartY); } renderer.displayBuffer(); } ``` Video Demo: https://share.cleanshot.com/P6NBncFS <img width="250" src="https://github.com/user-attachments/assets/07de4418-968e-4a88-9b42-ac5f53d8a832" /> <img width="250" src="https://github.com/user-attachments/assets/e40201ed-dcc8-4568-b008-cd2bf13ebb2a" /> <img width="250" src="https://github.com/user-attachments/assets/73db269f-e629-4696-b8ca-0b8443451a05" /> --------- Co-authored-by: Dave Allie <dave@daveallie.com>
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renderer, mappedInput, std::move(xtc), [this, xtcPath] { goToLibrary(xtcPath); }, [this] { onGoBack(); }));
}
Add TXT file reader support (#240) ## Summary * **What is the goal of this PR?** Add support for reading plain text (.txt) files, enabling users to browse, read, and track progress in TXT documents alongside existing EPUB and XTC formats. * **What changes are included?** - New Txt library for loading and parsing plain text files - New TxtReaderActivity with streaming page rendering using 8KB chunks to handle large files without memory issues on ESP32-C3 - Page index caching system (index.bin) for instant re-open after sleep or app restart - Progress bar UI during initial file indexing (matching EPUB style) - Word wrapping with proper UTF-8 support - Cover image support for TXT files: - Primary: image with same filename as TXT (e.g., book.jpg for book.txt) - Fallback: cover.bmp/jpg/jpeg in the same folder - JPG to BMP conversion using existing converter - Sleep screen cover mode now works with TXT files - File browser now shows .txt files ## Additional Context * Add any other information that might be helpful for the reviewer * Memory constraints: The streaming approach was necessary because ESP32-C3 only has 320KB RAM. A 700KB TXT file cannot be loaded entirely into memory, so we read 8KB chunks and build a page offset index instead. * Cache invalidation: The page index cache automatically invalidates when file size, viewport width, or lines per page changes (e.g., font size or orientation change). * Performance: First open requires indexing (with progress bar), subsequent opens load from cache instantly. * Cover image format: PNG is detected but not supported for conversion (no PNG decoder available). Only BMP and JPG/JPEG work.
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void ReaderActivity::onGoToTxtReader(std::unique_ptr<Txt> txt) {
const auto txtPath = txt->getPath();
currentBookPath = txtPath;
exitActivity();
enterNewActivity(new TxtReaderActivity(
My Library: Tab bar w/ Recent Books + File Browser (#250) # Summary This PR introduces a reusable Tab Bar component and combines the Recent Books and File Browser into a unified tabbed page called "My Library" accessible from the Home screen. ## Features ### New Tab Bar Component A flexible, reusable tab bar component added to `ScreenComponents` that can be used throughout the application. ### New Scroll Indicator Component A page position indicator for lists that span multiple pages. **Features:** - Up/down arrow indicators - Current page fraction display (e.g., "1/3") - Only renders when content spans multiple pages ### My Library Activity A new unified view combining Recent Books and File Browser into a single tabbed page. **Tabs:** - **Recent** - Shows recently opened books - **Files** - Browse SD card directory structure **Navigation:** - Up/Down or Left/Right: Navigate through list items - Left/Right (when first item selected): Switch between tabs - Confirm: Open selected book or enter directory - Back: Go up directory (Files tab) or return home - Long press Back: Jump to root directory (Files tab) **UI Elements:** - Tab bar with selection indicator - Scroll/page indicator on right side - Side button hints (up/down arrows) - Dynamic bottom button labels ("BACK" in subdirectories, "HOME" at root) ## Tab Bar Usage The tab bar component is designed to be reusable across different activities. Here's how to use it: ### Basic Example ```cpp #include "ScreenComponents.h" void MyActivity::render() const { renderer.clearScreen(); // Define tabs with labels and selection state std::vector<TabInfo> tabs = { {"Tab One", currentTab == 0}, // Selected when currentTab is 0 {"Tab Two", currentTab == 1}, // Selected when currentTab is 1 {"Tab Three", currentTab == 2} // Selected when currentTab is 2 }; // Draw tab bar at Y position 15, returns height of the tab bar int tabBarHeight = ScreenComponents::drawTabBar(renderer, 15, tabs); // Position your content below the tab bar int contentStartY = 15 + tabBarHeight + 10; // Add some padding // Draw content based on selected tab if (currentTab == 0) { renderTabOneContent(contentStartY); } else if (currentTab == 1) { renderTabTwoContent(contentStartY); } else { renderTabThreeContent(contentStartY); } renderer.displayBuffer(); } ``` Video Demo: https://share.cleanshot.com/P6NBncFS <img width="250" src="https://github.com/user-attachments/assets/07de4418-968e-4a88-9b42-ac5f53d8a832" /> <img width="250" src="https://github.com/user-attachments/assets/e40201ed-dcc8-4568-b008-cd2bf13ebb2a" /> <img width="250" src="https://github.com/user-attachments/assets/73db269f-e629-4696-b8ca-0b8443451a05" /> --------- Co-authored-by: Dave Allie <dave@daveallie.com>
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renderer, mappedInput, std::move(txt), [this, txtPath] { goToLibrary(txtPath); }, [this] { onGoBack(); }));
Add TXT file reader support (#240) ## Summary * **What is the goal of this PR?** Add support for reading plain text (.txt) files, enabling users to browse, read, and track progress in TXT documents alongside existing EPUB and XTC formats. * **What changes are included?** - New Txt library for loading and parsing plain text files - New TxtReaderActivity with streaming page rendering using 8KB chunks to handle large files without memory issues on ESP32-C3 - Page index caching system (index.bin) for instant re-open after sleep or app restart - Progress bar UI during initial file indexing (matching EPUB style) - Word wrapping with proper UTF-8 support - Cover image support for TXT files: - Primary: image with same filename as TXT (e.g., book.jpg for book.txt) - Fallback: cover.bmp/jpg/jpeg in the same folder - JPG to BMP conversion using existing converter - Sleep screen cover mode now works with TXT files - File browser now shows .txt files ## Additional Context * Add any other information that might be helpful for the reviewer * Memory constraints: The streaming approach was necessary because ESP32-C3 only has 320KB RAM. A 700KB TXT file cannot be loaded entirely into memory, so we read 8KB chunks and build a page offset index instead. * Cache invalidation: The page index cache automatically invalidates when file size, viewport width, or lines per page changes (e.g., font size or orientation change). * Performance: First open requires indexing (with progress bar), subsequent opens load from cache instantly. * Cover image format: PNG is detected but not supported for conversion (no PNG decoder available). Only BMP and JPG/JPEG work.
