#pragma once
#include <memory>
#include "Activity.h"
class ActivityWithSubactivity : public Activity {
protected:
std::unique_ptr<Activity> subActivity = nullptr;
void exitActivity();
void enterNewActivity(Activity* activity);
public:
explicit ActivityWithSubactivity(std::string name, GfxRenderer& renderer, MappedInputManager& mappedInput)
: Activity(std::move(name), renderer, mappedInput) {}
void loop() override;
void onExit() override;
};