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}
void ReaderActivity::onEnter() {
ActivityWithSubactivity::onEnter();
if (initialBookPath.empty()) {
My Library: Tab bar w/ Recent Books + File Browser (#250) # Summary This PR introduces a reusable Tab Bar component and combines the Recent Books and File Browser into a unified tabbed page called "My Library" accessible from the Home screen. ## Features ### New Tab Bar Component A flexible, reusable tab bar component added to `ScreenComponents` that can be used throughout the application. ### New Scroll Indicator Component A page position indicator for lists that span multiple pages. **Features:** - Up/down arrow indicators - Current page fraction display (e.g., "1/3") - Only renders when content spans multiple pages ### My Library Activity A new unified view combining Recent Books and File Browser into a single tabbed page. **Tabs:** - **Recent** - Shows recently opened books - **Files** - Browse SD card directory structure **Navigation:** - Up/Down or Left/Right: Navigate through list items - Left/Right (when first item selected): Switch between tabs - Confirm: Open selected book or enter directory - Back: Go up directory (Files tab) or return home - Long press Back: Jump to root directory (Files tab) **UI Elements:** - Tab bar with selection indicator - Scroll/page indicator on right side - Side button hints (up/down arrows) - Dynamic bottom button labels ("BACK" in subdirectories, "HOME" at root) ## Tab Bar Usage The tab bar component is designed to be reusable across different activities. Here's how to use it: ### Basic Example ```cpp #include "ScreenComponents.h" void MyActivity::render() const { renderer.clearScreen(); // Define tabs with labels and selection state std::vector<TabInfo> tabs = { {"Tab One", currentTab == 0}, // Selected when currentTab is 0 {"Tab Two", currentTab == 1}, // Selected when currentTab is 1 {"Tab Three", currentTab == 2} // Selected when currentTab is 2 }; // Draw tab bar at Y position 15, returns height of the tab bar int tabBarHeight = ScreenComponents::drawTabBar(renderer, 15, tabs); // Position your content below the tab bar int contentStartY = 15 + tabBarHeight + 10; // Add some padding // Draw content based on selected tab if (currentTab == 0) { renderTabOneContent(contentStartY); } else if (currentTab == 1) { renderTabTwoContent(contentStartY); } else { renderTabThreeContent(contentStartY); } renderer.displayBuffer(); } ``` Video Demo: https://share.cleanshot.com/P6NBncFS <img width="250" src="https://github.com/user-attachments/assets/07de4418-968e-4a88-9b42-ac5f53d8a832" /> <img width="250" src="https://github.com/user-attachments/assets/e40201ed-dcc8-4568-b008-cd2bf13ebb2a" /> <img width="250" src="https://github.com/user-attachments/assets/73db269f-e629-4696-b8ca-0b8443451a05" /> --------- Co-authored-by: Dave Allie <dave@daveallie.com>
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goToLibrary(); // Start from root when entering via Browse
return;
}
currentBookPath = initialBookPath;
if (isXtcFile(initialBookPath)) {
auto xtc = loadXtc(initialBookPath);
if (!xtc) {
onGoBack();
return;
}
onGoToXtcReader(std::move(xtc));
Add TXT file reader support (#240) ## Summary * **What is the goal of this PR?** Add support for reading plain text (.txt) files, enabling users to browse, read, and track progress in TXT documents alongside existing EPUB and XTC formats. * **What changes are included?** - New Txt library for loading and parsing plain text files - New TxtReaderActivity with streaming page rendering using 8KB chunks to handle large files without memory issues on ESP32-C3 - Page index caching system (index.bin) for instant re-open after sleep or app restart - Progress bar UI during initial file indexing (matching EPUB style) - Word wrapping with proper UTF-8 support - Cover image support for TXT files: - Primary: image with same filename as TXT (e.g., book.jpg for book.txt) - Fallback: cover.bmp/jpg/jpeg in the same folder - JPG to BMP conversion using existing converter - Sleep screen cover mode now works with TXT files - File browser now shows .txt files ## Additional Context * Add any other information that might be helpful for the reviewer * Memory constraints: The streaming approach was necessary because ESP32-C3 only has 320KB RAM. A 700KB TXT file cannot be loaded entirely into memory, so we read 8KB chunks and build a page offset index instead. * Cache invalidation: The page index cache automatically invalidates when file size, viewport width, or lines per page changes (e.g., font size or orientation change). * Performance: First open requires indexing (with progress bar), subsequent opens load from cache instantly. * Cover image format: PNG is detected but not supported for conversion (no PNG decoder available). Only BMP and JPG/JPEG work.
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} else if (isTxtFile(initialBookPath)) {
auto txt = loadTxt(initialBookPath);
if (!txt) {
onGoBack();
return;
}
onGoToTxtReader(std::move(txt));
} else {
auto epub = loadEpub(initialBookPath);
if (!epub) {
onGoBack();
return;
}
onGoToEpubReader(std::move(epub));
}
}